// This is a generic plugin that does nothing useful apart from acting as an example... of a plugin that does nothing :D // some headers required for a plugin. Nothing special, just the basics. #include "Core.h" #include #include #include #include // DF data structure definition headers #include "DataDefs.h" #include "modules/Maps.h" #include "df/world.h" #include "TileTypes.h" using namespace DFHack; using namespace DFHack::Simple; using namespace df::enums; using df::global::world; // Here go all the command declarations... // mostly to allow having the mandatory stuff on top of the file and commands on the bottom command_result tilesieve (Core * c, std::vector & parameters); // A plugin must be able to return its name. This must correspond to the filename - skeleton.plug.so or skeleton.plug.dll DFHACK_PLUGIN("tilesieve"); // Mandatory init function. If you have some global state, create it here. DFhackCExport command_result plugin_init ( Core * c, std::vector &commands) { // Fill the command list with your commands. commands.push_back(PluginCommand( "tilesieve", "Scan map for unknown tiles.", tilesieve, false, /* true means that the command can't be used from non-interactive user interface */ // Extended help string. Used by CR_WRONG_USAGE and the help command: " This command scans the whole map for tiles that aren't recognized yet.\n" )); return CR_OK; } // This is called right before the plugin library is removed from memory. DFhackCExport command_result plugin_shutdown ( Core * c ) { return CR_OK; } struct xyz { int x; int y; int z; }; command_result tilesieve(DFHack::Core * c, std::vector & params) { Console & con = c->con; CoreSuspender suspend(c); if (!Maps::IsValid()) { c->con.printerr("Map is not available!\n"); return CR_FAILURE; } c->con.print("Scanning.\n"); std::set seen; for (auto iter = world->map.map_blocks.begin(); iter != world->map.map_blocks.end(); iter++) { df::map_block *block = *iter; df::tiletype tt; // for each tile in block for (uint32_t x = 0; x < 16; x++) for (uint32_t y = 0; y < 16; y++) { tt = block->tiletype[x][y]; const char * name = tileName(tt); if(tileShape(tt) != tiletype_shape::NONE ) continue; if(name && strlen(name) != 0) continue; if(seen.count(tt)) continue; seen.insert(tt); c->con.print("Found tile %x @ %d %d %d\n", tt, block->map_pos.x + x, block->map_pos.y + y, block->map_pos.z); } } return CR_OK; }