-- Makes item appear on the table (just like in shops). '-a' or '--all' for all items. local pos=df.global.cursor local args={...} local doall if args[1]=="-a" or args[1]=="--all" then doall=true end local build,items items={} build=dfhack.buildings.findAtTile(pos.x,pos.y,pos.z) if not df.building_tablest:is_instance(build) then error("No table found at cursor") end for k,v in pairs(df.global.world.items.all) do if pos.x==v.pos.x and pos.y==v.pos.y and pos.z==v.pos.z and v.flags.on_ground then table.insert(items,v) if not doall then break end end end if #items==0 then error("No items found!") end for k,v in pairs(items) do dfhack.items.moveToBuilding(v,build,0) end