#include "Core.h" #include #include #include #include #include "Types.h" #include "help_ui.h" #include "screen.h" using std::vector; namespace embark_assist{ namespace help_ui { enum class pages { Intro, General, Finder, Caveats_1, Caveats_2 }; class ViewscreenHelpUi : public dfhack_viewscreen { public: ViewscreenHelpUi(); void feed(std::set *input); void render(); std::string getFocusString() { return "Help UI"; } private: pages current_page = pages::Intro; }; //=============================================================================== void ViewscreenHelpUi::feed(std::set *input) { if (input->count(df::interface_key::LEAVESCREEN)) { input->clear(); Screen::dismiss(this); return; } else if (input->count(df::interface_key::CHANGETAB)) { switch (current_page) { case pages::Intro: current_page = pages::General; break; case pages::General: current_page = pages::Finder; break; case pages::Finder: current_page = pages::Caveats_1; break; case pages::Caveats_1: current_page = pages::Caveats_2; break; case pages::Caveats_2: current_page = pages::Intro; break; } } else if (input->count(df::interface_key::SEC_CHANGETAB)) { switch (current_page) { case pages::Intro: current_page = pages::Caveats_2; break; case pages::General: current_page = pages::Intro; break; case pages::Finder: current_page = pages::General; break; case pages::Caveats_1: current_page = pages::Finder; break; case pages::Caveats_2: current_page = pages::Caveats_1; break; } } } //=============================================================================== void ViewscreenHelpUi::render() { color_ostream_proxy out(Core::getInstance().getConsole()); Screen::Pen pen(' ', COLOR_WHITE); Screen::Pen site_pen = Screen::Pen(' ', COLOR_YELLOW, COLOR_BLACK, false); Screen::Pen pen_lr(' ', COLOR_LIGHTRED); std::vector help_text; Screen::clear(); switch (current_page) { case pages::Intro: Screen::drawBorder(" Embark Assistant Help/Info Introduction Page "); help_text.push_back("Embark Assistant is used on the embark selection screen to provide information"); help_text.push_back("to help selecting a suitable embark site. It provides three services:"); help_text.push_back("- Display of normally invisible sites overlayed on the region map."); help_text.push_back("- Embark rectangle resources. More detailed and correct than vanilla DF."); help_text.push_back("- Site find search. Richer set of selection criteria than the vanilla"); help_text.push_back(" DF Find that Embark Assistant suppresses (by using the same key)."); help_text.push_back(""); help_text.push_back("The functionality requires a screen height larger than the default 80*25,"); help_text.push_back("and while the Finder screen provides for scrolling, the embark resources"); help_text.push_back("list will spill over the bottom if many resources are present and the"); help_text.push_back("screen isn't deep enough. This help info is adapted to fit onto 80*46."); help_text.push_back("This help/info is split over several screens, and you can move between them"); help_text.push_back("using the TAB/Shift-TAB keys, and leave the help from any screen using ESC."); help_text.push_back(""); help_text.push_back("When the Embark Assistant is started it provides site information (if any)"); help_text.push_back("as an overlay over the region map. Beneath that you will find a summary of"); help_text.push_back("the resources in the current embark rectangle (explained in more detail on"); help_text.push_back("the the next screen)."); help_text.push_back("On the right side the command keys the Embark Assistant uses are listed"); help_text.push_back("(this partially overwrites the DFHack Embark Tools information until the"); help_text.push_back("screen is resized). It can also be mentioned that the DF 'f'ind key help"); help_text.push_back("at the bottom of the screen is masked as the functionality is overridden by"); help_text.push_back("the Embark Assistant."); help_text.push_back("Main screen control keys used by the Embark Assistant:"); help_text.push_back("i: Info/Help. Brings up this display."); help_text.push_back("f: Brings up the Find Embark screen. See the Find page for more information."); help_text.push_back("c: Clears the results of a Find operation, or cancels an operation if one is"); help_text.push_back(" under way (at which time a second 'c' clears it)."); help_text.push_back("q: Quits the Embark Assistant and brings you back to the vanilla DF interface."); help_text.push_back(" It can be noted