#ifndef LUAMAIN_H #define LUAMAIN_H #include using std::string; #include "lua.h" #include "lauxlib.h" #include "lualib.h" #include "lune.h" #include "luaxx.hpp" namespace lua { //global lua state singleton class glua { public: static state &Get(); private: glua(); static glua *ptr; state mystate; }; //registers basic lua commands void RegBasics(lua::state &L); //dumps lua function trace, useless unless called from lua. string DebugDump(lua::state &L); //register functions, first registers into global scope, second into current table void RegFunctions(lua::state &L,luaL_reg const *arr); void RegFunctionsLocal(lua::state &L,luaL_reg const *arr); } #endif // LUAMAIN_H