// Adamantine tube filler. It fills the hollow ones. #include #include #include #include #include "Core.h" #include "Console.h" #include "Export.h" #include "PluginManager.h" #include "modules/Maps.h" #include "modules/World.h" #include "modules/MapCache.h" #include "modules/Gui.h" using MapExtras::MapCache; using namespace DFHack; DFhackCExport command_result tubefill(DFHack::Core * c, std::vector & params); DFhackCExport const char * plugin_name ( void ) { return "tubefill"; } DFhackCExport command_result plugin_init ( Core * c, std::vector &commands) { commands.clear(); commands.push_back(PluginCommand("tubefill","Fill in all the adamantine tubes again.",tubefill)); return CR_OK; } DFhackCExport command_result plugin_shutdown ( Core * c ) { return CR_OK; } DFhackCExport command_result tubefill(DFHack::Core * c, std::vector & params) { uint32_t x_max,y_max,z_max; DFHack::designations40d designations; DFHack::tiletypes40d tiles; int32_t oldT, newT; uint64_t count = 0; int dirty=0; for(int i = 0; i < params.size();i++) { if(params[i] == "help" || params[i] == "?") { c->con.print("Replenishes mined out adamantine and hollow adamantine tubes.\n" "May cause !!FUN!!\n" ); return CR_OK; } } c->Suspend(); if (!Maps::IsValid()) { c->con.printerr("Map is not available!\n"); c->Resume(); return CR_FAILURE; } Maps::getSize(x_max,y_max,z_max); // walk the map for (uint32_t x = 0; x< x_max;x++) { for (uint32_t y = 0; y< y_max;y++) { for (uint32_t z = 0; z< z_max;z++) { DFHack::t_feature locf; DFHack::t_feature glof; if (Maps::ReadFeatures(x,y,z,&locf,&glof)) { // we're looking for addy tubes if(locf.type == -1) continue; if(locf.type != df::feature_type::deep_special_tube) continue; dirty=0; Maps::ReadDesignations(x,y,z, &designations); Maps::ReadTileTypes(x,y,z, &tiles); for (uint32_t ty=0;ty<16;++ty) { for (uint32_t tx=0;tx<16;++tx) { if(!designations[tx][ty].bits.feature_local) continue; oldT = tiles[tx][ty]; if ( DFHack::tileShape(oldT) != DFHack::WALL ) { //Current tile is not a wall. //Set current tile, as accurately as can be expected //newT = DFHack::findSimilarTileType(oldT,DFHack::WALL); newT = DFHack::findTileType( DFHack::WALL, DFHack::FEATSTONE, DFHack::tilevariant_invalid, DFHack::TILE_NORMAL, DFHack::TileDirection() ); //If no change, skip it (couldn't find a good tile type) if ( oldT == newT) continue; //Set new tile type, clear designation tiles[tx][ty] = newT; dirty=1; ++count; } } } //If anything was changed, write it all. if (dirty) { Maps::WriteTileTypes(x,y,z, &tiles); } } } } } c->Resume(); c->con.print("Found and changed %d tiles.\n", count); return CR_OK; }