// Dry Buckets : Remove all "water" objects from buckets scattered around the fortress #include "Core.h" #include "Console.h" #include "Export.h" #include "PluginManager.h" #include "DataDefs.h" #include "df/world.h" #include "df/item.h" #include "df/builtin_mats.h" using std::string; using std::vector; using namespace DFHack; using namespace df::enums; using df::global::world; DFHACK_PLUGIN("drybuckets"); command_result df_drybuckets (color_ostream &out, vector & parameters) { if (!parameters.empty()) return CR_WRONG_USAGE; CoreSuspender suspend; int dried_total = 0; for (size_t i = 0; i < world->items.all.size(); i++) { df::item *item = world->items.all[i]; if ((item->getType() == item_type::LIQUID_MISC) && (item->getMaterial() == builtin_mats::WATER)) { item->flags.bits.garbage_collect = 1; dried_total++; } } if (dried_total) out.print("Done. %d buckets of water marked for emptying.\n", dried_total); return CR_OK; } DFhackCExport command_result plugin_init ( color_ostream &out, std::vector &commands) { commands.push_back(PluginCommand("drybuckets", "Removes water from buckets.", df_drybuckets)); return CR_OK; } DFhackCExport command_result plugin_shutdown ( color_ostream &out ) { return CR_OK; }