INCLUDE(Plugins.cmake) # Dfusion plugin IF(UNIX) OPTION(BUILD_DFUSION "Build DFusion." OFF) ELSE() OPTION(BUILD_DFUSION "Build DFusion." ON) ENDIF() if(BUILD_DFUSION) add_subdirectory (Dfusion) endif() OPTION(BUILD_STONESENSE "Build stonesense (needs a checkout first)." OFF) if(BUILD_STONESENSE) add_subdirectory (stonesense) endif() OPTION(BUILD_DEV_PLUGINS "Build developer plugins." OFF) if(BUILD_DEV_PLUGINS) add_subdirectory (devel) endif() OPTION(BUILD_DF2MC "Build DF2MC (needs a checkout first)." OFF) if(BUILD_DF2MC) add_subdirectory (df2mc) endif() OPTION(BUILD_MAPEXPORT "Build map exporter." ON) if (BUILD_MAPEXPORT) add_subdirectory (mapexport) endif() OPTION(BUILD_DWARFEXPORT "Build dwarf exporter." ON) if (BUILD_DWARFEXPORT) add_subdirectory (dwarfexport) endif() # Protobuf FILE(GLOB PROJECT_PROTOS ${CMAKE_CURRENT_SOURCE_DIR}/proto/*.proto) STRING(REPLACE ".proto" ".pb.cc" PROJECT_PROTO_SRCS "${PROJECT_PROTOS}") STRING(REPLACE ".proto" ".pb.h" PROJECT_PROTO_HDRS "${PROJECT_PROTOS}") ADD_CUSTOM_COMMAND( OUTPUT ${PROJECT_PROTO_SRCS} ${PROJECT_PROTO_HDRS} COMMAND protoc-bin -I=${dfhack_SOURCE_DIR}/library/proto/ -I=${CMAKE_CURRENT_SOURCE_DIR}/proto/ --cpp_out=${CMAKE_CURRENT_SOURCE_DIR}/proto/ ${PROJECT_PROTOS} DEPENDS protoc-bin ${PROJECT_PROTOS} ) SET_SOURCE_FILES_PROPERTIES( Brushes.h PROPERTIES HEADER_FILE_ONLY TRUE ) # Plugins OPTION(BUILD_SUPPORTED "Build the supported plugins (reveal, probe, etc.)." ON) if (BUILD_SUPPORTED) DFHACK_PLUGIN(reveal reveal.cpp) DFHACK_PLUGIN(probe probe.cpp) # this is a plugin which helps detect cursed creatures (vampires, necromancers, werebeasts, ...) DFHACK_PLUGIN(cursecheck cursecheck.cpp) # automatically assign labors to dwarves! DFHACK_PLUGIN(autolabor autolabor.cpp) DFHACK_PLUGIN(drybuckets drybuckets.cpp) DFHACK_PLUGIN(getplants getplants.cpp) DFHACK_PLUGIN(plants plants.cpp) DFHACK_PLUGIN(fastdwarf fastdwarf.cpp) DFHACK_PLUGIN(prospector prospector.cpp) DFHACK_PLUGIN(cleaners cleaners.cpp) DFHACK_PLUGIN(weather weather.cpp) DFHACK_PLUGIN(vdig vdig.cpp) DFHACK_PLUGIN(colonies colonies.cpp) DFHACK_PLUGIN(mode mode.cpp) DFHACK_PLUGIN(liquids liquids.cpp Brushes.h) DFHACK_PLUGIN(tiletypes tiletypes.cpp Brushes.h) DFHACK_PLUGIN(tubefill tubefill.cpp) DFHACK_PLUGIN(autodump autodump.cpp) DFHACK_PLUGIN(cleanowned cleanowned.cpp) DFHACK_PLUGIN(deramp deramp.cpp) DFHACK_PLUGIN(flows flows.cpp) DFHACK_PLUGIN(filltraffic filltraffic.cpp) DFHACK_PLUGIN(seedwatch seedwatch.cpp) DFHACK_PLUGIN(initflags initflags.cpp) DFHACK_PLUGIN(stockpiles stockpiles.cpp) DFHACK_PLUGIN(rename rename.cpp PROTOBUFS rename) DFHACK_PLUGIN(jobutils jobutils.cpp) DFHACK_PLUGIN(workflow workflow.cpp) DFHACK_PLUGIN(showmood showmood.cpp) DFHACK_PLUGIN(fixveins fixveins.cpp) DFHACK_PLUGIN(fixpositions fixpositions.cpp) DFHACK_PLUGIN(follow follow.cpp) DFHACK_PLUGIN(changevein changevein.cpp) DFHACK_PLUGIN(changelayer changelayer.cpp) DFHACK_PLUGIN(advtools advtools.cpp) DFHACK_PLUGIN(tweak tweak.cpp) DFHACK_PLUGIN(feature feature.cpp) DFHACK_PLUGIN(lair lair.cpp) # not yet. busy with other crud again... #DFHACK_PLUGIN(versionosd versionosd.cpp) endif() # this is the skeleton plugin. If you want to make your own, make a copy and then change it OPTION(BUILD_SKELETON "Build the skeleton plugin." OFF) if(BUILD_SKELETON) add_subdirectory(skeleton) endif()