that the Embark Assistant automatically cancels itself"); help_text.push_back(" when DF leaves the embark screen either through Abort Game or by"); help_text.push_back(" embarking."); help_text.push_back("Below this a Matching World Tiles count is displayed. It shows the number"); help_text.push_back("of World Tiles that have at least one embark matching the Find criteria."); help_text.push_back("Note that World Tiles are the ones shown on the 'Region' map: the 'World'"); help_text.push_back("typically merges several World Tiles into each of its tiles."); break; case pages::General: Screen::drawBorder(" Embark Assistant Help/Info General Page "); help_text.push_back("The Embark Assistant overlays the region map with characters indicating sites"); help_text.push_back("normally not displayed by DF. The following key is used:"); help_text.push_back("C: Camp"); help_text.push_back("c: Cave. Only displayed if the DF worldgen parameter does not display caves."); help_text.push_back("i: Important Location. The author doesn't actually know what those are."); help_text.push_back("l: Lair"); help_text.push_back("L: Labyrinth"); help_text.push_back("M: Monument. The author is unsure how/if this is broken down further."); help_text.push_back("S: Shrine"); help_text.push_back("V: Vault"); help_text.push_back("The Embark info below the region map differs from the vanilla DF display in a"); help_text.push_back("few respects. Firstly, it shows resources in the embark rectangle, rather than"); help_text.push_back("DF's display of resources in the region DF currently displays. Secondly, the"); help_text.push_back("DF display doesn't take elevation based soil erosion or the magma sea depth"); help_text.push_back("into consideration, so it can display resources that actually are cut away."); help_text.push_back("Thirdly, it takes 'intrusions', i.e. small sections of neighboring tiles'"); help_text.push_back("biomes into consideration for many fields."); help_text.push_back("(It can be noted that the DFHack Sand indicator does take the first two"); help_text.push_back("elements into account)."); help_text.push_back("The info the Embark Assistant displays is:"); help_text.push_back("Incompl. Survey if all intrusions couldn't be examined because that requires"); help_text.push_back("info from neighboring world tiles that haven't been surveyed."); help_text.push_back("Sand, if present, including through intrusions."); help_text.push_back("Clay, if present, including thorugh intrusions."); help_text.push_back("Min and Max soil depth in the embark rectangle, including intrusions."); help_text.push_back("Flat indicator if all the tiles and intrusions have the same elevation."); help_text.push_back("Aquifer indicator: Part(ial) or Full, when present, including intrusions."); help_text.push_back("Waterfall and largest Z level drop if the river has elevation differences"); help_text.push_back("Evil weather, when present: BR = Blood Rain, TS = Temporary Syndrome"); help_text.push_back("PS = Permanent Syndrome, Re = Reanimating, and Th = Thralling. Intrusions."); help_text.push_back("Flux, if present. NOT allowing for small intrusion bits."); help_text.push_back("A list of all metals present in the embark. Not intrusions."); help_text.push_back("A list of all economic minerals present in the embark. Both clays and flux"); help_text.push_back("stones are economic, so they show up here as well. Not intrusions."); help_text.push_back("In addition to the above, the Find functionality can also produce blinking"); help_text.push_back("overlays over the Local, Region, and World maps to indicate where"); help_text.push_back("matching embarks are found. The Local display marks the top left corner of"); help_text.push_back("a matching embark rectangle as a matching tile."); break; case pages::Finder: Screen::drawBorder(" Embark Assistant Help/Info Find Page "); help_text.push_back("The Embark Assist Finder page is brought up with the f command key."); help_text.push_back("The top of the Finder page lists the command keys available on the page:"); help_text.push_back("4/6 or horizontal arrow keys to move between the element and element values."); help_text.push_back("8/2 or vertical arrow keys to move up/down in the current list."); help_text.push_back("ENTER to select a value in the value list, entering it among the selections."); help_text.push_back("f to activate the Find functionality using the values in the middle column."); help_text.push_back("ESC