-- hack-wish.lua -- Allows for script-based wishing. -- author Putnam -- edited by expwnent function getGenderString(gender) local genderStr if gender==0 then genderStr=string.char(12) elseif gender==1 then genderStr=string.char(11) else return "" end return string.char(40)..genderStr..string.char(41) end function getCreatureList() local crList={} for k,cr in ipairs(df.global.world.raws.creatures.alphabetic) do for kk,ca in ipairs(cr.caste) do local str=ca.caste_name[0] str=str..' '..getGenderString(ca.gender) table.insert(crList,{str,nil,ca}) end end return crList end function getMatFilter(itemtype) local itemTypes={ SEEDS=function(mat,parent,typ,idx) return mat.flags.SEED_MAT end, PLANT=function(mat,parent,typ,idx) return mat.flags.STRUCTURAL_PLANT_MAT end, LEAVES=function(mat,parent,typ,idx) return mat.flags.LEAF_MAT end, MEAT=function(mat,parent,typ,idx) return mat.flags.MEAT end, CHEESE=function(mat,parent,typ,idx) return (mat.flags.CHEESE_PLANT or mat.flags.CHEESE_CREATURE) end, LIQUID_MISC=function(mat,parent,typ,idx) return (mat.flags.LIQUID_MISC_PLANT or mat.flags.LIQUID_MISC_CREATURE or mat.flags.LIQUID_MISC_OTHER) end, POWDER_MISC=function(mat,parent,typ,idx) return (mat.flags.POWDER_MISC_PLANT or mat.flags.POWDER_MISC_CREATURE) end, DRINK=function(mat,parent,typ,idx) return (mat.flags.ALCOHOL_PLANT or mat.flags.ALCOHOL_CREATURE) end, GLOB=function(mat,parent,typ,idx) return (mat.flags.STOCKPILE_GLOB) end, WOOD=function(mat,parent,typ,idx) return (mat.flags.WOOD) end, THREAD=function(mat,parent,typ,idx) return (mat.flags.THREAD_PLANT) end, LEATHER=function(mat,parent,typ,idx) return (mat.flags.LEATHER) end } return itemTypes[df.item_type[itemtype]] or getRestrictiveMatFilter(itemtype) end function getRestrictiveMatFilter(itemType) if not args.veryRestrictive then return nil else local itemTypes={ WEAPON=function(mat,parent,typ,idx) return (mat.flags.ITEMS_WEAPON or mat.flags.ITEMS_WEAPON_RANGED) end, AMMO=function(mat,parent,typ,idx) return (mat.flags.ITEMS_AMMO) end, ARMOR=function(mat,parent,typ,idx) return (mat.flags.ITEMS_ARMOR) end, SHOES,SHIELD,HELM,GLOVES=ARMOR,ARMOR,ARMOR,ARMOR, INSTRUMENT=function(mat,parent,typ,idx) return (mat.flags.ITEMS_HARD) end, GOBLET,FLASK,TOY,RING,CROWN,SCEPTER,FIGURINE,TOOL=INSTRUMENT,INSTRUMENT,INSTRUMENT,INSTRUMENT,INSTRUMENT,INSTRUMENT,INSTRUMENT, AMULET=function(mat,parent,typ,idx) return (mat.flags.ITEMS_SOFT or mat.flags.ITEMS_HARD) end, EARRING,BRACELET=AMULET,AMULET, ROCK=function(mat,parent,typ,idx) return (mat.flags.IS_STONE) end, BOULDER=ROCK, BAR=function(mat,parent,typ,idx) return (mat.flags.IS_METAL or mat.flags.SOAP or mat.id==COAL) end } return itemTypes[df.item_type[itemType]] end end function createItem(mat,itemType,quality,creator,description) dfhack.items.createItem(itemType[1], itemType[2], mat[1], mat[2], creator) if df.item_type[itemType[1]]=='SLAB' then item.description=description end end function qualityTable() return {{'None'}, {'-Well-crafted-'}, {'+Finely-crafted+'}, {'*Superior*'}, {string.char(240)..'Exceptional'..string.char(240)}, {string.char(15)..'Masterwork'..string.char(15)} } end local script=require('gui.script') function showItemPrompt(text,item_filter,hide_none) require('gui.materials').ItemTypeDialog{ prompt=text, item_filter=item_filter, hide_none=hide_none, on_select=script.mkresume(true), on_cancel=script.mkresume(false), on_close=script.qresume(nil) }:show() return script.wait() end function showMaterialPrompt(title, prompt, filter, inorganic, creature, plant) --the one included with DFHack doesn't have a filter or the inorganic, creature, plant things available require('gui.materials').MaterialDialog{ frame_title = title, prompt = prompt, mat_filter = filter, use_inorganic = inorganic, use_creature = creature, use_plant = plant, on_select = script.mkresume(true), on_cancel = script.mkresume(false), on_close = script.qresume(nil) }:show() return script.wait() end function usesCreature(itemtype) typesThatUseCreatures={REMAINS=true,FISH=true,FISH_RAW=true,VERMIN=true,PET=true,EGG=true,CORPSE=true,CORPSEPIECE=true} return typesThatUseCreatures[df.item_type[itemtype]] end function getCreatureRaceAndCaste(caste) return df.global.world.raws.creatures.list_creature[caste.index],df.global.world.raws.creatures.list_caste[caste.index] end function hackWish(unit) script.start(function() local amountok, amount local matok,mattype,matindex,matFilter local itemok,itemtype,itemsubtype=showItemPrompt('What item do you want?',function(itype) return df.item_type[itype]~='CORPSE' and df.item_type[itype]~='FOOD' end ,true) if not args.notRestrictive then matFilter=getMatFilter(itemtype) end if not usesCreature(itemtype) then matok,mattype,matindex=showMaterialPrompt('Wish','And what material should it be made of?',matFilter) else local creatureok,useless,creatureTable=script.showListPrompt('Wish','What creature should it be?',COLOR_LIGHTGREEN,getCreatureList()) mattype,matindex=getCreatureRaceAndCaste(creatureTable[3]) end local qualityok,quality=script.showListPrompt('Wish','What quality should it be?',COLOR_LIGHTGREEN,qualityTable()) local description if df.item_type[itemtype]=='SLAB' then local descriptionok descriptionok,description=script.showInputPrompt('Slab','What should the slab say?',COLOR_WHITE) end if args.multi then repeat amountok,amount=script.showInputPrompt('Wish','How many do you want? (numbers only!)',COLOR_LIGHTGREEN) until tonumber(amount) if mattype and itemtype then for i=1,tonumber(amount) do createItem({mattype,matindex},{itemtype,itemsubtype},quality,unit,description) end end else if mattype and itemtype then createItem({mattype,matindex},{itemtype,itemsubtype},quality,unit,description) end end end) end scriptArgs={...} validArgs = validArgs or utils.invert({ 'startup', 'all', 'restrictive', 'unit', 'multi' }) utils=require('utils') args = utils.processArgs({...}, validArgs) eventful=require('plugins.eventful') if not args.startup then local unit=args.unit and df.unit.find(args.unit) or dfhack.gui.getSelectedUnit(true) hackWish(unit) else eventful.onReactionComplete.hackWishP=function(reaction,unit,input_items,input_reagents,output_items,call_native) if not reaction.code:find('DFHACK_WISH') then return nil end hackWish(unit) end end