local _ENV = mkmodule('plugins.buildingplan') --[[ Public native functions: * bool isPlannableBuilding(df::building_type type, int16_t subtype, int32_t custom) * bool isPlannedBuilding(df::building *bld) * void addPlannedBuilding(df::building *bld) * void doCycle() * void scheduleCycle() --]] local argparse = require('argparse') local inspector = require('plugins.buildingplan.inspectoroverlay') local mechanisms = require('plugins.buildingplan.mechanisms') local pens = require('plugins.buildingplan.pens') local planner = require('plugins.buildingplan.planneroverlay') require('dfhack.buildings') local function process_args(opts, args) if args[1] == 'help' then opts.help = true return end return argparse.processArgsGetopt(args, { {'h', 'help', handler=function() opts.help = true end}, }) end function parse_commandline(...) local args, opts = {...}, {} local positionals = process_args(opts, args) if opts.help then return false end local command = table.remove(positionals, 1) if not command or command == 'status' then printStatus() elseif command == 'set' and positionals then setSetting(positionals[1], positionals[2] == 'true') elseif command == 'reset' then resetFilters() else return false end return true end function is_suspendmanager_enabled() local ok, sm = pcall(reqscript, 'suspendmanager') return ok and sm.isEnabled() end function get_num_filters(btype, subtype, custom) local filters = dfhack.buildings.getFiltersByType({}, btype, subtype, custom) return filters and #filters or 0 end function get_job_item(btype, subtype, custom, index) local filters = dfhack.buildings.getFiltersByType({}, btype, subtype, custom) if not filters or not filters[index] then return nil end local obj = df.job_item:new() obj:assign(filters[index]) return obj end local function to_title_case(str) str = str:gsub('(%a)([%w_]*)', function (first, rest) return first:upper()..rest:lower() end) str = str:gsub('_', ' ') return str end function get_desc(filter) local desc = 'Unknown' if filter.has_tool_use and filter.has_tool_use > -1 then desc = to_title_case(df.tool_uses[filter.has_tool_use]) elseif filter.flags2 and filter.flags2.screw then desc = 'Screw' elseif filter.item_type and filter.item_type > -1 then desc = to_title_case(df.item_type[filter.item_type]) elseif filter.vector_id and filter.vector_id > -1 then desc = to_title_case(df.job_item_vector_id[filter.vector_id]) elseif filter.flags2 and filter.flags2.building_material then if filter.flags2.magma_safe then desc = 'Magma-safe material' elseif filter.flags2.fire_safe then desc = 'Fire-safe material' else desc = 'Building material' end end if desc:endswith('s') then desc = desc:sub(1,-2) end if desc == 'Trappart' then desc = 'Mechanism' elseif desc == 'Wood' then desc = 'Log' elseif desc == 'Any weapon' then desc = 'Weapon' elseif desc == 'Any spike' then desc = 'Spike' elseif desc == 'Ballistapart' then desc = 'Ballista part' elseif desc == 'Catapultpart' then desc = 'Catapult part' elseif desc == 'Smallgem' then desc = 'Small, cut gem' end return desc end function reload_pens() pens.reload_pens() end function signal_reset() planner.reset_counts_flag = true inspector.reset_inspector_flag = true end -- for use during development to reload all buildingplan modules function reload_modules() reload('plugins.buildingplan.pens') reload('plugins.buildingplan.filterselection') reload('plugins.buildingplan.itemselection') reload('plugins.buildingplan.planneroverlay') reload('plugins.buildingplan.inspectoroverlay') reload('plugins.buildingplan.mechanisms') reload('plugins.buildingplan') end OVERLAY_WIDGETS = { planner=planner.PlannerOverlay, inspector=inspector.InspectorOverlay, mechanisms=mechanisms.MechanismOverlay, } return _ENV