#include #include // for memset #include #include #include #include #include #include #include using namespace std; #include #include "fake-curses.h" #include #include #include #include #include #include #include #include #include #include #include "miscutils.h" using namespace DFHack; string error; API * pDF = 0; static void finish(int sig); int gotoxy(int x, int y) { wmove(stdscr, y , x ); return 0; } int putch(int x, int y, int znak, int color) { attron(COLOR_PAIR(color)); mvwaddch(stdscr, y, x, znak); attroff(COLOR_PAIR(color)); } int putwch(int x, int y, int znak, int color) { attron(COLOR_PAIR(color)); mvwaddch(stdscr, y, x, znak); attroff(COLOR_PAIR(color)); } /* enum TileClass { EMPTY, WALL, PILLAR, FORTIFICATION, STAIR_UP, STAIR_DOWN, STAIR_UPDOWN, RAMP, FLOOR, TREE_DEAD, TREE_OK, SAPLING_DEAD, SAPLING_OK, SHRUB_DEAD, SHRUB_OK, BOULDER, PEBBLES };*/ int puttile(int x, int y, int tiletype, int color) { unsigned int znak; switch(tileTypeTable[tiletype].c) { case EMPTY: znak = ' '; break; case PILLAR: case WALL: attron(COLOR_PAIR(color)); mvwaddwstr(stdscr, y, x, L"\u2593"); attroff(COLOR_PAIR(color)); //znak = ; return 0; case FORTIFICATION: znak = '#'; break; case STAIR_DOWN: znak = '>'; break; case STAIR_UP: znak = '<'; break; case STAIR_UPDOWN: znak = '='; break; case RAMP: attron(COLOR_PAIR(color)); mvwaddwstr(stdscr, y, x, L"\u25B2"); attroff(COLOR_PAIR(color)); return 0; case RAMP_TOP: attron(COLOR_PAIR(color)); mvwaddwstr(stdscr, y, x, L"\u25BC"); attroff(COLOR_PAIR(color)); return 0; case FLOOR: znak = '.'; break; case TREE_DEAD: case TREE_OK: attron(COLOR_PAIR(color)); mvwaddwstr(stdscr, y, x, L"\u2663"); attroff(COLOR_PAIR(color)); return 0; case SAPLING_DEAD: case SAPLING_OK: attron(COLOR_PAIR(color)); mvwaddwstr(stdscr, y, x, L"\u03C4"); attroff(COLOR_PAIR(color)); return 0; case SHRUB_DEAD: case SHRUB_OK: attron(COLOR_PAIR(color)); mvwaddwstr(stdscr, y, x, L"\u2666"); attroff(COLOR_PAIR(color)); return 0; case BOULDER: case PEBBLES: znak= '*'; break; } attron(COLOR_PAIR(color)); mvwaddch(stdscr, y, x, znak); attroff(COLOR_PAIR(color)); } int cprintf(char *fmt, ...) { va_list ap; va_start(ap, fmt); int i = vwprintw(stdscr,fmt, ap); va_end(ap); return i; } void clrscr() { wbkgd(stdscr, COLOR_PAIR(COLOR_BLACK)); wclear(stdscr); } /* enum TileMaterial { AIR, SOIL, STONE, FEATSTONE, // whatever it is OBSIDIAN, VEIN, ICE, GRASS, GRASS2, GRASS_DEAD, GRASS_DRY, DRIFTWOOD, HFS, MAGMA, CAMPFIRE, FIRE, ASHES, CONSTRUCTED }; */ int pickColor(int tiletype) { switch(tileTypeTable[tiletype].m) { case AIR: return COLOR_BLACK; case STONE: case FEATSTONE: case OBSIDIAN: case CONSTRUCTED: case ASHES: default: return COLOR_WHITE; case SOIL: case GRASS_DEAD: case GRASS_DRY: case DRIFTWOOD: return COLOR_YELLOW; case ICE: return COLOR_CYAN; case VEIN: return COLOR_MAGENTA; case GRASS: case GRASS2: return COLOR_GREEN; case HFS: case MAGMA: case CAMPFIRE: case FIRE: return COLOR_RED; } } /* address = absolute address of dump start length = length in bytes */ void hexdump (DFHack::API& DF, uint32_t address, uint32_t length, int filenum) { uint32_t reallength; uint32_t lines; lines = (length / 16) + 1; reallength = lines * 16; char *buf = new char[reallength]; ofstream