// Produces a list of materials available on the map. // Options: // -a : show unrevealed tiles // -p : don't show plants // -s : don't show slade // -t : don't show demon temple //#include #include #include #include #include #include using namespace std; #include #include #include #include #include typedef std::map MatMap; typedef std::vector< pair > MatSorter; typedef std::vector FeatureList; typedef std::vector FeatureListPointer; typedef std::map FeatureMap; typedef std::vector PlantList; /* bool parseOptions(int argc, char **argv, bool &showHidden, bool &showPlants, bool &showSlade, bool &showTemple) { char c; xgetopt opt(argc, argv, "apst"); opt.opterr = 0; while ((c = opt()) != -1) { switch (c) { case 'a': showHidden = true; break; case 'p': showPlants = false; break; case 's': showSlade = false; break; case 't': showTemple = false; break; case '?': switch (opt.optopt) { // For when we take arguments default: if (isprint(opt.optopt)) std::cerr << "Unknown option -" << opt.optopt << "!" << std::endl; else std::cerr << "Unknown option character " << (int) opt.optopt << "!" << std::endl; } default: // Um..... return false; } } return true; } */ template