local _ENV = mkmodule('plugins.autolabor') local gui = require('gui') local overlay = require('plugins.overlay') local widgets = require('gui.widgets') AutolaborOverlay = defclass(AutolaborOverlay, overlay.OverlayWidget) AutolaborOverlay.ATTRS{ desc='Adds information to the work details screen about whether work details are enabled.', default_pos={x=7,y=-13}, default_enabled=true, viewscreens='dwarfmode/Info/LABOR/WORK_DETAILS', frame={w=29, h=5}, frame_style=gui.MEDIUM_FRAME, frame_background=gui.CLEAR_PEN, } function AutolaborOverlay:init() self:addviews{ widgets.Label{ frame={t=0, l=0}, text_pen=COLOR_LIGHTRED, text='DFHack autolabor is active!', visible=isEnabled, }, widgets.Label{ frame={t=0, l=0}, text_pen=COLOR_LIGHTRED, text='Dwarf Therapist is active!', visible=function() return not isEnabled() end, }, widgets.Label{ frame={t=1, l=0}, text_pen=COLOR_WHITE, text={ 'Any changes made on this', NEWLINE, 'screen will have no effect.' }, }, } end function AutolaborOverlay:render(dc) if df.global.game.external_flag ~= 1 then return end AutolaborOverlay.super.render(self, dc) end OVERLAY_WIDGETS = { overlay=AutolaborOverlay, } return _ENV