#include "Core.h" #include "Console.h" #include "Export.h" #include "PluginManager.h" #include "modules/Units.h" #include "modules/Maps.h" #include "DataDefs.h" #include "df/world.h" #include "df/unit.h" #include "df/map_block.h" using std::string; using std::vector; using namespace DFHack; using df::global::world; // dfhack interface DFHACK_PLUGIN("fastdwarf"); static bool enable_fastdwarf = false; static bool enable_teledwarf = false; DFhackCExport command_result plugin_shutdown ( color_ostream &out ) { if (df::global::debug_turbospeed) *df::global::debug_turbospeed = false; return CR_OK; } DFhackCExport command_result plugin_onupdate ( color_ostream &out ) { // do we even need to do anything at all? if (!enable_fastdwarf && !enable_teledwarf) return CR_OK; // make sure the world is actually loaded if (!world || !world->map.block_index) { enable_fastdwarf = enable_teledwarf = false; return CR_OK; } for (size_t i = 0; i < world->units.active.size(); i++) { df::unit *unit = world->units.active[i]; // citizens only if (!Units::isCitizen(unit)) continue; if (enable_fastdwarf && !enable_teledwarf ) { if (unit->counters.job_counter > 0) unit->counters.job_counter = 0; // could also patch the unit->job.current_job->completion_timer } if (enable_teledwarf) do { // don't do anything if the dwarf isn't going anywhere if (!unit->pos.isValid() || !unit->path.dest.isValid() || unit->pos == unit->path.dest) { if ( enable_fastdwarf && unit->counters.job_counter > 0 ) unit->counters.job_counter = 0; break; } // skip dwarves that are dragging creatures or being dragged if ((unit->relations.draggee_id != -1) || (unit->relations.dragger_id != -1)) break; // skip dwarves that are following other units if (unit->relations.following != 0) break; // skip unconscious units if (unit->counters.unconscious > 0) break; // make sure source and dest map blocks are valid auto old_occ = Maps::getTileOccupancy(unit->pos); auto new_occ = Maps::getTileOccupancy(unit->path.dest); if (!old_occ || !new_occ) break; // clear appropriate occupancy flags at old tile if (unit->flags1.bits.on_ground) // this is technically wrong, but the game will recompute this as needed old_occ->bits.unit_grounded = 0; else old_occ->bits.unit = 0; // if there's already somebody standing at the destination, then force the unit to lay down if (new_occ->bits.unit) unit->flags1.bits.on_ground = 1; // set appropriate occupancy flags at new tile if (unit->flags1.bits.on_ground) new_occ->bits.unit_grounded = 1; else new_occ->bits.unit = 1; // move unit to destination unit->pos = unit->path.dest; unit->path.path.clear(); } while (0); } return CR_OK; } static command_result fastdwarf (color_ostream &out, vector & parameters) { if (parameters.size() > 2) return CR_WRONG_USAGE; if ((parameters.size() == 1) || (parameters.size() == 2)) { if (parameters.size() == 2) { if (parameters[1] == "0") enable_teledwarf = false; else if (parameters[1] == "1") enable_teledwarf = true; else return CR_WRONG_USAGE; } else enable_teledwarf = false; if (parameters[0] == "0") { enable_fastdwarf = false; if (df::global::debug_turbospeed) *df::global::debug_turbospeed = false; } else if (parameters[0] == "1") { enable_fastdwarf = true; if (df::global::debug_turbospeed) *df::global::debug_turbospeed = false; } else if (parameters[0] == "2") { if (df::global::debug_turbospeed) { enable_fastdwarf = false; *df::global::debug_turbospeed = true; } else { out.print("Speed level 2 not available.\n"); return CR_FAILURE; } } else return CR_WRONG_USAGE; } out.print("Current state: fast = %d, teleport = %d.\n", (df::global::debug_turbospeed && *df::global::debug_turbospeed) ? 2 : (enable_fastdwarf ? 1 : 0), enable_teledwarf ? 1 : 0); return CR_OK; } DFhackCExport command_result plugin_init ( color_ostream &out, std::vector &commands) { commands.push_back(PluginCommand("fastdwarf", "enable/disable fastdwarf and teledwarf (parameters=0/1)", fastdwarf, false, "fastdwarf: make dwarves faster.\n" "Usage:\n" " fastdwarf (tele)\n" "Valid values for speed:\n" " * 0 - Make dwarves move and work at standard speed.\n" " * 1 - Make dwarves move and work at maximum speed.\n" " * 2 - Make ALL creatures move and work at maximum speed.\n" "Valid values for (tele):\n" " * 0 - Disable dwarf teleportation (default)\n" " * 1 - Make dwarves teleport to their destinations instantly.\n" )); return CR_OK; }