name: Deploy to Steam on: workflow_dispatch: inputs: ref: description: Branch or commit hash type: string required: true default: develop version: description: Version or build description type: string required: true release_channel: description: Release channel type: string required: true default: staging jobs: deploy-to-steam: name: Deploy to Steam runs-on: ubuntu-22.04 steps: - name: Set up Python 3 uses: actions/setup-python@v4 with: python-version: 3 - name: Install dependencies run: | sudo apt-get update sudo apt-get install \ ccache \ gcc-10 \ g++-10 \ libgl-dev \ libxml-libxslt-perl \ ninja-build pip install 'sphinx<4.4.0' - name: Clone DFHack uses: actions/checkout@v3 with: submodules: true fetch-depth: 0 ref: ${{ github.event.inputs.ref }} - name: Get 3rd party SDKs uses: actions/checkout@v3 with: repository: DFHack/3rdparty ref: main ssh-key: ${{ secrets.DFHACK_3RDPARTY_TOKEN }} path: depends/steam - name: Fetch linux64 ccache uses: actions/cache@v3 with: path: ~/.ccache key: ccache-ubuntu-22.04-gcc-10-${{ github.sha }} restore-keys: | ccache-ubuntu-22.04-gcc-10 - name: Fetch win64 ccache uses: actions/cache@v3 with: path: build/win64-cross/ccache key: ccache-win64-cross-msvc-${{ github.sha }} restore-keys: | ccache-win64-cross-msvc - name: Set up environment id: env_setup run: | echo "CCACHE_DIR=${HOME}/.ccache" >> $GITHUB_ENV - name: Configure DFHack (common files) env: CC: gcc-10 CXX: g++-10 run: | cmake \ -S . \ -B build \ -G Ninja \ -DCMAKE_INSTALL_PREFIX=build/common-output \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_C_COMPILER_LAUNCHER=ccache \ -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \ -DDFHACK_BUILD_ARCH=64 \ -DBUILD_DOCS:BOOL=1 \ -DBUILD_LIBRARY:BOOL=0 \ -DBUILD_PLUGINS:BOOL=0 \ -DBUILD_STONESENSE:BOOL=1 \ -DINSTALL_DATA_FILES:BOOL=1 \ -DINSTALL_SCRIPTS:BOOL=1 - name: Build DFHack (common files) run: | ninja -C build install - name: Configure DFHack (linux build) env: CC: gcc-10 CXX: g++-10 run: | cmake \ -S . \ -B build \ -G Ninja \ -DCMAKE_INSTALL_PREFIX=build/linux-output \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_C_COMPILER_LAUNCHER=ccache \ -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \ -DDFHACK_BUILD_ARCH=64 \ -DBUILD_DOCS:BOOL=0 \ -DBUILD_LIBRARY:BOOL=1 \ -DBUILD_PLUGINS:BOOL=1 \ -DBUILD_STONESENSE:BOOL=1 \ -DINSTALL_DATA_FILES:BOOL=0 \ -DINSTALL_SCRIPTS:BOOL=0 - name: Build DFHack (linux build) run: | ninja -C build install ccache --max-size 50M ccache --cleanup ccache --show-stats - name: Cross-compile win64 artifacts env: CMAKE_EXTRA_ARGS: '-DBUILD_STONESENSE:BOOL=1 -DBUILD_DFLAUNCH:BOOL=1 -DBUILD_DOCS:BOOL=0 -DINSTALL_DATA_FILES:BOOL=0 -DINSTALL_SCRIPTS:BOOL=0' steam_username: ${{ secrets.STEAM_SDK_USERNAME }} steam_password: ${{ secrets.STEAM_SDK_PASSWORD }} run: | echo "ref: ${{ github.event.inputs.ref }}" echo "sha: ${{ github.sha }}" echo "version: ${{ github.event.inputs.version }}" echo "release_channel: ${{ github.event.inputs.release_channel }}" echo cd build bash -x build-win64-from-linux.sh ccache -d win64-cross/ccache --max-size 200M ccache -d win64-cross/ccache --cleanup ccache -d win64-cross/ccache --show-stats - name: Steam deploy uses: game-ci/steam-deploy@v3 with: username: ${{ secrets.STEAM_USERNAME }} configVdf: ${{ secrets.STEAM_CONFIG_VDF}} appId: 2346660 buildDescription: ${{ github.event.inputs.version }} rootPath: build depot1Path: common-output depot2Path: win64-cross/output depot3Path: linux-output releaseBranch: ${{ github.event.inputs.release_channel }}