to leave the screen without activating a Find operation."); help_text.push_back("s/l is used to save/load search profile to/from embark_assistant_profile.txt"); help_text.push_back("stored in ./data/init. There's some minor error detection that will refuse"); help_text.push_back("to load a file that doesn't check out."); help_text.push_back("The X and Y dimensions are those of the embark to search for. Unlike DF"); help_text.push_back("itself these parameters are initiated to match the actual embark rectangle"); help_text.push_back("when a new search is initiated (prior results are cleared."); help_text.push_back("The 6 Savagery and Evilness parameters takes some getting used to. They"); help_text.push_back("allow for searching for embarks with e.g. has both Good and Evil tiles."); help_text.push_back("All as a parameter means every embark tile has to have this value."); help_text.push_back("Present means at least one embark tile has to have this value."); help_text.push_back("Absent means the feature mustn't exist in any of the embark tiles."); help_text.push_back("N/A means no restrictions are applied."); help_text.push_back("The Aquifer criterion introduces some new parameters:"); help_text.push_back("Partial means at least one tile has to have an aquifer, but it also has"); help_text.push_back("to be absent from at least one tile. Not All means an aquifer is tolerated"); help_text.push_back("as long as at least one tile doesn't have one, but it doesn't have to have"); help_text.push_back("any at all."); help_text.push_back("Min/Max rivers should be self explanatory. The Yes and No values of"); help_text.push_back("Clay, etc. means one has to be Present and Absent respectivey."); help_text.push_back("Min Waterfall Drop finds embarks with drops of at least that number"); help_text.push_back("of Z levels, but Absent = no waterfall at all."); help_text.push_back("Min/Max soil uses the same terminology as DF for 1-4. The Min Soil"); help_text.push_back("Everywhere toggles the Min Soil parameter between acting as All and"); help_text.push_back("Present."); help_text.push_back("Freezing allows you to select embarks to select/avoid various freezing"); help_text.push_back("conditions. Note that the minimum temperature is held for only 10 ticks"); help_text.push_back("in many embarks."); help_text.push_back("Syndrome Rain allows you to search for Permanent and Temporary syndromes,"); help_text.push_back("where Permanent allows for Temporary ones as well, but not the reverse, and"); help_text.push_back("Not Permanent matches everything except Permanent syndromes."); help_text.push_back("Reanimation packages thralling and reanimation into a single search"); help_text.push_back("criterion. Not Tralling means nothing and just reanimation is matched."); help_text.push_back("The parameters for biomes, regions, etc. all require that the required"); help_text.push_back("feature is Present in the embark, and entering the same value multiple"); help_text.push_back("times does nothing (the first match ticks all requirements off). It can be"); help_text.push_back("noted that all the Economic materials are found in the much longer Mineral"); help_text.push_back("list. Note that Find is a fairly time consuming task (as it is in vanilla)."); break; case pages::Caveats_1: Screen::drawBorder(" Embark Assistant Help/Info Caveats 1 Page "); help_text.push_back("The plugin surveys world tiles through two actions: using the 'f'ind"); help_text.push_back("function and through manual movement of the embark rectangle between world"); help_text.push_back("tiles. In both cases the whole world tile is surveyed, regardless of which"); help_text.push_back("tiles the embark rectangle covers."); help_text.push_back("'Find' searching first does a sanity check (e.g. max < min) and then a rough"); help_text.push_back("world tile match to find tiles that may have matching embarks. This results"); help_text.push_back("in overlays of inverted yellow X on top of the Region and World maps. Then"); help_text.push_back("those tiles are scanned in detail, one feature shell (16*16 world tile"); help_text.push_back("block) at a time, and the results are displayed as green inverted X on"); help_text.push_back("the same map (replacing or erasing the yellow ones). Local map overlay"); help_text.push_back("data is generated as well."); help_text.push_back("Since 'intrusion' processing requires that the neighboring tiles that