Commit Graph

934 Commits (fb7b55fb111d0a2acf7ad13bbd5cbaad0ca12c19)

Author SHA1 Message Date
Myk 5136bbbc03
Merge pull request #2383 from cppcooper/em-fixes
Fixes JOB_STARTED event
2022-11-11 19:58:46 -08:00
Josh Cooper f3ae193914
Update EventManager.cpp 2022-11-09 16:49:35 -08:00
myk002 0344595e4e
add "anywhere" keybinding guard 2022-11-09 14:32:51 -08:00
Josh Cooper 92645ccb5b Fixes JOB_STARTED event 2022-11-08 12:43:23 -08:00
myk002 b82a604c8d factor out keys -> lua onInput code to LuaTools 2022-11-08 10:15:28 -08:00
Josh Cooper 2197aded30
Fixes segfault 2022-11-06 17:30:28 -08:00
myk002 666edd6d60
don't overwrite dig priority by accident
many callers of setDesignationAt simply didn't bother with the priority
parameter. change the default value of the priority param so that by
default we will keep the previous value instead of overwriting it
2022-10-19 16:47:54 -07:00
Tachytaenius 1cf9688349 Implement/change/expose constructions findAtTile & insert (not building) 2022-10-12 21:10:22 +01:00
myk002 cb80f7dd75
don't cache dup civzones when scanning buildings 2022-09-25 16:04:36 -07:00
lethosor e6336e769a
Units::teleport(): set idle_area 2022-09-24 13:30:24 -04:00
Myk Taylor dbc5001bd8
fail if mouse cursor isn't over the map area 2022-09-18 13:27:13 -07:00
Myk Taylor 215a5b0a24
add Gui::getMousePos() that always gets map coords 2022-09-18 08:19:02 -07:00
Myk Taylor 448eced17c
make Screen::getMousePos always return scr coords 2022-09-18 08:07:08 -07:00
myk002 d0a5db2a0d
set sentinel value used by TWBT 2022-09-16 21:56:05 -07:00
lethosor f021dd0e0a
Gui::getAnyItem(): add support for viewscreen_treasurelistst 2022-07-12 11:25:16 -04:00
lethosor 4cdb0ff138
Merge branch 'rm-old-modules' into develop 2022-07-12 11:23:10 -04:00
Myk e0d37a31ae
Make the manager orders library available by default (#2233)
* move orders out of examples directory

* install orders into library dir

* read orders from new library dir

* update documentation

* update dreamfort references to orders import

* update changelog

* ignore json files in pre-commit
2022-07-06 07:03:29 -07:00
lethosor 1147add520
Constructions module: remove some old/unused functions/types 2022-06-29 23:35:14 -04:00
lethosor 4c7caa2658
Remove unneeded dependencies on modules/Graphic.h 2022-06-29 23:35:13 -04:00
lethosor 8bb047fcc6
Remove Notes module
Only used in a devel plugin that prints notes, and can be easily replaced
with `ui.waypoints.points`
2022-06-29 23:35:13 -04:00
Myk ba629b8e0a
manually handle DestroyBuilding jobs (#2209)
* don't delete general refs from jobs that we cancel

though we still disconnect the refs if we can

* get job remove working in all cases

we apparently need to manually handle DestroyBuilding jobs
everything else we should let cancel_job handle

* update changelog
2022-06-21 16:38:04 -07:00
Josh Cooper d38ab1d152
Fix UNIT_NEW_ACTIVE events (#2197)
* Updates eventful.lua to use UNIT_NEW_ACTIVE

* Fixes bug #2189

* Revises activeUnits declaration/initialization

* Fixes build error

* Update changelog.txt

* reword changelog entry

* add changelog entry for event name change

Co-authored-by: Myk <myk002@yahoo.com>
2022-06-17 09:34:41 -07:00
Myk 85d7489b3c
ensure refs are cleaned up when we remove a job (#2184)
* ensure job items are disassociated from the job

when the job is removed. the new df-provided ``cancel_job()`` doesn't do
this for us whereas the old custom implementation did.
ref: #2028

