--blooddel.lua --makes it so that civs won't come with barrels full of blood, ichor, or goo --author Urist Da Vinci --edited by expwnent local my_entity=df.historical_entity.find(df.global.ui.civ_id) local sText=" " local k=0 local v=1 for x,y in pairs(df.global.world.entities.all) do my_entity=y k=0 while k < #my_entity.resources.misc_mat.extracts.mat_index do v=my_entity.resources.misc_mat.extracts.mat_type[k] sText=dfhack.matinfo.decode(v,my_entity.resources.misc_mat.extracts.mat_index[k]) if (sText==nil) then --LIQUID barrels my_entity.resources.misc_mat.extracts.mat_type:erase(k) my_entity.resources.misc_mat.extracts.mat_index:erase(k) k=k-1 else if(sText.material.id=="BLOOD") then my_entity.resources.misc_mat.extracts.mat_type:erase(k) my_entity.resources.misc_mat.extracts.mat_index:erase(k) k=k-1 end if(sText.material.id=="ICHOR") then my_entity.resources.misc_mat.extracts.mat_type:erase(k) my_entity.resources.misc_mat.extracts.mat_index:erase(k) k=k-1 end if(sText.material.id=="GOO") then my_entity.resources.misc_mat.extracts.mat_type:erase(k) my_entity.resources.misc_mat.extracts.mat_index:erase(k) k=k-1 end --VENOM --POISON --FLUID --MILK --EXTRACT end k=k+1 end end