reaction_spatter

[OBJECT:REACTION]

Reaction name must start with 'SPATTER_ADD_':

[REACTION:SPATTER_ADD_OBJECT_LIQUID]
    [NAME:coat object with liquid]
    [ADVENTURE_MODE_ENABLED]
    [SKILL:DYER]
    [REAGENT:extract:150:LIQUID_MISC:NONE:NONE:NONE]
        [MIN_DIMENSION:150]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    [REAGENT:extract container:1:NONE:NONE:NONE:NONE]
        [CONTAINS:extract]
        [PRESERVE_REAGENT]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    The object to improve must be after the input mat, so that it is known:
    [REAGENT:object:1:NONE:NONE:NONE:NONE]
        [PRESERVE_REAGENT]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
        [CAN_USE_ARTIFACT]
    Need some excuse why the spatter is water-resistant:
    [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:FAT][UNROTTEN]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    The probability is used as spatter size; Legendary gives +90%:
    COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
    [TRANSFER_ARTIFACT_STATUS]
    [IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]

[REACTION:SPATTER_ADD_WEAPON_EXTRACT]
    [NAME:coat weapon with extract]
    [BUILDING:GREASING_STATION:CUSTOM_W]
    [SKILL:DYER]
    [REAGENT:extract:100:LIQUID_MISC:NONE:NONE:NONE]
        [MIN_DIMENSION:100]
        [REACTION_CLASS:CREATURE_EXTRACT]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    [REAGENT:extract container:1:NONE:NONE:NONE:NONE]
        [CONTAINS:extract]
        [PRESERVE_REAGENT]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
        [CAN_USE_ARTIFACT]
    The object to improve must be after the input mat, so that it is known:
    [REAGENT:object:1:WEAPON:NONE:NONE:NONE]
        [PRESERVE_REAGENT]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    Need some excuse why the spatter is water-resistant:
    [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    The probability is used as spatter size; Legendary gives +90%:
    COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
    [TRANSFER_ARTIFACT_STATUS]
    [IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]

[REACTION:SPATTER_ADD_AMMO_EXTRACT]
    [NAME:coat ammo with extract]
    [BUILDING:GREASING_STATION:CUSTOM_A]
    [SKILL:DYER]
    [REAGENT:extract:50:LIQUID_MISC:NONE:NONE:NONE]
        [MIN_DIMENSION:50]
        [REACTION_CLASS:CREATURE_EXTRACT]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    [REAGENT:extract container:1:NONE:NONE:NONE:NONE]
        [CONTAINS:extract]
        [PRESERVE_REAGENT]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
        [CAN_USE_ARTIFACT]
    The object to improve must be after the input mat, so that it is known:
    [REAGENT:object:1:AMMO:NONE:NONE:NONE]
        [PRESERVE_REAGENT]
        [MIN_DIMENSION:5] don't waste materials on single bolts
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    Need some excuse why the spatter is water-resistant:
    [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    The probability is used as spatter size; Legendary gives +90%:
    COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
    [TRANSFER_ARTIFACT_STATUS]
    [IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]

[REACTION:SPATTER_ADD_WEAPON_GCS]
    [NAME:coat weapon with GCS venom]
    [BUILDING:GREASING_STATION:NONE]
    [SKILL:DYER]
    [REAGENT:extract:100:LIQUID_MISC:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:POISON]
        [MIN_DIMENSION:100]
        [REACTION_CLASS:CREATURE_EXTRACT]
    [REAGENT:extract container:1:NONE:NONE:NONE:NONE]
        [CONTAINS:extract]
        [PRESERVE_REAGENT]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    The object to improve must be after the input mat, so that it is known:
    [REAGENT:object:1:WEAPON:NONE:NONE:NONE]
        [PRESERVE_REAGENT]
        [CAN_USE_ARTIFACT]
    Need some excuse why the spatter is water-resistant:
    [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
    The probability is used as spatter size; Legendary gives +90%:
    COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
    [TRANSFER_ARTIFACT_STATUS]
    [IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]

[REACTION:SPATTER_ADD_AMMO_GCS]
    [NAME:coat ammo with GCS venom]
    [BUILDING:GREASING_STATION:NONE]
    [SKILL:DYER]
    [REAGENT:extract:50:LIQUID_MISC:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:POISON]
        [MIN_DIMENSION:50]
        [REACTION_CLASS:CREATURE_EXTRACT]
    [REAGENT:extract container:1:NONE:NONE:NONE:NONE]
        [CONTAINS:extract]
        [PRESERVE_REAGENT]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    The object to improve must be after the input mat, so that it is known:
    [REAGENT:object:1:AMMO:NONE:NONE:NONE]
        [PRESERVE_REAGENT]
        [CAN_USE_ARTIFACT]
    Need some excuse why the spatter is water-resistant:
    [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
    The probability is used as spatter size; Legendary gives +90%:
    COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
    [TRANSFER_ARTIFACT_STATUS]
    [IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]

[REACTION:SPATTER_ADD_WEAPON_GDS]
    [NAME:coat weapon with GDS venom]
    [BUILDING:GREASING_STATION:NONE]
    [SKILL:DYER]
    [REAGENT:extract:100:LIQUID_MISC:NONE:CREATURE_MAT:SCORPION_DESERT_GIANT:POISON]
        [MIN_DIMENSION:100]
        [REACTION_CLASS:CREATURE_EXTRACT]
    [REAGENT:extract container:1:NONE:NONE:NONE:NONE]
        [CONTAINS:extract]
        [PRESERVE_REAGENT]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    The object to improve must be after the input mat, so that it is known:
    [REAGENT:object:1:WEAPON:NONE:NONE:NONE]
        [PRESERVE_REAGENT]
        [CAN_USE_ARTIFACT]
    Need some excuse why the spatter is water-resistant:
    [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
    The probability is used as spatter size; Legendary gives +90%:
    COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
    [TRANSFER_ARTIFACT_STATUS]
    [IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]

[REACTION:SPATTER_ADD_AMMO_GDS]
    [NAME:coat ammo with GDS venom]
    [BUILDING:GREASING_STATION:NONE]
    [SKILL:DYER]
    [REAGENT:extract:50:LIQUID_MISC:NONE:CREATURE_MAT:SCORPION_DESERT_GIANT:POISON]
        [MIN_DIMENSION:50]
        [REACTION_CLASS:CREATURE_EXTRACT]
    [REAGENT:extract container:1:NONE:NONE:NONE:NONE]
        [CONTAINS:extract]
        [PRESERVE_REAGENT]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    The object to improve must be after the input mat, so that it is known:
    [REAGENT:object:1:AMMO:NONE:NONE:NONE]
        [PRESERVE_REAGENT]
        [CAN_USE_ARTIFACT]
    Need some excuse why the spatter is water-resistant:
    [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
    The probability is used as spatter size; Legendary gives +90%:
    COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
    [TRANSFER_ARTIFACT_STATUS]
    [IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]