#include "Core.h" #include "Export.h" #include "PluginManager.h" #include "MemAccess.h" #include "MiscUtils.h" #include #include #include "tinythread.h" #include "luamain.h" #include "lua_Process.h" #include "lua_Hexsearch.h" #include "lua_Misc.h" #include "lua_VersionInfo.h" #include "functioncall.h" #include "lua_FunctionCall.h" #include "lua_Offsets.h" #include "DataDefs.h" #include "LuaTools.h" using std::vector; using std::string; using namespace DFHack; static tthread::mutex* mymutex=0; static tthread::thread* thread_dfusion=0; uint64_t timeLast=0; DFHACK_PLUGIN("dfusion") command_result dfusion (color_ostream &out, std::vector ¶meters); command_result dfuse (color_ostream &out, std::vector ¶meters); command_result lua_run (color_ostream &out, std::vector ¶meters); command_result lua_run_file (color_ostream &out, std::vector ¶meters); DFhackCExport const char * plugin_name ( void ) { return "dfusion"; } DFhackCExport command_result plugin_init (color_ostream &out, std::vector &commands) { lua::state st=lua::glua::Get(); //maybe remake it to run automaticaly Lua::Open(out, st); lua::RegisterProcess(st); lua::RegisterHexsearch(st); lua::RegisterMisc(st); lua::RegisterVersionInfo(st); lua::RegisterFunctionCall(st); lua::RegisterEngine(st); #ifdef LINUX_BUILD st.push(1); st.setglobal("LINUX"); #else st.push(1); st.setglobal("WINDOWS"); #endif commands.push_back(PluginCommand("dfusion","Run dfusion system (interactive i.e. can input further commands).",dfusion,true)); commands.push_back(PluginCommand("dfuse","Init dfusion system (not interactive).",dfuse,false)); commands.push_back(PluginCommand("lua", "Run interactive interpreter. Use 'lua ' to run instead.",lua_run,true)); commands.push_back(PluginCommand("runlua", "Run non-interactive interpreter. Use 'runlua ' to run .",lua_run_file,false)); mymutex=new tthread::mutex; return CR_OK; } DFhackCExport command_result plugin_shutdown ( Core * c ) { // shutdown stuff if(thread_dfusion) delete thread_dfusion; delete mymutex; return CR_OK; } DFhackCExport command_result plugin_onupdate_DISABLED ( Core * c ) { uint64_t time2 = GetTimeMs64(); uint64_t delta = time2-timeLast; if(delta<100) return CR_OK; timeLast = time2; mymutex->lock(); lua::state s=lua::glua::Get(); s.getglobal("OnTick"); if(s.is()) { try{ s.pcall(); } catch(lua::exception &e) { c->getConsole().printerr("Error OnTick:%s\n",e.what()); c->getConsole().printerr("%s\n",lua::DebugDump(lua::glua::Get()).c_str()); c->getConsole().msleep(1000); } } s.settop(0); mymutex->unlock(); return CR_OK; } command_result lua_run_file (color_ostream &out, std::vector ¶meters) { if(parameters.size()==0) { out.printerr("runlua without file to run!"); return CR_FAILURE; } return lua_run(out,parameters); } command_result lua_run (color_ostream &out, std::vector ¶meters) { if (!parameters.empty()) { if (parameters[0] == "--core-context") { Lua::InterpreterLoop(out, Lua::Core::State, "core lua"); return CR_OK; } else if (parameters[0] == "--core-reload") { CoreSuspender suspend; for (size_t i = 1; i < parameters.size(); i++) { lua_getglobal(Lua::Core::State, "reload"); lua_pushstring(Lua::Core::State, parameters[i].c_str()); Lua::SafeCall(out, Lua::Core::State, 1, 0); } return CR_OK; } } mymutex->lock(); lua::state s=lua::glua::Get(); if(parameters.size()>0) { try{ s.loadfile(parameters[0]); //load file for(size_t i=1;iunlock(); return CR_OK; } void RunDfusion(color_ostream &out, std::vector ¶meters) { mymutex->lock(); lua::state s=lua::glua::Get(); try{ s.loadfile("dfusion/init.lua"); //load script for(size_t i=0;iunlock(); } command_result dfuse(color_ostream &out, std::vector ¶meters) { lua::state s=lua::glua::Get(); s.push(1); s.setglobal("INIT"); RunDfusion(out,parameters); return CR_OK; } command_result dfusion (color_ostream &out, std::vector ¶meters) { lua::state s=lua::glua::Get(); s.push(); s.setglobal("INIT"); RunDfusion(out,parameters); return CR_OK; }