myfile; stringstream ss; ss << "hexdump" << filenum << ".txt"; string name = ss.str(); myfile.open (name.c_str()); DF.ReadRaw(address, reallength, (uint8_t *) buf); for (int i = 0; i < lines; i++) { // leading offset myfile << "0x" << hex << setw(4) << i*16 << " "; // groups for(int j = 0; j < 4; j++) { // bytes for(int k = 0; k < 4; k++) { int idx = i * 16 + j * 4 + k; myfile << hex << setw(2) << int(static_cast(buf[idx])) << " "; } myfile << " "; } myfile << endl; } delete buf; myfile.close(); } main(int argc, char *argv[]) { /* initialize your non-curses data structures here */ signal(SIGINT, finish); /* arrange interrupts to terminate */ setlocale(LC_ALL,""); initscr(); /* initialize the curses library */ keypad(stdscr, TRUE); /* enable keyboard mapping */ nonl(); /* tell curses not to do NL->CR/NL on output */ cbreak(); /* take input chars one at a time, no wait for \n */ noecho(); /* don't echo input */ //nodelay(stdscr, true); int wxMax = getmaxx(stdscr); int wyMax = getmaxy(stdscr); keypad(stdscr, TRUE); scrollok(stdscr, TRUE); if (has_colors()) { start_color(); /* * Simple color assignment, often all we need. */ init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK); init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK); init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK); init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK); init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK); init_color(COLOR_CYAN, 700, 700, 700); // lt grey init_color(COLOR_MAGENTA, 500, 500, 500); // dk grey init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK); init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK); init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK); } int x_max,y_max,z_max; uint32_t x_max_a,y_max_a,z_max_a; /* uint16_t tiletypes[16][16]; DFHack::t_designation designations[16][16]; uint8_t regionoffsets[16]; */ map materials; materials.clear(); mapblock40d blocks[3][3]; vector stonetypes; vector creature_types; vector effects; vector< vector > layerassign; vector veinVector; vector IceVeinVector; vector splatter; DFHack::Materials * Mats = 0; DFHack::Maps * Maps = 0; DFHack::API DF("Memory.xml"); try { DF.Attach(); Mats = DF.getMaterials(); Maps = DF.getMaps(); pDF = &DF; } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif finish(0); } Process* p = DF.getProcess(); // init the map if(!Maps->Start()) { error = "Can't find a map to look at."; pDF = 0; finish(0); } Maps->getSize(x_max_a,y_max_a,z_max_a); x_max = x_max_a; y_max = y_max_a; z_max = z_max_a; // get stone matgloss mapping if(!Mats->ReadInorganicMaterials(stonetypes)) { error = "Can't read stone types."; pDF = 0; finish(0); } if(!Mats->ReadCreatureTypes(creature_types)) { error = "Can't read stone types."; pDF = 0; finish(0); } /* // get region geology if(!DF.ReadGeology( layerassign )) { error = "Can't read local geology."; pDF = 0; finish(0); } */ // FIXME: could fail on small forts int cursorX = x_max/2 - 1; int cursorY = y_max/2 - 1; int cursorZ = z_max/2 - 1; bool dig = false; bool dump = false; bool digbit = false; bool dotwiddle; unsigned char twiddle = 0; int vein = 0; int filenum = 0; bool dirtybit = false; uint32_t blockaddr = 0; uint32_t blockaddr2 = 0; t_blockflags bflags; bflags.whole = 0; // resume so we don't block DF while we wait for input DF.Resume(); for (;;) { dig = false; dump = false; dotwiddle = false; digbit = false; int c = getch(); /* refresh, accept single keystroke of input */ flushinp(); clrscr(); /* process the command keystroke */ switch(c) { case KEY_DOWN: cursorY ++; break; case KEY_UP: cursorY --; break; case KEY_LEFT: cursorX --; break; case KEY_RIGHT: cursorX ++; break; case KEY_NPAGE: cursorZ --; break; case KEY_PPAGE: cursorZ ++; break; case '+': vein ++; break; case 'd': dig = true; break; case 'o': dump = true; break; case '-': vein --; break; case 'z': digbit = true; break; case '/': if(twiddle != 0) twiddle--; break; case '*': twiddle++; break; case 't': dotwiddle = true; break; default: break; } cursorX = max(cursorX, 0); cursorY = max(cursorY, 0); cursorZ = max(cursorZ, 0); cursorX = min(cursorX, x_max - 1); cursorY = min(cursorY, y_max - 1); cursorZ = min(cursorZ, z_max - 1); if(twiddle > 31) twiddle = 31; // clear data before we suspend memset(blocks,0,sizeof(blocks)); veinVector.clear(); IceVeinVector.clear(); effects.clear(); splatter.clear(); dirtybit = 0; // Supend, read/write data DF.Suspend(); uint32_t effectnum; /* if(DF.InitReadEffects(effectnum)) { for(uint32_t i = 0; i < effectnum;i++) { t_effect_df40d effect; DF.ReadEffect(i,effect); effects.push_back(effect); } } */ for(int i = -1; i <= 1; i++) for(int j = -1; j <= 1; j++) { mapblock40d * Block = &blocks[i+1][j+1]; if(Maps->isValidBlock(cursorX+i,cursorY+j,cursorZ)) { Maps->ReadBlock40d(cursorX+i,cursorY+j,cursorZ, Block); // extra processing of the block in the middle if(i == 0 && j == 0) { // read veins Maps->ReadVeins(cursorX+i,cursorY+j,cursorZ,&veinVector,&IceVeinVector,&splatter); // get pointer to block blockaddr = Maps->getBlockPtr(cursorX+i,cursorY+j,cursorZ); blockaddr2 = Block->origin; // dig all veins and trees if(dig) { for(int x = 0; x < 16; x++) for(int y = 0; y < 16; y++) { TileClass tc = tileTypeTable[Block->tiletypes[x][y]].c; TileMaterial tm = tileTypeTable[Block->tiletypes[x][y]].m; if( tc == WALL && tm == VEIN || tc == TREE_OK || tc == TREE_DEAD) { Block->designation[x][y].bits.dig = designation_default; } } Maps->WriteDesignations(cursorX+i,cursorY+j,cursorZ, &(Block->designation)); } if(dotwiddle) { bitset<32> bs = Block->designation[0][0].whole; bs.flip(twiddle); Block->designation[0][0].whole = bs.to_ulong(); Maps->WriteDesignations(cursorX+i,cursorY+j,cursorZ, &(Block->designation)); dotwiddle = false; } // do a dump of the block data if(dump) { hexdump(DF,blockaddr,0x1E00,filenum); filenum++; } // read/write dirty bit of the block Maps->ReadDirtyBit(cursorX+i,cursorY+j,cursorZ,dirtybit); Maps->ReadBlockFlags(cursorX+i,cursorY+j,cursorZ,bflags); if(digbit) { dirtybit = !dirtybit; Maps->WriteDirtyBit(cursorX+i,cursorY+j,cursorZ,dirtybit); } } } } // Resume, print stuff to the terminal DF.Resume(); for(int i = -1; i <= 1; i++) for(int j = -1; j <= 1; j++) { mapblock40d * Block = &blocks[i+1][j+1]; for(int x = 0; x < 16; x++) for(int y = 0; y < 16; y++) { int color = COLOR_BLACK; color = pickColor(Block->tiletypes[x][y]); /* if(!Block->designation[x][y].bits.hidden) { puttile(x+(i+1)*16,y+(j+1)*16,Block->tiletypes[x][y], color); } else*/ { attron(A_STANDOUT); puttile(x+(i+1)*16,y+(j+1)*16,Block->tiletypes[x][y], color); attroff(A_STANDOUT); } } // print effects for the center tile /* if(i == 0 && j == 0) { for(uint zz = 0; zz < effects.size();zz++) { if(effects[zz].z == cursorZ && !effects[zz].isHidden) { // block coords to tile coords uint16_t x = effects[zz].x - (cursorX * 16); uint16_t y = effects[zz].y - (cursorY * 16); if(x < 16 && y < 16) { putch(x + 16,y + 16,'@',COLOR_WHITE); } } } } */ if(i == 0 && j == 0) { for(int x = 0; x < 16; x++) for(int y = 0; y < 16; y++) { if((Block->designation[x][y].whole & twiddle) == 1) { putch(x + 16,y + 16,'@',COLOR_WHITE); } } } } gotoxy(0,48); cprintf("arrow keys, PGUP, PGDN = navigate"); gotoxy(0,49); cprintf("+,- = switch vein"); gotoxy(0,50); uint32_t mineralsize = veinVector.size(); uint32_t icesize = IceVeinVector.size(); uint32_t splattersize = splatter.size(); uint32_t totalVeinSize = mineralsize+ icesize + splattersize; if(vein == totalVeinSize) vein = totalVeinSize - 1; if(vein < -1) vein = -1; cprintf("X %d/%d, Y %d/%d, Z %d/%d. Vein %d of %d",cursorX+1,x_max,cursorY+1,y_max,cursorZ,z_max,vein+1,totalVeinSize); if(!veinVector.empty() || !IceVeinVector.empty() || !splatter.empty()) { if(vein != -1 && vein < totalVeinSize) { uint32_t realvein = 0; if(vein < mineralsize) { realvein = vein; //iterate through vein rows for(uint32_t j = 0;j<16;j++) { //iterate through the bits for (uint32_t k = 0; k< 16;k++) { /* if(tileTypeTable[blocks[1][1].tiletypes[k][j]].m != VEIN) continue; */ /* if(blocks[1][1].designation[k][j].bits.hidden) continue; */ // and the bit array with a one-bit mask, check if the bit is set bool set = !!(((1 << k) & veinVector[realvein].assignment[j]) >> k); if(set) { putch(k+16,j+16,'$',COLOR_RED); } } } gotoxy(0,51); cprintf("Mineral: %s",stonetypes[veinVector[vein].type].id); } else if (vein < mineralsize + icesize) { realvein = vein - mineralsize; t_frozenliquidvein &frozen = IceVeinVector[realvein]; for(uint32_t i = 0;i<16;i++) { for (uint32_t j = 0; j< 16;j++) { int color = COLOR_BLACK; int tile = frozen.tiles[i][j]; color = pickColor(tile); attron(A_STANDOUT); puttile(i+16,j+16,tile, color); attroff(A_STANDOUT); } } gotoxy(0,51); cprintf("ICE"); } else { realvein = vein - mineralsize - icesize; t_spattervein &bloodmud = splatter[realvein]; for(uint32_t yyy = 0; yyy < 16; yyy++) { for(uint32_t xxx = 0; xxx < 16; xxx++) { uint8_t intensity = splatter[realvein].intensity[xxx][yyy]; if(intensity) { attron(A_STANDOUT); putch(xxx+16,yyy+16,'*', COLOR_RED); attroff(A_STANDOUT); } } } gotoxy(0,51); cprintf("Spatter: %s",PrintSplatterType(splatter[realvein].mat1,splatter[realvein].mat2,creature_types).c_str()); } } } gotoxy (0,52); cprintf("block address 0x%x, flags 0x%08x",blockaddr, bflags.whole); gotoxy (0,53); cprintf("dirty bit: %d, twiddle: %d",dirtybit,twiddle); gotoxy (0,54); cprintf ("d - dig veins, o - dump map block, z - toggle dirty bit"); wrefresh(stdscr); } pDF = 0; finish(0); } static void finish(int sig) { // ugly if(pDF) { pDF->ForceResume(); pDF->Detach(); } endwin(); if(!error.empty()) { cerr << error << endl; } exit(0); }