infiniteSky =========== Automatically allocates new z-levels of sky at the top of the map as you build up, or on request allocates many levels all at once. Usage: ``infiniteSky n`` Raise the sky by n z-levels. ``infiniteSky enable/disable`` Enables/disables monitoring of constructions. If you build anything in the second to highest z-level, it will allocate one more sky level. This is so you can continue to build stairs upward. .. warning:: :issue:`Sometimes <254>` new z-levels disappear and cause cave-ins. Saving and loading after creating new z-levels should fix the problem.