* remove trailing whitespace

* Clean up general refs before removing job

Because the game method doesn't do it itself

* Fix typo in var name

* clean up code

* update changelog
2022-06-11 07:38:22 -07:00
Ryan Williams b1e118384e Update Maps.cpp 2022-05-30 16:26:30 -07:00
Josh Cooper 9c9a7ef99a Adds consistent interface signatures for Maps module 2022-04-21 19:40:58 -07:00
Josh Cooper ff2bd8d953 Retypes the EventManager's constructions container 2022-04-18 23:53:23 -07:00
Josh Cooper d6b2629cfc Adds hash functions and operator overloads for event data structures 2022-04-18 23:53:23 -07:00
Josh Cooper 64b7de0339 Revises getVerb signature 2022-04-18 22:46:38 -07:00
Josh Cooper 018d189494 Simplifies report index safety 2022-04-18 22:46:38 -07:00
Josh Cooper 1f972d6c1c Implements clang-tidy suggestions 2022-04-18 22:46:38 -07:00
Josh Cooper 9bf9a79a11
EventManager/Eventful - Generate event arrays (#2097)
* Replaces EventManager.cpp's event array with an auto-gen one

* Replaces eventful.cpp's event array with auto-gen one
2022-04-14 21:47:25 -07:00
lethosor d1f0edd33b
Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
Josh Cooper b18eff9ce2
Revert EventManager to previous behavior, but keep new events
Fixes #2031
2022-03-29 09:42:24 -07:00
Ryan Williams 88b403ec7a
Add functions reverse-engineered from ambushing unit code (#1992)
* Add functions reverse-engineered from ambushing unit code

* Fix whitespace

* Fix debug_showambush check

* Remove getOuterContainerRef from Lua API

Don't think this works properly without allocating a new specific_ref. More trouble that it's worth.

* Fixed tile visibility check

* I don't think gamemode or gametype are ever NULL

* Minor tweaks to documentation

* Reimplement getOuterContainerRef for Lua; fix some comments

* Update Units.cpp and changelog

* Update Units.cpp
* Update changelog.txt
2022-03-13 17:19:35 -07:00
Kelly Kinkade 3d4c96de56 update Job.cpp to use the DF-provided job cancel method
use DF's provided job cancel function instead of the hackadoo workaround we used to use
2022-03-12 15:37:33 -08:00
Quietust aa1bc3fe52 Cleanup Kitchen module (and the seedwatch plugin which uses it) 2022-03-12 12:04:34 -08:00
Josh Cooper 3f05859780 Revises manageJobStartedEvent, and adds comments 2022-03-12 11:33:27 -08:00
Josh Cooper c8e7869375 Fixes some build errors 2022-03-12 11:33:27 -08:00
Josh Cooper 524f1670ed Fixes missing namespace 2022-03-12 11:33:27 -08:00
Josh Cooper ba5710f263 Adds new event type NEW_UNIT_ACTIVE 2022-03-12 11:33:27 -08:00
Josh Cooper 6ace4b2cf8 Fixes mistake in EventManager::manageTickEvent 2022-03-12 11:33:27 -08:00
Josh Cooper b8ad0131ea Modifies EventManager::registerTick to retain old behaviour of re-registering tick events 2022-03-12 11:33:27 -08:00
Josh Cooper 1107c03b86 Modifies EventManager unit loops 2022-03-12 11:33:27 -08:00
Josh Cooper c550a6caf0 Updates EventManager job loops 2022-03-12 11:33:27 -08:00
Josh Cooper 07ffa0b8da Fixes bug in manageJobStartedEvent 2022-03-12 11:33:27 -08:00
Josh Cooper 24255d3195 Adds event type JOB_STARTED 2022-03-12 11:33:27 -08:00
Josh Cooper 48444afbd5 Fixes issue in manageJobCompletedEvent 2022-03-12 11:33:27 -08:00
Josh Cooper 3e72d549d1 Switches iterators to pre-increment instead of post for EventManager
My understanding is that iterators (.begin()/end()) are slightly faster with
pre-increment instead of post. Something about avoiding a copy if I recall correctly.
I replaced all `([:alpha:]+)\+\+` with `++$1` so non-iterators were switched as well - luckily there is no impact to pre/post aside from with iterators.
2022-03-12 11:33:27 -08:00
Josh Cooper f5ced46608 Refactors EventManager
- handler freq now works on an individual handler basis (set to 0 to fire as frequently as possible)
- tick events no longer need to be re-registered after every eventful tick
2022-03-12 11:33:27 -08:00
myk002 31397af99b cache civzones so lookup is O(1) instead of O(N) 2022-02-26 15:32:25 -08:00