#include "Debug.h" #include "PluginManager.h" #include "MiscUtils.h" #include #include #include #include #include #include #include "modules/Units.h" #include "modules/Buildings.h" #include "modules/Persistence.h" #include "modules/EventManager.h" #include "modules/World.h" #include "df/world.h" #include "df/unit.h" #include "df/building.h" #include "df/building_civzonest.h" using namespace DFHack; using namespace df::enums; // DFHACK_PLUGIN("preserve-tombs"); DFHACK_PLUGIN_IS_ENABLED(is_enabled); REQUIRE_GLOBAL(world); static const std::string CONFIG_KEY = std::string(plugin_name) + "/config"; static PersistentDataItem config; static int32_t cycle_timestamp; static int32_t cycle_freq; enum ConfigValues { CONFIG_IS_ENABLED = 0, CONFIG_CYCLES = 1 }; static std::unordered_map tomb_assignments; namespace DFHack { DBG_DECLARE(preservetombs, config, DebugCategory::LINFO); } static int get_config_val(PersistentDataItem &c, int index) { if (!c.isValid()) return -1; return c.ival(index); } static bool get_config_bool(PersistentDataItem &c, int index) { return get_config_val(c, index) == 1; } static void set_config_val(PersistentDataItem &c, int index, int value) { if (c.isValid()) c.ival(index) = value; } static void set_config_bool(PersistentDataItem &c, int index, bool value) { set_config_val(c, index, value ? 1 : 0); } static bool assign_to_tomb(int32_t unit_id, int32_t building_id); static void update_tomb_assignments(color_ostream& out); void onUnitDeath(color_ostream& out, void* ptr); DFhackCExport command_result plugin_init(color_ostream &out, std::vector &commands) { tomb_assignments.clear(); return CR_OK; } // event listener EventManager::EventHandler assign_tomb_handler(onUnitDeath, 0); DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) { tomb_assignments.clear(); if (!Core::getInstance().isWorldLoaded()) { out.printerr("Cannot enable %s without a loaded world.\n", plugin_name); return CR_FAILURE; } if (enable != is_enabled) { is_enabled = enable; DEBUG(config,out).print("%s from the API; persisting\n", is_enabled ? "enabled" : "disabled"); set_config_bool(config, CONFIG_IS_ENABLED, is_enabled); EventManager::registerListener(EventManager::EventType::UNIT_DEATH, assign_tomb_handler, plugin_self); if (enable) update_tomb_assignments(out); } else { EventManager::unregisterAll(plugin_self); DEBUG(config,out).print("%s from the API, but already %s; no action\n", is_enabled ? "enabled" : "disabled", is_enabled ? "enabled" : "disabled"); } return CR_OK; } DFhackCExport command_result plugin_shutdown (color_ostream &out) { DEBUG(config,out).print("shutting down %s\n", plugin_name); return CR_OK; } DFhackCExport command_result plugin_load_data (color_ostream &out) { cycle_timestamp = 0; config = World::GetPersistentData(CONFIG_KEY); if (!config.isValid()) { DEBUG(config,out).print("no config found in this save; initializing\n"); config = World::AddPersistentData(CONFIG_KEY); set_config_bool(config, CONFIG_IS_ENABLED, is_enabled); set_config_val(config, CONFIG_CYCLES, 25); } is_enabled = get_config_bool(config, CONFIG_IS_ENABLED); cycle_freq = get_config_val(config, CONFIG_CYCLES); DEBUG(config,out).print("loading persisted enabled state: %s\n", is_enabled ? "true" : "false"); return CR_OK; } DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) { if (event == DFHack::SC_WORLD_UNLOADED) { tomb_assignments.clear(); if (is_enabled) { DEBUG(config,out).print("world unloaded; disabling %s\n", plugin_name); is_enabled = false; } } return CR_OK; } DFhackCExport command_result plugin_onupdate(color_ostream &out) { if (is_enabled && world->frame_counter - cycle_timestamp >= cycle_freq) update_tomb_assignments(out); return CR_OK; } // // On unit death - check if we assigned them a tomb // // void onUnitDeath(color_ostream& out, void* ptr) { // input is void* that contains the unit id int32_t unit_id = reinterpret_cast(ptr); // check if unit was assigned a tomb in life auto it = tomb_assignments.find(unit_id); if (it == tomb_assignments.end()) return; // assign that unit to their previously assigned tomb in life int32_t building_id = it->second; if (!assign_to_tomb(unit_id, building_id)) return; // success, print status update and remove assignment from our memo-list out.print("Unit %d died - assigning them to tomb %d\n", unit_id, building_id); tomb_assignments.erase(it); } // Update tomb assignments // // static void update_tomb_assignments(color_ostream &out) { // check tomb civzones for assigned units for (auto* bld : world->buildings.other.ZONE_TOMB) { auto* tomb = virtual_cast(bld); if (!tomb || !tomb->flags.bits.exists) continue; if (!tomb->assigned_unit) continue; if (Units::isDead(tomb->assigned_unit)) continue; // we only care about living units auto it = tomb_assignments.find(tomb->assigned_unit_id); if (it == tomb_assignments.end()) { tomb_assignments.emplace(tomb->assigned_unit_id, tomb->id); out.print("%s new tomb assignment, unit %d to tomb %d\n", plugin_name, tomb->assigned_unit_id, tomb->id); } else { if (it->second != tomb->id) { out.print("%s tomb assignment to %d changed, (old: %d, new: %d)\n", plugin_name, tomb->assigned_unit_id, it->second, tomb->id); } it->second = tomb->id; } } // now check our civzones for unassignment / deleted zone / for (auto it = tomb_assignments.begin(); it != tomb_assignments.end(); ++it){ auto &[unit_id, building_id] = *it; const size_t tomb_idx = binsearch_index(world->buildings.other.ZONE_TOMB, building_id); if (tomb_idx == -1) { out.print("%s tomb missing: %d - removing\n", plugin_name, building_id); it = tomb_assignments.erase(it); continue; } const auto tomb = virtual_cast(world->buildings.other.ZONE_TOMB[tomb_idx]); if (!tomb || !tomb->flags.bits.exists) { out.print("%s tomb missing: %d - removing\n", plugin_name, building_id); it = tomb_assignments.erase(it); continue; } if (tomb->assigned_unit_id != unit_id) { out.print("%s unassigned unit %d from tomb %d - removing\n", plugin_name, unit_id, building_id); it = tomb_assignments.erase(it); continue; } } } // ASSIGN UNIT TO TOMB // // static bool assign_to_tomb(int32_t unit_id, int32_t building_id) { size_t unit_idx = Units::findIndexById(unit_id); if (unit_idx == -1) return false; df::unit* unit = world->units.all[unit_idx]; if (!Units::isDead(unit)) return false; size_t tomb_idx = binsearch_index(world->buildings.other.ZONE_TOMB, building_id); if (tomb_idx == -1) return false; df::building_civzonest* tomb = virtual_cast(world->buildings.other.ZONE_TOMB[tomb_idx]); if (!tomb || tomb->assigned_unit) return false; // in the game we cannot reassign tombs - more research is required to see if reassignment is safe. Buildings::setOwner(tomb, unit); return true; }