#include "renderer_light.hpp" #include #include "Types.h" #include "modules/Gui.h" #include "modules/Screen.h" #include "modules/Maps.h" #include "df/graphic.h" #include "df/viewscreen_dwarfmodest.h" #include "df/flow_info.h" #include "df/world.h" #include "df/building.h" using df::global::gps; using namespace DFHack; using df::coord2d; const float levelDim=0.2f; rect2d getMapViewport() { const int AREA_MAP_WIDTH = 23; const int MENU_WIDTH = 30; if(!gps || !df::viewscreen_dwarfmodest::_identity.is_instance(DFHack::Gui::getCurViewscreen())) return mkrect_wh(0,0,0,0); int w=gps->dimx; int h=gps->dimy; int view_height=h-2; int area_x2 = w-AREA_MAP_WIDTH-2; int menu_x2=w-MENU_WIDTH-2; int menu_x1=area_x2-MENU_WIDTH-1; int view_rb=w-1; int area_pos=*df::global::ui_area_map_width; int menu_pos=*df::global::ui_menu_width; if(area_pos<3) { view_rb=area_x2; } if (menu_posmain.mode!=0) { if (menu_pos >= area_pos) menu_pos = area_pos-1; int menu_x = menu_x2; if(menu_pos < 2) menu_x = menu_x1; view_rb = menu_x; } return mkrect_wh(1,1,view_rb,view_height+1); } lightingEngineViewscreen::lightingEngineViewscreen(renderer_light* target):lightingEngine(target) { reinit(); } void lightingEngineViewscreen::reinit() { if(!gps) return; w=gps->dimx; h=gps->dimy; size_t size=w*h; lightMap.resize(size,lightCell(1,1,1)); ocupancy.resize(size); lights.resize(size); } void plotCircle(int xm, int ym, int r,std::function setPixel) { int x = -r, y = 0, err = 2-2*r; /* II. Quadrant */ do { setPixel(xm-x, ym+y); /* I. Quadrant */ setPixel(xm-y, ym-x); /* II. Quadrant */ setPixel(xm+x, ym-y); /* III. Quadrant */ setPixel(xm+y, ym+x); /* IV. Quadrant */ r = err; if (r <= y) err += ++y*2+1; /* e_xy+e_y < 0 */ if (r > x || err > y) err += ++x*2+1; /* e_xy+e_x > 0 or no 2nd y-step */ } while (x < 0); } void plotLine(int x0, int y0, int x1, int y1,std::function setPixel) { int dx = abs(x1-x0), sx = x0= dy) { err += dy; x0 += sx; rdx=sx;} /* e_xy+e_x > 0 */ if (e2 <= dx) { err += dx; y0 += sy; rdy=sy;} /* e_xy+e_y < 0 */ } } lightCell blend(lightCell a,lightCell b) { return lightCell(std::max(a.r,b.r),std::max(a.g,b.g),std::max(a.b,b.b)); } bool lightingEngineViewscreen::lightUpCell(lightCell& power,int dx,int dy,int tx,int ty) { if(tx>=mapPort.first.x && ty>=mapPort.first.y && tx<=mapPort.second.x && ty<=mapPort.second.y) { size_t tile=getIndex(tx,ty); float dsq=dx*dx+dy*dy; float dt=sqrt(dsq); lightCell& v=ocupancy[tile]; lightSource& ls=lights[tile]; bool wallhack=false; if(v.r+v.g+v.b==0) wallhack=true; if (dsq>0 && !wallhack) { power.r=power.r*(pow(v.r,dt)); power.g=power.g*(pow(v.g,dt)); power.b=power.b*(pow(v.b,dt)); } if(ls.radius>0 && dsq>0) { if(powerlevelDim*levelDim; } else return false; } void lightingEngineViewscreen::doRay(lightCell power,int cx,int cy,int tx,int ty) { using namespace std::placeholders; lightCell curPower=power; plotLine(cx,cy,tx,ty,std::bind(&lightingEngineViewscreen::lightUpCell,this,std::ref(curPower),_1,_2,_3,_4)); } void lightingEngineViewscreen::doFovs() { mapPort=getMapViewport(); using namespace std::placeholders; for(int i=mapPort.first.x;i0) { lightCell power=csource.power; int radius =csource.radius; if(csource.flicker) { float flicker=(rand()/(float)RAND_MAX)/2.0f+0.5f; radius*=flicker; power=power*flicker; } plotCircle(i,j,radius, std::bind(&lightingEngineViewscreen::doRay,this,power,i,j,_1,_2)); } } } void lightingEngineViewscreen::calculate() { rect2d vp=getMapViewport(); const lightCell dim(levelDim,levelDim,levelDim); lightMap.assign(lightMap.size(),lightCell(1,1,1)); lights.assign(lights.size(),lightSource()); for(int i=vp.first.x;i guard(myRenderer->dataMutex); if(lightMap.size()!