// Make the camera follow the selected unit #include "Core.h" #include #include #include #include "DFHack.h" #include "DataDefs.h" #include "modules/Gui.h" #include "modules/World.h" #include "modules/Maps.h" #include #include using namespace DFHack; using namespace df::enums; command_result follow (Core * c, std::vector & parameters); df::unit *followedUnit; int32_t prevX, prevY, prevZ; DFHACK_PLUGIN("follow"); DFhackCExport command_result plugin_init ( Core * c, std::vector &commands) { commands.push_back(PluginCommand( "follow", "Follow the selected unit until camera control is released", follow, false, " Select a unit and run this plugin to make the camera follow it. Moving the camera yourself deactivates the plugin.\n" )); followedUnit = 0; prevX=prevY=prevZ = -1; return CR_OK; } DFhackCExport command_result plugin_shutdown ( Core * c ) { return CR_OK; } // Called to notify the plugin about important state changes. // Invoked with DF suspended, and always before the matching plugin_onupdate. // More event codes may be added in the future. DFhackCExport command_result plugin_onstatechange(Core* c, state_change_event event) { switch (event) { case SC_GAME_LOADED: case SC_GAME_UNLOADED: followedUnit = 0; prevX=prevY=prevZ = -1; break; default: break; } return CR_OK; } DFhackCExport command_result plugin_onupdate ( Core * c ) { if (!followedUnit) return CR_OK; DFHack::World *world =c->getWorld(); if (world->ReadPauseState() && prevX==-1) return CR_OK; Gui *gui = c->getGui(); df::coord &unitPos = followedUnit->pos; int32_t x,y,z,w,h; gui->getViewCoords(x,y,z); gui->getWindowSize(w,h); if (prevX==-1) { prevX = x; prevY = y; prevZ = z; } else if(prevX != x || prevY != y || prevZ != z) { followedUnit = 0; prevX=prevY=prevZ = -1; c->con.print("No longer following anything.\n"); return CR_OK; } uint32_t x_max, y_max, z_max; Simple::Maps::getSize(x_max, y_max, z_max); x_max *= 16; y_max *= 16; prevX = unitPos.x + w/2 >= x_max ? x_max-w+2 : (unitPos.x >= w/2 ? unitPos.x - w/2 : 0); prevY = unitPos.y + h/2 >= y_max ? y_max-h+2 : (unitPos.y >= h/2 ? unitPos.y - h/2 : 0); prevZ = unitPos.z; gui->setViewCoords(prevX, prevY, prevZ); return CR_OK; } command_result follow (Core * c, std::vector & parameters) { if (!parameters.empty()) return CR_WRONG_USAGE; CoreSuspender suspend(c); followedUnit = getSelectedUnit(c); if (followedUnit) { c->con.print("Unpause to begin following "); c->con.print(df::global::world->raws.creatures.all[followedUnit->race]->name[0].c_str()); if (followedUnit->name.has_name) { c->con.print(" %s", followedUnit->name.first_name.c_str()); } c->con.print(".\n"); } else followedUnit = 0; return CR_OK; }