Commit Graph

65 Commits (f655a0986dde21796fe00613912845a04ec61082)

Author SHA1 Message Date
reverb df012b4bae Fixes animal bars but may need to be reworked if other item types were messed up. Also, fix shouldn't break other types. 2010-10-25 16:15:14 -05:00
Petr Mrázek b3121b898d Urrgh. Seriously. 2010-10-07 01:23:35 +02:00
Petr Mrázek 88934f0add Materials done 2010-09-19 06:17:48 +02:00
Petr Mrázek 5a5745590a More Creatures rework, this time with more memset 2010-09-03 03:01:37 +02:00
Petr Mrázek b9bee108e1 Sync, fixes. 2010-08-31 06:52:03 +02:00
Petr Mrázek 95abf6e605 All the modules *should* now use the new offset storage properly. Maybe, needs testing :) 2010-08-30 00:08:17 +02:00
Petr Mrázek d46dcb8342 Maps stuff, geology seems broken 2010-08-28 15:43:53 +02:00
Petr Mrázek 1bceac2343 Rename memory_info and its factory class. 2010-08-20 14:10:05 +02:00
Petr Mrázek f6aea927c8 Memory.xml in new format (offsetedit/Memory-ng.xml). The declarations/descriptions are still missing. 2010-08-12 21:38:15 +02:00
Simon Jackson 1e7a705129 getType needs lots of work but its ok(ish). Mostly working .10 creature offsets 2010-07-15 12:57:45 +01:00
Petr Mrázek ec35663b62 Common base for all modules 2010-06-25 07:11:26 +02:00
Petr Mrázek bbb29fe3d5 Find, Filter, FindInRange and Incremental search methods 2010-06-19 03:47:09 +02:00
Petr Mrázek 04b71f154c Fun and games. Also turning old DFWindow class into a module tracked by Context. 2010-05-26 12:24:45 +02:00
Petr Mrázek 966a145b3e Moving stuff around, part 3 2010-05-26 08:42:09 +02:00
Petr Mrázek b710ed687a Moving stuff around, part 2 2010-05-26 06:48:23 +02:00