=myRenderer->lightGrid.size()) { reinit(); myRenderer->invalidate(); return; } std::swap(lightMap,myRenderer->lightGrid); rect2d vp=getMapViewport(); //myRenderer->invalidateRect(vp.first.x,vp.first.y,vp.second.x-vp.first.x,vp.second.y-vp.first.y); myRenderer->invalidate(); //std::copy(lightMap.begin(),lightMap.end(),myRenderer->lightGrid.begin()); } void lightSource::combine(const lightSource& other) { power=blend(power,other.power); radius=std::max(other.radius,radius);//hack... but who cares } bool lightingEngineViewscreen::addLight(int tileId,const lightSource& light) { bool wasLight=lights[tileId].radius>0; lights[tileId].combine(light); if(light.flicker) lights[tileId].flicker=true; return wasLight; } static size_t max_list_size = 100000; // Avoid iterating over huge lists void lightingEngineViewscreen::doOcupancyAndLights() { lightSource sun(lightCell(1,1,1),15); lightSource lava(lightCell(0.8f,0.2f,0.2f),5); rect2d vp=getMapViewport(); int window_x=*df::global::window_x; int window_y=*df::global::window_y; int window_z=*df::global::window_z; int vpW=vp.second.x-vp.first.x; int vpH=vp.second.y-vp.first.y; for(int x=window_x;xbits.hidden ) { curCell=lightCell(0,0,0); } else if(o->bits.building) { // Fixme: don't iterate the list every frame size_t count = df::global::world->buildings.all.size(); if (count <= max_list_size) { for(size_t i = 0; i < count; i++) { df::building *bld = df::global::world->buildings.all[i]; if (window_z == bld->z && x >= bld->x1 && x <= bld->x2 && y >= bld->y1 && y <= bld->y2) { df::building_type type = bld->getType(); if (type == df::enums::building_type::WindowGlass) { if(bld->mat_type == 3)//green glass { curCell=lightCell(0.1f,0.9f,0.5f); } else if(bld->mat_type == 4)//clear glass { curCell=lightCell(0.5f,0.95f,0.9f); } else if(bld->mat_type == 5)//crystal glass { curCell=lightCell(0.75f,0.95f,0.95f); } } } } } } else if(!d->bits.liquid_type && d->bits.flow_size>3 ) { curCell=lightCell(0.5f,0.5f,0.6f); } //todo constructions //lights if((d->bits.liquid_type && d->bits.flow_size>0)|| ( (shape==df::tiletype_shape::EMPTY || shape==df::tiletype_shape::RAMP_TOP || shape==df::tiletype_shape::STAIR_DOWN || shape==df::tiletype_shape::STAIR_UPDOWN ) && d2 && d2->bits.liquid_type && d2->bits.flow_size>0) ) { addLight(tile,lava); } if(d->bits.outside) { addLight(tile,sun); } } for(int blockx=window_x/16;blockx<(window_x+vpW)/16;blockx++) for(int blocky=window_y/16;blocky<(window_x+vpW)/16;blocky++) { df::map_block* block=Maps::getBlock(blockx,blocky,window_z); if(!block) continue; for(int i=0;iflows.size();i++) { df::flow_info* f=block->flows[i]; if(f && f->density>0 && f->type==df::flow_type::Dragonfire || f->type==df::flow_type::Fire) { df::coord2d pos=f->pos; int wx=pos.x-window_x+vp.first.x; int wy=pos.y-window_y+vp.first.y; int tile=getIndex(wx,wy); if(wx>=vp.first.x && wy>=vp.first.y && wx<=vp.second.x && wy<=vp.second.y) { lightCell fireColor; if(f->density>60) { fireColor=lightCell(0.98f,0.91f,0.30f); } else if(f->density>30) { fireColor=lightCell(0.93f,0.16f,0.16f); } else { fireColor=lightCell(0.64f,0.0f,0.0f); } lightSource fire(fireColor,f->density/5); addLight(tile,fire); } } } } if(df::global::cursor->x>-30000) { lightSource cursor(lightCell(0.96f,0.84f,0.03f),11); cursor.flicker=true; int wx=df::global::cursor->x-window_x+vp.first.x; int wy=df::global::cursor->y-window_y+vp.first.y; int tile=getIndex(wx,wy); addLight(tile,cursor); } }