/* DFBauxite - Converts all your mechanisms to bauxite (for use in magma). Author: Alex Legg Based on code from and uses DFHack - www.sourceforge.net/projects/dfhack */ #include #include #include #include #include #include #include using namespace std; #include #include #include #include #include #include #include using namespace DFHack; int main () { DFHack::Process *proc; DFHack::memory_info *meminfo; DFHack::DfVector *items_vector; DFHack::t_item_df40d item_40d; DFHack::t_matglossPair item_40d_material; vector stoneMat; uint32_t item_material_offset; uint32_t temp; int32_t type; int items; int found = 0, converted = 0; DFHack::ContextManager DF("Memory.xml"); try { DF.Attach(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } // Find out which material is bauxite if(!DF.ReadStoneMatgloss(stoneMat)) { cout << "Materials not supported for this version of DF, exiting." << endl; #ifndef LINUX_BUILD cin.ignore(); #endif DF.Detach(); return EXIT_FAILURE; } int bauxiteIndex = -1; for (int i = 0; i < stoneMat.size();i++) { if(strcmp(stoneMat[i].id, "BAUXITE") == 0) { bauxiteIndex = i; break; } } if(bauxiteIndex == -1) { cout << "Cannot locate bauxite in the DF raws, exiting" << endl; #ifndef LINUX_BUILD cin.ignore(); #endif DF.Detach(); return EXIT_FAILURE; } // Get some basics needed for full access proc = DF.getProcess(); meminfo = proc->getDescriptor(); // Get the object name/ID mapping //FIXME: work on the 'supported features' system required // Check availability of required addresses and offsets (doing custom stuff here) items = meminfo->getAddress("items"); item_material_offset = meminfo->getOffset("item_materials"); if( !items || ! item_material_offset) { cout << "Items not supported for this DF version, exiting" << endl; #ifndef LINUX_BUILD cin.ignore(); #endif DF.Detach(); return EXIT_FAILURE; } items_vector = new DFHack::DfVector (proc, items); for(uint32_t i = 0; i < items_vector->size(); i++) { // get pointer to object temp = items_vector->at (i); // read object proc->read (temp, sizeof (DFHack::t_item_df40d), (uint8_t *) &item_40d); // resolve object type type = -1; // skip things we can't identify if(!meminfo->resolveObjectToClassID (temp, type)) continue; string classname; if(!meminfo->resolveClassIDToClassname (type, classname)) continue; if(classname == "item_trapparts") { proc->read (temp + item_material_offset, sizeof (DFHack::t_matglossPair), (uint8_t *) &item_40d_material); cout << dec << "Mechanism at x:" << item_40d.x << " y:" << item_40d.y << " z:" << item_40d.z << " ID:" << item_40d.ID << endl; if (item_40d_material.index != bauxiteIndex) { item_40d_material.index = bauxiteIndex; proc->write (temp + item_material_offset, sizeof (DFHack::t_matglossPair), (uint8_t *) &item_40d_material); converted++; } found++; } } if (found == 0) { cout << "No mechanisms to convert" << endl; } else { cout << found << " mechanisms found" << endl; cout << converted << " mechanisms converted" << endl; } DF.Resume(); DF.Detach(); delete items_vector; #ifndef LINUX_BUILD cout << "Done. Press any key to continue" << endl; cin.ignore(); #endif return 0; }