may"); help_text.push_back("provide them are surveyed before the current tile and tiles have to be"); help_text.push_back("surveyed in some order, the find function can not perform a complete"); help_text.push_back("survey of prospective embarks that border world tiles yet to be surveyed"); help_text.push_back("so the very first 'find' will fail to mark such embarks that actually do"); help_text.push_back("match, while the second and following 'find' operations will locate them"); help_text.push_back("because critical information from the first scan is kept for subsequent"); help_text.push_back("ones."); help_text.push_back(""); help_text.push_back("Caveats & technical stuff:"); help_text.push_back("- The Find searching uses simulated cursor movement input to DF to get it"); help_text.push_back(" to load feature shells and detailed region data, and this costs the"); help_text.push_back(" least when done one feature shell at a time."); help_text.push_back("- The search strategy causes detailed region data to update surveyed"); help_text.push_back(" world info, and this can cause a subsequent search to generate a smaller"); help_text.push_back(" set of preliminary matches (yellow tiles) than a previous search."); help_text.push_back(" Note that the first search can miss a fair number of matches for"); help_text.push_back(" technical reasons discussed above and below."); help_text.push_back("- The site info is deduced by the author, so there may be errors and"); help_text.push_back(" there are probably site types that end up not being identified."); help_text.push_back("- Aquifer indications are based on the author's belief that they occur"); help_text.push_back(" whenever an aquifer supporting layer is present at a depth of 3 or"); help_text.push_back(" more."); help_text.push_back("- The biome determination logic comes from code provided by Ragundo,"); help_text.push_back(" with only marginal changes by the author. References can be found in"); help_text.push_back(" the source file."); help_text.push_back("- Thralling is determined by whether material interactions causes"); help_text.push_back(" blinking, which the author believes is one of 4 thralling changes."); help_text.push_back("- The geo information is gathered by code which is essentially a"); help_text.push_back(" copy of parts of Prospector's code adapted for this plugin."); help_text.push_back("- Clay determination is made by finding the reaction MAKE_CLAY_BRICKS."); help_text.push_back("- Flux determination is made by finding the reaction PIG_IRON_MAKING."); help_text.push_back("- Coal is detected by finding COAL producing reactions on minerals."); help_text.push_back("- There's currently a DF bug (#0010267) that causes adamantine spires"); help_text.push_back(" reaching caverns that have been removed at world gen to fail to be"); help_text.push_back(" generated at all. It's likely this bug also affects magma pools."); help_text.push_back(" This plugin does not address this but scripts can correct it."); break; case pages::Caveats_2: Screen::drawBorder(" Embark Assistant Help/Info Caveats 2 Page "); help_text.push_back("- The plugin detects 'incursions' of neighboring tiles into embarks, but"); help_text.push_back(" this functionality is incomplete when the incursion comes from a"); help_text.push_back(" neighboring tile that hasn't been surveyed yet. The embark info displays"); help_text.push_back(" what it can, while indicating if it is incomplete, while the first 'f'ind"); help_text.push_back(" will automatically fail to match any embarks that can not be analyzed"); help_text.push_back(" fully. Such failures only appear on embarks that touch an edge of the"); help_text.push_back(" world tile, and a second (and all subsequent) searches will be complete."); help_text.push_back(" Since searches can take considerable time, it's left to the user to decide"); help_text.push_back(" whether to make a second, completing, search."); help_text.push_back("- Incursions are taken into consideration when looking for Aquifers,"); help_text.push_back(" Clay, Sand, Min Soil when Everywhere, Biomes, Regions, Evil Weather,"); help_text.push_back(" Savagery, Evilness, Freezing and Flatness, but ignored for metals/"); help_text.push_back(" economics/minerals (including Flux and Coal) as any volumes are typically"); help_text.push_back(" too small to be of interest. Rivers, Waterfalls, Spires, and Magma Pools"); help_text.push_back(" are not incursion related features."); help_text.push_back("- There are special rules for handing of intrusions from Lakes and Oceans,"); help_text.push_back(" as well as Mountains into everything that isn't a Lake or Ocean, and the"); help_text.push_back(" rules state that these intrusions should be reversed (i.e. 