#pragma once #include "Export.h" #include "ColorText.h" namespace DFHack { /** * The Textures module - loads and provides access to DFHack textures * \ingroup grp_modules * \ingroup grp_textures */ namespace Textures { /** * Call this on DFHack init and on every viewscreen change so we can reload * and reindex textures as needed. */ void init(DFHack::color_ostream &out); /** * Call this when DFHack is being unloaded. * */ void cleanup(); /** * Get first texpos for the DFHack logo. This texpos and the next 11 make up the * 4x3 grid of logo textures that can be displayed on the UI layer. */ DFHACK_EXPORT long getDfhackLogoTexposStart(); /** * Get the first texpos for the UI pin tiles. Each are 2x2 grids. */ DFHACK_EXPORT long getGreenPinTexposStart(); DFHACK_EXPORT long getRedPinTexposStart(); /** * Get the first texpos for the DFHack icons. It's a 5x2 grid. */ DFHACK_EXPORT long getIconsTexposStart(); /** * Get the first texpos for the on and off icons. It's a 2x1 grid. */ DFHACK_EXPORT long getOnOffTexposStart(); /** * Get the first texpos for the pathable 32x32 sprites. It's a 2x1 grid. */ DFHACK_EXPORT long getMapPathableTexposStart(); /** * Get the first texpos for the unsuspend 32x32 sprites. It's a 5x1 grid. */ DFHACK_EXPORT long getMapUnsuspendTexposStart(); /** * Get the first texpos for the control panel icons. 10x2 grid. */ DFHACK_EXPORT long getControlPanelTexposStart(); /** * Get the first texpos for the DFHack borders. Each is a 7x3 grid. */ DFHACK_EXPORT long getThinBordersTexposStart(); DFHACK_EXPORT long getMediumBordersTexposStart(); DFHACK_EXPORT long getBoldBordersTexposStart(); DFHACK_EXPORT long getPanelBordersTexposStart(); DFHACK_EXPORT long getWindowBordersTexposStart(); } }