Alexander Gavrilov
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2401be1b3b
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Add an api function to retrieve unit skill experience.
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2012-11-16 22:48:49 +04:00 |
Alexander Gavrilov
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b4dcc7e7ad
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Add more native api functions for finding general and specific refs.
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2012-11-12 19:17:32 +04:00 |
Alexander Gavrilov
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f657c20a1d
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Add an internal API for converting between file and memory offsets.
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2012-11-11 15:56:31 +04:00 |
Alexander Gavrilov
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bd8c59462c
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Add documentation for the core lua gui library stuff.
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2012-11-04 17:06:32 +04:00 |
Alexander Gavrilov
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9598316855
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Add a native pen object for lua with a more checked behavior.
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2012-11-03 20:06:33 +04:00 |
Alexander Gavrilov
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3ff5d38a5c
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Add a few utility functions to the main library.
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2012-10-30 12:40:26 +04:00 |
Alexander Gavrilov
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4aa1999347
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Add a lua api function for patching multiple individual bytes.
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2012-10-28 11:50:28 +04:00 |
Alexander Gavrilov
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2b1d856214
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Add a few utility functions to the lua api.
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2012-10-20 17:06:33 +04:00 |
Alexander Gavrilov
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2d4935bc17
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Add lua API functions for verifying item and material vs job_item flags.
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2012-10-17 19:16:18 +04:00 |
Alexander Gavrilov
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33bd8103de
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Extract an abstract View superclass from Screen to handle widget trees.
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2012-10-15 15:30:00 +04:00 |
Alexander Gavrilov
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2865e1373a
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Experimental API for associating tile bitmasks with persistent data.
Use block_square_event_world_constructionst objects with the same
bogus negative id as the matching historical figure object.
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2012-10-11 17:34:34 +04:00 |
Alexander Gavrilov
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408f0cb06e
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Add a small stand-alone utility for managing binary patches.
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2012-10-08 12:10:02 +04:00 |
Petr Mrázek
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bb39b2e45b
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Lua API, not LUA Api.
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2012-09-30 06:55:52 +02:00 |