local _ENV = mkmodule('plugins.dfusion.adv_tools') local dfu=require("plugins.dfusion") menu=dfu.SimpleMenu() function Reincarnate(trg_unit,swap_soul) --only for adventurer i guess if swap_soul==nil then swap_soul=true end local adv=trg_unit or df.global.world.units.active[0] if adv.flags1.dead==false then qerror("You are not dead (yet)!") end local hist_fig=getNemesis(adv).figure if hist_fig==nil then qerror("No historical figure for adventurer...") end local events=df.global.world.history.events local trg_hist_fig for i=#events-1,0,-1 do -- reverse search because almost always it will be last entry if df.history_event_hist_figure_diedst:is_instance(events[i]) then --print("is instance:"..i) if events[i].victim==hist_fig.id then --print("Is same id:"..i) trg_hist_fig=events[i].slayer if trg_hist_fig then trg_hist_fig=df.historical_figure.find(trg_hist_fig) end break end end end if trg_hist_fig ==nil then qerror("Slayer not found") end local trg_unit=trg_hist_fig.unit_id if trg_unit==nil then qerror("Unit id not found!") end local trg_unit_final=df.unit.find(trg_unit) tools.change_adv(trg_unit_final) if swap_soul then --actually add a soul... t_soul=adv.status.current_soul adv.status.current_soul=df.NULL adv.status.souls:resize(0) trg_unit_final.status.current_soul=t_soul trg_unit_final.status.souls:insert(#trg_unit_final.status.souls,t_soul) end end menu:add("Reincarnate",Reincarnate,{{df.unit,"optional"}})-- bool, optional function change_adv(unit,nemesis) if nemesis==nil then nemesis=true --default value is nemesis switch too. end if unit==nil then unit=getCreatureAtPointer() end if unit==nil then error("Invalid unit!") end local other=df.global.world.units.active local unit_indx for k,v in pairs(other) do if v==unit then unit_indx=k break end end if unit_indx==nil then error("Unit not found in array?!") --should not happen end other[unit_indx]=other[0] other[0]=unit if nemesis then --basicly copied from advtools plugin... local nem=getNemesis(unit) local other_nem=getNemesis(other[unit_indx]) if other_nem then other_nem.flags[0]=false other_nem.flags[1]=true end if nem then nem.flags[0]=true nem.flags[2]=true for k,v in pairs(df.global.world.nemesis.all) do if v.id==nem.id then df.global.ui_advmode.player_id=k end end else error("Current unit does not have nemesis record, further working not guaranteed") end end end menu:add("Change adventurer",change_adv) function log_pos() local adv=df.global.world.units.active[0] local wmap=df.global.world.map local sub_pos={x=adv.pos.x,y=adv.pos.y,z=adv.pos.z} local region_pos={x=wmap.region_x,y=wmap.region_y,z=wmap.region_z} local pos={x=sub_pos.x+region_pos.x*48,y=sub_pos.y+region_pos.y*48,z=sub_pos.z+region_pos.z} local state if adv.flags1.dead then state="dead" else state="live n kicking" end local message=string.format("%s %s at pos={%d,%d,%d} region={%d,%d,%d}",dfhack.TranslateName(adv.name),state,pos.x,pos.y,pos.z,region_pos.x,region_pos.y,region_pos.z) print(message) local path="deaths_"..df.global.world.cur_savegame.save_dir..".txt" local f=io.open(path,"a") f:write(message) f:close() end menu:add("Log adventurers position",log_pos) return _ENV