package isoworldremote; //Describes a very basic material structure for the map embark option optimize_for = LITE_RUNTIME; enum BasicMaterial { AIR = 0; OTHER = 1; INORGANIC = 2; LIQUID = 3; PLANT = 4; WOOD = 5; }; message EmbarkTileLayer { repeated BasicMaterial mat_type_table = 4 [packed=true]; repeated int32 mat_subtype_table = 5 [packed=true]; } message EmbarkTile { required int32 world_X = 1; required int32 world_Y = 2; required sint32 world_Z = 3; repeated EmbarkTileLayer tile_layer = 4; }