# main project file. use it from a build sub-folder, see COMPILE for details # Set up build types if(CMAKE_CONFIGURATION_TYPES) SET(CMAKE_CONFIGURATION_TYPES Release RelWithDebInfo) SET(CMAKE_CONFIGURATION_TYPES "${CMAKE_CONFIGURATION_TYPES}" CACHE STRING "List of supported configuration types" FORCE) else(CMAKE_CONFIGURATION_TYPES) if (NOT CMAKE_BUILD_TYPE) SET(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build, options are: Release RelWithDebInfo.") endif (NOT CMAKE_BUILD_TYPE) endif(CMAKE_CONFIGURATION_TYPES) ## some generic CMake magic cmake_minimum_required(VERSION 2.8 FATAL_ERROR) project(dfhack) if(MSVC) # disable C4819 code-page warning add_definitions( "/wd4819" ) endif() # set up folder structures for IDE solutions # MSVC Express won't load solutions that use this. It also doesn't include MFC supported # Check for MFC! find_package(MFC QUIET) if(MFC_FOUND OR (NOT MSVC)) OPTION(CMAKE_USE_FOLDERS "Enable folder grouping of projects in IDEs." ON) else() OPTION(CMAKE_USE_FOLDERS "Enable folder grouping of projects in IDEs." OFF) endif() if(CMAKE_USE_FOLDERS) SET_PROPERTY(GLOBAL PROPERTY USE_FOLDERS ON) else() SET_PROPERTY(GLOBAL PROPERTY USE_FOLDERS OFF) endif() # macro for setting up IDE folders without nasty IF()s everywhere MACRO(IDE_FOLDER target folder) if(CMAKE_USE_FOLDERS) SET_PROPERTY(TARGET ${target} PROPERTY FOLDER ${folder}) endif() ENDMACRO() SET(CMAKE_MODULE_PATH ${dfhack_SOURCE_DIR}/CMake/Modules ${CMAKE_MODULE_PATH} ) # mixing the build system with the source code is ugly and stupid. enforce the opposite :) if("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}") message(FATAL_ERROR "In-source builds are not allowed.") endif() # make sure all the necessary submodules have been set up if (NOT EXISTS ${dfhack_SOURCE_DIR}/library/xml/codegen.pl OR NOT EXISTS ${dfhack_SOURCE_DIR}/depends/clsocket/CMakeLists.txt) message(FATAL_ERROR "Required submodules could not be found! First run 'git submodule init' and 'git submodule update' from the root DFHack directory. (See the section 'Getting the Code' in Compile.html)") endif() # set up versioning. set(DF_VERSION "0.40.24") SET(DFHACK_RELEASE "r2") set(DFHACK_VERSION "${DF_VERSION}-${DFHACK_RELEASE}") add_definitions(-DDFHACK_VERSION="${DFHACK_VERSION}") ## where to install things (after the build is done, classic 'make install' or package structure) # the dfhack libraries will be installed here: IF(UNIX) # put the lib into DF/hack SET(DFHACK_LIBRARY_DESTINATION hack) SET(DFHACK_EGGY_DESTINATION libs) ELSE() # windows is crap, therefore we can't do nice things with it. leave the libs on a nasty pile... SET(DFHACK_LIBRARY_DESTINATION .) SET(DFHACK_EGGY_DESTINATION .) ENDIF() # external tools will be installed here: SET(DFHACK_BINARY_DESTINATION .) # dfhack data goes here: SET(DFHACK_DATA_DESTINATION hack) # plugin libs go here: SET(DFHACK_PLUGIN_DESTINATION hack/plugins) # dfhack header files go here: SET(DFHACK_INCLUDES_DESTINATION hack/include) # dfhack lua files go here: SET(DFHACK_LUA_DESTINATION hack/lua) # the windows .lib file goes here: SET(DFHACK_DEVLIB_DESTINATION hack) # user documentation goes here: SET(DFHACK_USERDOC_DESTINATION hack) # developer documentation goes here: SET(DFHACK_DEVDOC_DESTINATION hack) ## some options for the user/developer to play with OPTION(BUILD_LIBRARY "Build the library that goes into DF." ON) OPTION(BUILD_PLUGINS "Build the plugins." ON) ## flags for GCC # default to hidden symbols # build 32bit # ensure compatibility with older CPUs # enable C++11 features IF(UNIX) add_definitions(-DLINUX_BUILD) SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -g -Wall -Wno-unused-variable") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -m32 -march=i686 -mtune=generic -std=c++0x") SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fvisibility=hidden -m32 -march=i686 -mtune=generic") ELSEIF(MSVC) # for msvc, tell it to always use 8-byte pointers to member functions to avoid confusion SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /vmg /vmm /MP") SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Od") ENDIF() # use shared libraries for protobuf ADD_DEFINITIONS(-DPROTOBUF_USE_DLLS) ADD_DEFINITIONS(-DLUA_BUILD_AS_DLL) if(APPLE) add_definitions(-D_DARWIN) elseif(UNIX) add_definitions(-D_LINUX) elseif(WIN32) add_definitions(-DWIN32) endif() #### expose depends #### # find and make available libz if(NOT UNIX) SET(ZLIB_ROOT depends/zlib/) endif() find_package(ZLIB REQUIRED) include_directories(depends/protobuf) include_directories(depends/lua/include) include_directories(depends/md5) include_directories(depends/tinyxml) include_directories(depends/tthread) include_directories(${ZLIB_INCLUDE_DIRS}) include_directories(depends/clsocket/src) add_subdirectory(depends) #find_package(Docutils) #set (RST_FILES #"Readme" #"Compile" #"LUA Api" #"Contributors" #) #set (RST_PROCESSED_FILES "") #IF(RST2HTML_EXECUTABLE) # foreach(F ${RST_FILES}) # add_custom_command( # OUTPUT "${dfhack_BINARY_DIR}/${F}.html" # COMMAND ${RST2HTML_EXECUTABLE} "${dfhack_SOURCE_DIR}/${F}.rst" "${dfhack_BINARY_DIR}/${F}.html" # COMMENT "Translating ${F} to html" # DEPENDS "${dfhack_SOURCE_DIR}/${F}.rst") # list (APPEND RST_PROCESSED_FILES "${dfhack_BINARY_DIR}/${F}.html") # endforeach() # add_custom_target(HTML_DOCS ALL DEPENDS ${RST_PROCESSED_FILES}) #ENDIF() # build the lib itself IF(BUILD_LIBRARY) add_subdirectory (library) ## install the default documentation files install(FILES LICENSE NEWS "Lua API.html" Readme.html Compile.html Contributors.html DESTINATION ${DFHACK_USERDOC_DESTINATION}) install(DIRECTORY images DESTINATION ${DFHACK_USERDOC_DESTINATION}) endif() #build the plugins IF(BUILD_PLUGINS) add_subdirectory (plugins) endif() # Packaging with CPack! IF(UNIX) if(APPLE) SET(CPACK_GENERATOR "ZIP") else() SET(CPACK_GENERATOR "TBZ2") endif() ELSEIF(WIN32) SET(CPACK_GENERATOR "ZIP") ENDIF() set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0) IF(APPLE) set(DFHACK_PACKAGE_PLATFORM_NAME OSX) ELSE() set(DFHACK_PACKAGE_PLATFORM_NAME ${CMAKE_SYSTEM_NAME}) ENDIF() set(CPACK_PACKAGE_FILE_NAME "dfhack-${DFHACK_VERSION}-${DFHACK_PACKAGE_PLATFORM_NAME}") INCLUDE(CPack)