'normal' biomes"); help_text.push_back(" should push into Lakes, Oceans, and Mountains, even when the indicators"); help_text.push_back(" say otherwise). This rule is clear for edges, but not for corners, as it"); help_text.push_back(" does not specify which of the potentially multiple 'superior' biomes"); help_text.push_back(" should be used. The plugin uses the arbitrarily selected rule that the"); help_text.push_back(" touching corner to the NW should be selected if eligible, then the one to"); help_text.push_back(" the N, followed by the one to the W, and lastly the one acting as the"); help_text.push_back(" reference. This means there's a risk embarks with such 'trouble' corners"); help_text.push_back(" may get affected corner(s) evaluated incorrectly."); help_text.push_back("Version 0.9 2019-07-12"); break; } // Add control keys to first line. embark_assist::screen::paintString(pen_lr, 1, 1, DFHack::Screen::getKeyDisplay(df::interface_key::CHANGETAB).c_str()); embark_assist::screen::paintString(pen, 4, 1, "/"); embark_assist::screen::paintString(pen_lr, 5, 1, DFHack::Screen::getKeyDisplay(df::interface_key::SEC_CHANGETAB).c_str()); embark_assist::screen::paintString(pen, 14, 1, ": Next/Previous Page"); embark_assist::screen::paintString(pen_lr, 35, 1, DFHack::Screen::getKeyDisplay(df::interface_key::LEAVESCREEN).c_str()); embark_assist::screen::paintString(pen, 38, 1, ": Leave Info/Help"); for (uint16_t i = 0; i < help_text.size(); i++) { embark_assist::screen::paintString(pen, 1, 2 + i, help_text[i]); } switch (current_page) { case pages::Intro: embark_assist::screen::paintString(pen_lr, 1, 26, DFHack::Screen::getKeyDisplay(df::interface_key::CUSTOM_I).c_str()); embark_assist::screen::paintString(pen_lr, 1, 27, DFHack::Screen::getKeyDisplay(df::interface_key::CUSTOM_F).c_str()); embark_assist::screen::paintString(pen_lr, 1, 28, DFHack::Screen::getKeyDisplay(df::interface_key::CUSTOM_C).c_str()); embark_assist::screen::paintString(pen_lr, 1, 30, DFHack::Screen::getKeyDisplay(df::interface_key::CUSTOM_Q).c_str()); break; case pages::General: embark_assist::screen::paintString(site_pen, 1, 4, "C"); embark_assist::screen::paintString(site_pen, 1, 5, "c"); embark_assist::screen::paintString(site_pen, 1, 6, "i"); embark_assist::screen::paintString(site_pen, 1, 7, "l"); embark_assist::screen::paintString(site_pen, 1, 8, "L"); embark_assist::screen::paintString(site_pen, 1, 9, "M"); embark_assist::screen::paintString(site_pen, 1, 10, "S"); embark_assist::screen::paintString(site_pen, 1, 11, "V"); break; case pages::Finder: embark_assist::screen::paintString(pen_lr, 1, 4, DFHack::Screen::getKeyDisplay(df::interface_key::STANDARDSCROLL_LEFT).c_str()); embark_assist::screen::paintString(pen_lr, 3, 4, DFHack::Screen::getKeyDisplay(df::interface_key::STANDARDSCROLL_RIGHT).c_str()); embark_assist::screen::paintString(pen_lr, 1, 5, DFHack::Screen::getKeyDisplay(df::interface_key::STANDARDSCROLL_UP).c_str()); embark_assist::screen::paintString(pen_lr, 3, 5, DFHack::Screen::getKeyDisplay(df::interface_key::STANDARDSCROLL_DOWN).c_str()); embark_assist::screen::paintString(pen_lr, 1, 6, DFHack::Screen::getKeyDisplay(df::interface_key::SELECT).c_str()); embark_assist::screen::paintString(pen_lr, 1, 7, DFHack::Screen::getKeyDisplay(df::interface_key::CUSTOM_F).c_str()); embark_assist::screen::paintString(pen_lr, 1, 8, DFHack::Screen::getKeyDisplay(df::interface_key::LEAVESCREEN).c_str()); embark_assist::screen::paintString(pen_lr, 1, 9, DFHack::Screen::getKeyDisplay(df::interface_key::CUSTOM_S).c_str()); embark_assist::screen::paintString(pen_lr, 3, 9, DFHack::Screen::getKeyDisplay(df::interface_key::CUSTOM_L).c_str()); break; case pages::Caveats_1: break; case pages::Caveats_2: break; } dfhack_viewscreen::render(); } //=============================================================================== ViewscreenHelpUi::ViewscreenHelpUi() { } } } //=============================================================================== // Exported operations //=============================================================================== void embark_assist::help_ui::init(DFHack::Plugin *plugin_self) { Screen::show(dts::make_unique(), plugin_self); }