reverb
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df012b4bae
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Fixes animal bars but may need to be reworked if other item types were messed up. Also, fix shouldn't break other types.
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2010-10-25 16:15:14 -05:00 |
Petr Mrázek
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b3121b898d
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Urrgh. Seriously.
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2010-10-07 01:23:35 +02:00 |
Petr Mrázek
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88934f0add
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Materials done
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2010-09-19 06:17:48 +02:00 |
Petr Mrázek
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5a5745590a
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More Creatures rework, this time with more memset
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2010-09-03 03:01:37 +02:00 |
Petr Mrázek
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b9bee108e1
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Sync, fixes.
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2010-08-31 06:52:03 +02:00 |
Petr Mrázek
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95abf6e605
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All the modules *should* now use the new offset storage properly. Maybe, needs testing :)
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2010-08-30 00:08:17 +02:00 |
Petr Mrázek
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d46dcb8342
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Maps stuff, geology seems broken
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2010-08-28 15:43:53 +02:00 |
Petr Mrázek
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1bceac2343
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Rename memory_info and its factory class.
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2010-08-20 14:10:05 +02:00 |
Petr Mrázek
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f6aea927c8
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Memory.xml in new format (offsetedit/Memory-ng.xml). The declarations/descriptions are still missing.
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2010-08-12 21:38:15 +02:00 |
Simon Jackson
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1e7a705129
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getType needs lots of work but its ok(ish). Mostly working .10 creature offsets
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2010-07-15 12:57:45 +01:00 |
Petr Mrázek
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ec35663b62
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Common base for all modules
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2010-06-25 07:11:26 +02:00 |
Petr Mrázek
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bbb29fe3d5
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Find, Filter, FindInRange and Incremental search methods
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2010-06-19 03:47:09 +02:00 |
Petr Mrázek
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04b71f154c
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Fun and games. Also turning old DFWindow class into a module tracked by Context.
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2010-05-26 12:24:45 +02:00 |
Petr Mrázek
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966a145b3e
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Moving stuff around, part 3
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2010-05-26 08:42:09 +02:00 |
Petr Mrázek
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b710ed687a
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Moving stuff around, part 2
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2010-05-26 06:48:23 +02:00 |