Alexander Gavrilov
|
72912edf58
|
Ensure AddPersistentData won't create duplicate ids.
If anything messes around with the histfig vector between calls.
|
2012-11-16 18:45:51 +04:00 |
Alexander Gavrilov
|
2865e1373a
|
Experimental API for associating tile bitmasks with persistent data.
Use block_square_event_world_constructionst objects with the same
bogus negative id as the matching historical figure object.
|
2012-10-11 17:34:34 +04:00 |
Alexander Gavrilov
|
459c69046b
|
Dissolve the World module class into a namespace.
It made accessing persistent data way too cumbersome.
|
2012-10-06 13:46:20 +04:00 |
Petr Mrázek
|
8812238bf6
|
Update license, add contributors file, bump release number
|
2012-09-30 04:03:37 +02:00 |
Alexander Gavrilov
|
f06f9af6b8
|
Throw items from bins around in siege engine, like minecarts do.
|
2012-09-12 20:57:25 +04:00 |
Alexander Gavrilov
|
8d876cc7d9
|
Support renaming some buildings, and arbitrary units, via gui script.
|
2012-09-05 21:27:42 +04:00 |
Alexander Gavrilov
|
db91850464
|
Sync to the change in gamemode/gametype globals.
|
2012-06-16 14:42:56 +04:00 |
Quietust
|
9a73ea9f14
|
Cleanup World module to use df::global, and fix crashes when control_mode/game_mode are missing
|
2012-05-23 12:51:03 -05:00 |
Alexander Gavrilov
|
59f411e401
|
Oops, forgot return statement.
|
2012-04-05 12:32:10 +04:00 |
Alexander Gavrilov
|
d1b27418a6
|
Add a World::GetPersistentData version that auto-adds if not found.
|
2012-04-05 11:32:23 +04:00 |
Alexander Gavrilov
|
afe4eba957
|
Improve performance of the persistent data api, and wrap it for lua.
Use an stl table for string keys to avoid linear cost of lookup.
This uncovered a bug in the new luaL_getsubtable function.
|
2012-04-01 16:43:40 +04:00 |
Alexander Gavrilov
|
a05cbcc2de
|
Rename the world substruct with the save directory name.
|
2012-03-14 10:56:30 +04:00 |
Petr Mrázek
|
8f680dcf94
|
Make it build and run on linux (no stonesense, df2mc, dfusion)
|
2012-02-09 03:07:26 +01:00 |
Quietust
|
9afcea3deb
|
In all loops that iterate across a vector, use a size_t as the index
|
2012-01-31 10:55:38 -06:00 |
Quietust
|
9a683ffda4
|
Switch some World module stuff to read out of appropriate df::global vars, and fix setPauseState to only write a byte instead of a dword
|
2012-01-24 21:51:17 -06:00 |
Alexander Gavrilov
|
ea790f1346
|
Move a few functions into the core, and add some more.
|
2012-01-08 20:02:12 +04:00 |
Alexander Gavrilov
|
07ad9ad972
|
Add persistent data storage in fake historical figure names.
|
2012-01-07 19:21:31 +04:00 |
Petr Mrázek
|
78a98de37e
|
Fix MSVC builds, break buildings :D
|
2012-01-05 23:39:14 +01:00 |
Petr Mrázek
|
86464b99cc
|
Remove DfVector, break MSVC builds until further notice.
|
2012-01-04 01:45:11 +01:00 |
Petr Mrázek
|
9db20bd84d
|
Header changes/cleanup.
|
2011-12-31 12:48:42 +01:00 |
Petr Mrázek
|
d65f5596cb
|
Ported mode, probe. Some changes required for that.
|
2011-07-25 10:14:58 +02:00 |
Matthew Cline
|
a923d19f76
|
Get game's current world save folder
Use World::ReadWorldFolder() to get "region1" (or whatever it currently
is). Only have offset for Linux.
|
2011-07-16 16:00:50 -07:00 |
Petr Mrázek
|
367d79bcfa
|
Weather plugin to mirror the weather tool.
|
2011-07-07 10:57:57 +02:00 |
Petr Mrázek
|
56a409d9a4
|
sync, some map data structures, commented out some dead code
|
2011-07-06 11:13:36 +02:00 |
Petr Mrázek
|
e0fb8f7c81
|
Crud removal: Context is gone. Added missing FakeSDL.h
|
2011-06-17 15:02:43 +02:00 |
Petr Mrázek
|
93be1eb1fb
|
Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console.
|
2011-06-16 23:53:39 +02:00 |
Petr Mrázek
|
81d648dfa7
|
First 'working' DFHack inside DF, for 'some' values of 'working'.
|
2011-06-12 23:17:40 +02:00 |
Petr Mrázek
|
bb04aa1a32
|
Linux header cleanups. Windows side will follow.
|
2011-04-10 10:19:15 +02:00 |
Petr Mrázek
|
1a1a28ee3d
|
World module offsets for windows 31.22
|
2011-03-25 03:27:07 +01:00 |
Petr Mrázek
|
fe92edfb4e
|
No more generated config files.
|
2011-03-20 06:20:23 +01:00 |
Petr Mrázek
|
a6c724bfb5
|
Module rearrangement and doxygen documentification. API break.
|
2011-03-18 11:09:26 +01:00 |
Petr Mrázek
|
b94ddf50d0
|
Eliminated silly dependency cascade within the library. Some documentation tweaks.
|
2011-03-18 08:53:59 +01:00 |
Petr Mrázek
|
267bc1d446
|
Game/Control mode improvements. Use dfposition to check them.
|
2011-03-01 22:18:26 +01:00 |
Petr Mrázek
|
b1061d0f94
|
Game mode reading, removed some include paths
|
2011-03-01 06:59:23 +01:00 |
Petr Mrázek
|
3592748a50
|
Bits and pieces
|
2010-09-16 15:09:42 +02:00 |
Petr Mrázek
|
f1307d9f13
|
Added a common exception for DFHack, made World and Position use it for feature detection.
|
2010-09-01 18:03:52 +02:00 |
thewonderidiot
|
988b1d8692
|
Added support for reading and setting the weather.
Signed-off-by: Mike Stewart <thewonderiidot@gmail.com>
|
2010-09-01 11:22:19 -04:00 |
Petr Mrázek
|
95abf6e605
|
All the modules *should* now use the new offset storage properly. Maybe, needs testing :)
|
2010-08-30 00:08:17 +02:00 |
Petr Mrázek
|
1bceac2343
|
Rename memory_info and its factory class.
|
2010-08-20 14:10:05 +02:00 |
Petr Mrázek
|
1645df7088
|
Some offsets for 0.31.04, bugfixes
|
2010-06-06 00:56:09 +02:00 |
Petr Mrázek
|
04b71f154c
|
Fun and games. Also turning old DFWindow class into a module tracked by Context.
|
2010-05-26 12:24:45 +02:00 |
Petr Mrázek
|
966a145b3e
|
Moving stuff around, part 3
|
2010-05-26 08:42:09 +02:00 |
Petr Mrázek
|
b710ed687a
|
Moving stuff around, part 2
|
2010-05-26 06:48:23 +02:00 |