local _ENV = mkmodule('plugins.hotkeys') local gui = require('gui') local helpdb = require('helpdb') local overlay = require('plugins.overlay') local widgets = require('gui.widgets') -- ----------------- -- -- HotspotMenuWidget -- -- ----------------- -- HotspotMenuWidget = defclass(HotspotMenuWidget, overlay.OverlayWidget) HotspotMenuWidget.ATTRS{ default_pos={x=1,y=2}, hotspot=true, viewscreens={'dwarfmode'}, overlay_onupdate_max_freq_seconds=0, frame={w=4, h=3} } function HotspotMenuWidget:init() self:addviews{widgets.Label{text={'!!!!', NEWLINE, '!!!!', NEWLINE, '!!!!'}}} self.mouseover = false end function HotspotMenuWidget:overlay_onupdate() local hasMouse = self:getMousePos() if hasMouse and not self.mouseover then self.mouseover = true return true end self.mouseover = hasMouse end function HotspotMenuWidget:overlay_trigger() local hotkeys, bindings = getHotkeys() return MenuScreen{ hotspot_frame=self.frame, hotkeys=hotkeys, bindings=bindings, mouseover=self.mouseover}:show() end -- register the menu hotspot with the overlay OVERLAY_WIDGETS = {menu=HotspotMenuWidget} -- ---------- -- -- MenuScreen -- -- ---------- -- local ARROW = string.char(26) local MAX_LIST_WIDTH = 45 local MAX_LIST_HEIGHT = 15 MenuScreen = defclass(MenuScreen, gui.Screen) MenuScreen.ATTRS{ focus_path='hotkeys/menu', hotspot_frame=DEFAULT_NIL, hotkeys=DEFAULT_NIL, bindings=DEFAULT_NIL, mouseover=false, } -- get a map from the binding string to a list of hotkey strings that all -- point to that binding local function get_bindings_to_hotkeys(hotkeys, bindings) local bindings_to_hotkeys = {} for _,hotkey in ipairs(hotkeys) do local binding = bindings[hotkey] table.insert(ensure_key(bindings_to_hotkeys, binding), hotkey) end return bindings_to_hotkeys end -- number of non-text tiles: icon, space, space between cmd and hk, scrollbar local LIST_BUFFER = 2 + 1 + 1 local function get_choices(hotkeys, bindings, is_inverted) local choices, max_width, seen = {}, 0, {} local bindings_to_hotkeys = get_bindings_to_hotkeys(hotkeys, bindings) -- build list choices for _,hotkey in ipairs(hotkeys) do local command = bindings[hotkey] if seen[command] then goto continue end seen[command] = true local hk_width, tokens = 0, {} for _,hk in ipairs(bindings_to_hotkeys[command]) do if hk_width ~= 0 then table.insert(tokens, ', ') hk_width = hk_width + 2 end table.insert(tokens, {text=hk, pen=COLOR_LIGHTGREEN}) hk_width = hk_width + #hk end local command_str = command if hk_width + #command + LIST_BUFFER > MAX_LIST_WIDTH then local max_command_len = MAX_LIST_WIDTH - hk_width - LIST_BUFFER command_str = command:sub(1, max_command_len - 3) .. '...' end table.insert(tokens, 1, {text=command_str}) local choice = {icon=ARROW, command=command, text=tokens, hk_width=hk_width} max_width = math.max(max_width, hk_width + #command_str + LIST_BUFFER) table.insert(choices, is_inverted and 1 or #choices + 1, choice) ::continue:: end -- adjust width of command fields so the hotkey tokens are right justified for _,choice in ipairs(choices) do local command_token = choice.text[1] command_token.width = max_width - choice.hk_width - 3 end return choices, max_width end function MenuScreen:init() local is_inverted = not not self.hotspot_frame.b local choices,list_width = get_choices(self.hotkeys, self.bindings, is_inverted) local list_frame = copyall(self.hotspot_frame) list_frame.w = list_width + 2 list_frame.h = math.min(#choices, MAX_LIST_HEIGHT) + 2 if list_frame.t then list_frame.t = math.max(0, list_frame.t - 1) else list_frame.b = math.max(0, list_frame.b - 1) end if list_frame.l then list_frame.l = math.max(0, list_frame.l - 1) else list_frame.r = math.max(0, list_frame.r - 1) end local help_frame = {w=list_frame.w, l=list_frame.l, r=list_frame.r} if list_frame.t then help_frame.t = list_frame.t + list_frame.h else help_frame.b = list_frame.b + list_frame.h end self:addviews{ widgets.ResizingPanel{ view_id='list_panel', autoarrange_subviews=true, frame=list_frame, frame_style=gui.GREY_LINE_FRAME, frame_background=gui.CLEAR_PEN, subviews={ widgets.List{ view_id='list', choices=choices, icon_width=2, on_select=self:callback('onSelect'), on_submit=self:callback('onSubmit'), on_submit2=self:callback('onSubmit2'), }, }, }, widgets.ResizingPanel{ view_id='help_panel', autoarrange_subviews=true, frame=help_frame, frame_style=gui.GREY_LINE_FRAME, frame_background=gui.CLEAR_PEN, subviews={ widgets.WrappedLabel{ view_id='help', text_to_wrap='', scroll_keys={}, }, }, }, } self.initialize = function() self.subviews.list:setSelected(is_inverted and #choices or 1) end end function MenuScreen:onDismiss() cleanupHotkeys() end function MenuScreen:onSelect(_, choice) if not choice or #self.subviews == 0 then return end local first_word = choice.command:trim():split(' +')[1] if first_word:startswith(':') then first_word = first_word:sub(2) end self.subviews.help.text_to_wrap = helpdb.is_entry(first_word) and helpdb.get_entry_short_help(first_word) or 'Command not found' self.subviews.help_panel:updateLayout() end function MenuScreen:onSubmit(_, choice) if not choice then return end dfhack.screen.hideGuard(self, dfhack.run_command, choice.command) self:dismiss() end function MenuScreen:onSubmit2(_, choice) if not choice then return end self:dismiss() dfhack.run_script('gui/launcher', choice.command) end function MenuScreen:onInput(keys) if keys.LEAVESCREEN then self:dismiss() return true elseif keys.STANDARDSCROLL_RIGHT then self:onSubmit2(self.subviews.list:getSelected()) return true elseif keys._MOUSE_L_DOWN then local list = self.subviews.list local x = list:getMousePos() if x == 0 then -- clicked on icon self:onSubmit2(list:getSelected()) return true end end return self:inputToSubviews(keys) end function MenuScreen:onRenderFrame(dc, rect) if self.initialize then self.initialize() self.initialize = nil end self:renderParent() end function MenuScreen:onRenderBody(dc) local panel = self.subviews.list_panel local list = self.subviews.list local idx = list:getIdxUnderMouse() if idx and idx ~= self.last_mouse_idx then -- focus follows mouse, but if cursor keys were used to change the -- selection, don't override the selection until the mouse moves to -- another item list:setSelected(idx) self.mouseover = true self.last_mouse_idx = idx elseif not panel:getMousePos(gui.ViewRect{rect=panel.frame_rect}) and self.mouseover then -- once the mouse has entered the list area, leaving the frame should -- close the menu screen self:dismiss() end end return _ENV