orders ====== A plugin for manipulating manager orders. Subcommands: :list: Shows the list of previously exported orders, including the orders library. :export NAME: Exports the current list of manager orders to a file named ``dfhack-config/orders/NAME.json``. :import NAME: Imports manager orders from a file named ``dfhack-config/orders/NAME.json``. :clear: Deletes all manager orders in the current embark. :sort: Sorts current manager orders by repeat frequency so daily orders don't prevent other orders from ever being completed: one-time orders first, then yearly, seasonally, monthly, then finally daily. You can keep your orders automatically sorted by adding the following command to your ``onMapLoad.init`` file:: repeat -name orders-sort -time 1 -timeUnits days -command [ orders sort ] The orders library ------------------ DFHack comes with a library of useful manager orders that are ready for import: :source:`basic.json ` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This collection of orders handles basic fort necessities: - prepared meals and food products (and by-products like oil) - booze/mead - thread/cloth/dye - pots/jugs/buckets/mugs - bags of leather, cloth, silk, and yarn - crafts and totems from otherwise unusable by-products - mechanisms/cages - splints/crutches - lye/soap - ash/potash - beds/wheelbarrows/minecarts - scrolls You should import it as soon as you have enough dwarves to perform the tasks. Right after the first migration wave is usually a good time. :source:`furnace.json ` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This collection creates basic items that require heat. It is separated out from ``basic.json`` to give players the opportunity to set up magma furnaces first in order to save resources. It handles: - charcoal (including smelting of bituminous coal and lignite) - pearlash - sand - green/clear/crystal glass - adamantine processing - item melting Orders are missing for plaster powder until DF :bug:`11803` is fixed. :source:`military.json ` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This collection adds high-volume smelting jobs for military-grade metal ores and produces weapons and armor: - leather backpacks/waterskins/cloaks/quivers/armor - bone/wooden bolts - smelting for platinum, silver, steel, bronze, bismuth bronze, and copper (and their dependencies) - bronze/bismuth bronze/copper bolts - platinum/silver/steel/iron/bismuth bronze/bronze/copper weapons and armor, with checks to ensure only the best available materials are being used If you set a stockpile to take weapons and armor of less than masterwork quality and turn on `automelt` (like what `dreamfort` provides on its industry level), these orders will automatically upgrade your military equipment to masterwork. Make sure you have a lot of fuel (or magma forges and furnaces) before you turn ``automelt`` on, though! This file should only be imported, of course, if you need to equip a military. :source:`smelting.json ` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This collection adds smelting jobs for all ores. It includes handling the ores already managed by ``military.json``, but has lower limits. This ensures all ores will be covered if a player imports ``smelting`` but not ``military``, but the higher-volume ``military`` orders will take priority if both are imported. :source:`rockstock.json ` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This collection of orders keeps a small stock of all types of rock furniture. This allows you to do ad-hoc furnishings of guildhalls, libraries, temples, or other rooms with `buildingplan` and your masons will make sure there is always stock on hand to fulfill the plans. :source:`glassstock.json ` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Similar to ``rockstock`` above, this collection keeps a small stock of all types of glass furniture. If you have a functioning glass industry, this is more sustainable than ``rockstock`` since you can never run out of sand. If you have plenty of rock and just want the variety, you can import both ``rockstock`` and ``glassstock`` to get a mixture of rock and glass furnishings in your fort. There are a few items that ``glassstock`` produces that ``rockstock`` does not, since there are some items that can not be made out of rock, for example: - tubes and corkscrews for building magma-safe screw pumps - windows - terrariums (as an alternative to wooden cages)