#include "Debug.h" #include "LuaTools.h" #include "PluginManager.h" using std::string; using std::vector; using namespace DFHack; DFHACK_PLUGIN("script-manager"); namespace DFHack { DBG_DECLARE(script_manager, log, DebugCategory::LINFO); } DFhackCExport command_result plugin_init(color_ostream &, std::vector &) { return CR_OK; } DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) { if (event != SC_CORE_INITIALIZED) return CR_OK; DEBUG(log,out).print("scanning scripts for onStateChange() functions\n"); auto L = Lua::Core::State; Lua::StackUnwinder top(L); Lua::CallLuaModuleFunction(out, L, "plugins.script-manager", "init"); return CR_OK; }