buildingplan ============ .. dfhack-tool:: :summary: Plan building construction before you have materials. :tags: fort design buildings This plugin adds a planning mode for building placement. You can then place furniture, constructions, and other buildings before the required materials are available, and they will be created in a suspended state. Buildingplan will periodically scan for appropriate items, and the jobs will be unsuspended when the items are available. This is very powerful when used with tools like `quickfort`, which allow you to set a building plan according to a blueprint, and the buildings will simply be built when you can build them. You can use manager work orders or `workflow` to ensure you always have one or two doors/beds/tables/chairs/etc. available, and place as many as you like. Materials are used to build the planned buildings as they are produced, with minimal space dedicated to stockpiles. Usage ----- :: enable buildingplan buildingplan [status] buildingplan set true|false .. _buildingplan-settings: Global settings --------------- The buildingplan plugin has several global settings that affect what materials can be chosen when attaching items to planned buildings: ``blocks``, ``boulders``, ``logs``, ``bars`` (defaults: true, true, true, false) Allow blocks, boulders, logs, or bars to be matched for generic "building material" items. These settings are saved with your fort, so you only have to set them once and they will be persisted in your save. If you normally embark with some blocks on hand for early workshops, you might want to add this line to your ``dfhack-config/init/onMapLoad.init`` file to always configure `buildingplan` to just use blocks for buildings and constructions:: on-new-fortress buildingplan set boulders false; buildingplan set logs false .. _buildingplan-filters: Item filtering -------------- While placing a building, you can set filters for what materials you want the building made out of, what quality you want the component items to be, and whether you want the items to be decorated. If a building type takes more than one item to construct, use :kbd:`Ctrl`:kbd:`Left` and :kbd:`Ctrl`:kbd:`Right` to select the item that you want to set filters for. Any filters that you set will be used for all buildings of the selected type placed from that point onward (until you set a new filter or clear the current one). Buildings placed before the filters were changed will keep the filter values that were set when the building was placed. For example, you can be sure that all your constructed walls are the same color by setting a filter to accept only certain types of stone.