/* Simple plugin to check for ghosts and automatically queue jobs to engrave slabs for them. * * Enhancement idea: Queue up a ConstructSlab job, then link the engrave slab job to it. Avoids need to have slabs in stockpiles * Would require argument parsing, specifying materials * Enhancement idea: Automatically place the slab. This seems like a tricky problem but maybe solveable with named zones? * Might be made obsolete by people just using buildingplan to pre-place plans for slab? * Enhancement idea: Optionally enable autoengraving for pets. * Enhancement idea: Try to get ahead of ghosts by autoengraving for dead dwarves with no remains, or dwarves * whose remains are unreachable. */ #include "Core.h" #include "Debug.h" #include "PluginManager.h" #include "modules/Persistence.h" #include "modules/Translation.h" #include "modules/World.h" #include "df/historical_figure.h" #include "df/item.h" #include "df/item_slabst.h" #include "df/manager_order.h" #include "df/plotinfost.h" #include "df/unit.h" #include "df/world.h" using namespace DFHack; DFHACK_PLUGIN("autoslab"); DFHACK_PLUGIN_IS_ENABLED(is_enabled); REQUIRE_GLOBAL(world); // logging levels can be dynamically controlled with the `debugfilter` command. namespace DFHack { // for configuration-related logging DBG_DECLARE(autoslab, status, DebugCategory::LINFO); // for logging during the periodic scan DBG_DECLARE(autoslab, cycle, DebugCategory::LINFO); } static const auto CONFIG_KEY = std::string(plugin_name) + "/config"; static PersistentDataItem config; enum ConfigValues { CONFIG_IS_ENABLED = 0, }; static int get_config_val(int index) { if (!config.isValid()) return -1; return config.ival(index); } static bool get_config_bool(int index) { return get_config_val(index) == 1; } static void set_config_val(int index, int value) { if (config.isValid()) config.ival(index) = value; } static void set_config_bool(int index, bool value) { set_config_val(index, value ? 1 : 0); } static int32_t cycle_timestamp = 0; // world->frame_counter at last cycle static void do_cycle(color_ostream &out); DFhackCExport command_result plugin_init(color_ostream &out, std::vector &commands) { DEBUG(status, out).print("initializing %s\n", plugin_name); return CR_OK; } DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) { if (!Core::getInstance().isWorldLoaded()) { out.printerr("Cannot enable %s without a loaded world.\n", plugin_name); return CR_FAILURE; } if (enable != is_enabled) { is_enabled = enable; DEBUG(status, out).print("%s from the API; persisting\n", is_enabled ? "enabled" : "disabled"); set_config_bool(CONFIG_IS_ENABLED, is_enabled); if (enable) do_cycle(out); } else { DEBUG(status, out).print("%s from the API, but already %s; no action\n", is_enabled ? "enabled" : "disabled", is_enabled ? "enabled" : "disabled"); } return CR_OK; } DFhackCExport command_result plugin_shutdown(color_ostream &out) { DEBUG(status, out).print("shutting down %s\n", plugin_name); return CR_OK; } DFhackCExport command_result plugin_load_data(color_ostream &out) { cycle_timestamp = 0; config = World::GetPersistentData(CONFIG_KEY); if (!config.isValid()) { DEBUG(status, out).print("no config found in this save; initializing\n"); config = World::AddPersistentData(CONFIG_KEY); set_config_bool(CONFIG_IS_ENABLED, is_enabled); } // we have to copy our enabled flag into the global plugin variable, but // all the other state we can directly read/modify from the persistent // data structure. is_enabled = get_config_bool(CONFIG_IS_ENABLED); DEBUG(status, out).print("loading persisted enabled state: %s\n", is_enabled ? "true" : "false"); return CR_OK; } DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) { if (event == DFHack::SC_WORLD_UNLOADED) { if (is_enabled) { DEBUG(status, out).print("world unloaded; disabling %s\n", plugin_name); is_enabled = false; } } return CR_OK; } static const int32_t CYCLE_TICKS = 1200; DFhackCExport command_result plugin_onupdate(color_ostream &out) { CoreSuspender suspend; if (is_enabled && world->frame_counter - cycle_timestamp >= CYCLE_TICKS) do_cycle(out); return CR_OK; } // Name functions taken from manipulator.cpp static std::string get_first_name(df::unit *unit) { return Translation::capitalize(unit->name.first_name); } static std::string get_last_name(df::unit *unit) { df::language_name name = unit->name; std::string ret = ""; for (int i = 0; i < 2; i++) { if (name.words[i] >= 0) ret += *world->raws.language.translations[name.language]->words[name.words[i]]; } return Translation::capitalize(ret); } // Queue up a single order to engrave the slab for the given unit static void createSlabJob(df::unit *unit) { auto next_id = world->manager_order_next_id++; auto order = new df::manager_order(); order->id = next_id; order->job_type = df::job_type::EngraveSlab; order->hist_figure_id = unit->hist_figure_id; order->amount_left = 1; order->amount_total = 1; world->manager_orders.push_back(order); } static void checkslabs(color_ostream &out) { // Get existing orders for slab engraving as map hist_figure_id -> order ID std::map histToJob; for (auto order : world->manager_orders) { if (order->job_type == df::job_type::EngraveSlab) histToJob[order->hist_figure_id] = order->id; } // Get list of engraved slab items on map std::vector engravedSlabs; std::copy_if(world->items.all.begin(), world->items.all.end(), std::back_inserter(engravedSlabs), [](df::item *item) { return item->getType() == df::item_type::SLAB && item->getSlabEngravingType() == df::slab_engraving_type::Memorial; }); // Build list of ghosts std::vector ghosts; std::copy_if(world->units.all.begin(), world->units.all.end(), std::back_inserter(ghosts), [](const df::unit *unit) { return unit->flags3.bits.ghostly; }); for (auto ghost : ghosts) { // Only create a job is the map has no existing jobs for that historical figure or no existing engraved slabs if (histToJob.count(ghost->hist_figure_id) == 0 && !std::any_of(engravedSlabs.begin(), engravedSlabs.end(), [&ghost](df::item *slab){ auto slabst = virtual_cast(slab); return slabst->topic == ghost->hist_figure_id; }) ) { createSlabJob(ghost); auto fullName = get_first_name(ghost) + " " + get_last_name(ghost); out.print("Added slab order for ghost %s\n", fullName.c_str()); } } } static void do_cycle(color_ostream &out) { // mark that we have recently run cycle_timestamp = world->frame_counter; checkslabs(out); }