#include "Core.h" #include #include #include #include #include "df/ui.h" #include "df/world.h" #include "df/unit.h" using std::string; using std::vector; using namespace DFHack; using df::global::world; using df::global::ui; // dfhack interface DFhackCExport const char * plugin_name ( void ) { return "fastdwarf"; } DFhackCExport command_result plugin_shutdown ( Core * c ) { return CR_OK; } static int enable_fastdwarf; DFhackCExport command_result plugin_onupdate ( Core * c ) { if (!enable_fastdwarf) return CR_OK; int32_t race = ui->race_id; int32_t civ = ui->civ_id; for (int i = 0; i < world->units.all.size(); i++) { df::unit *unit = world->units.all[i]; if (unit->race == race && unit->civ_id == civ && unit->counters.job_counter > 0) unit->counters.job_counter = 0; // could also patch the unit->job.current_job->completion_timer } return CR_OK; } static command_result fastdwarf (Core * c, vector & parameters) { if (parameters.size() == 1 && (parameters[0] == "0" || parameters[0] == "1")) { if (parameters[0] == "0") enable_fastdwarf = 0; else enable_fastdwarf = 1; c->con.print("fastdwarf %sactivated.\n", (enable_fastdwarf ? "" : "de")); } else { c->con.print("Makes your minions move at ludicrous speeds.\n" "Activate with 'fastdwarf 1', deactivate with 'fastdwarf 0'.\n" "Current state: %d.\n", enable_fastdwarf); } return CR_OK; } DFhackCExport command_result plugin_init ( Core * c, std::vector &commands) { commands.clear(); commands.push_back(PluginCommand("fastdwarf", "enable/disable fastdwarf (parameter=0/1)", fastdwarf)); return CR_OK; }