#include "Core.h" #include "Console.h" #include "Export.h" #include "PluginManager.h" #include "DataDefs.h" #include "df/world.h" #include "df/ui.h" #include "df/building_stockpilest.h" #include "df/global_objects.h" #include "df/viewscreen_dwarfmodest.h" using std::vector; using std::string; using std::endl; using namespace DFHack; using namespace df::enums; using df::global::world; using df::global::ui; using df::global::selection_rect; using df::building_stockpilest; static command_result copystock(color_ostream &out, vector & parameters); static bool copystock_guard(df::viewscreen *top); DFHACK_PLUGIN("stockpiles"); DFhackCExport command_result plugin_init (color_ostream &out, std::vector &commands) { if (world && ui) { commands.push_back( PluginCommand( "copystock", "Copy stockpile under cursor.", copystock, copystock_guard, " - In 'q' or 't' mode: select a stockpile and invoke in order\n" " to switch to the 'p' stockpile creation mode, and initialize\n" " the custom settings from the selected stockpile.\n" " - In 'p': invoke in order to switch back to 'q'.\n" ) ); } std::cerr << "world: " << sizeof(df::world) << " ui: " << sizeof(df::ui) << " b_stock: " << sizeof(building_stockpilest) << endl; return CR_OK; } DFhackCExport command_result plugin_shutdown ( color_ostream &out ) { return CR_OK; } static bool copystock_guard(df::viewscreen *top) { using namespace ui_sidebar_mode; if (!Gui::dwarfmode_hotkey(top)) return false; switch (ui->main.mode) { case Stockpiles: return true; case BuildingItems: case QueryBuilding: return !!virtual_cast(world->selected_building); default: return false; } } static command_result copystock(color_ostream &out, vector & parameters) { // HOTKEY COMMAND: CORE ALREADY SUSPENDED // For convenience: when used in the stockpiles mode, switch to 'q' if (ui->main.mode == ui_sidebar_mode::Stockpiles) { world->selected_building = NULL; // just in case it contains some kind of garbage ui->main.mode = ui_sidebar_mode::QueryBuilding; selection_rect->start_x = -30000; out << "Switched back to query building." << endl; return CR_OK; } building_stockpilest *sp = virtual_cast(world->selected_building); if (!sp) { out.printerr("Selected building isn't a stockpile.\n"); return CR_WRONG_USAGE; } ui->stockpile.custom_settings = sp->settings; ui->main.mode = ui_sidebar_mode::Stockpiles; world->selected_stockpile_type = stockpile_category::Custom; out << "Stockpile options copied." << endl; return CR_OK; }