-- Makes the game immediately save the state. if not dfhack.isMapLoaded() then qerror("World and map aren't loaded.") end local ui_main = df.global.ui.main local flags4 = df.global.d_init.flags4 local function restore_autobackup() if ui_main.autosave_request and dfhack.isMapLoaded() then dfhack.timeout(10, 'frames', restore_autobackup) else flags4.AUTOBACKUP = true end end -- Request auto-save ui_main.autosave_request = true -- And since it will overwrite the backup, disable it temporarily if flags4.AUTOBACKUP then flags4.AUTOBACKUP = false restore_autobackup() end print 'The game should save the state now.'