Commit Graph

48 Commits (f586692ed67371272f134f2c993913a9b56e2a5c)

Author SHA1 Message Date
lethosor de731b0299 Move save_dir back into cur_savegame and update submodules 2016-08-14 12:41:09 -04:00
Vitaly Pronkin fe18f176f7 More 64-bit fixes
Cherry-picked from 7eb3ba6
- Lua update already done in e2c6350, 4dd411e
- Excluded library/modules/Buildings.cpp
2016-07-26 23:47:53 -04:00
lethosor 0bcc8dc443 exportlegends: fix day/month issues more reliably
Fixes #783, #791
2016-01-09 19:28:12 -05:00
lethosor afca7419dc Add gametype checks to World.cpp 2015-03-09 20:08:21 -04:00
Alexander Gavrilov 53bd112515 Hide fake historical figures from legends xml export. 2013-11-07 12:27:53 +04:00
Alexander Gavrilov 72912edf58 Ensure AddPersistentData won't create duplicate ids.
If anything messes around with the histfig vector between calls.
2012-11-16 18:45:51 +04:00
Alexander Gavrilov 2865e1373a Experimental API for associating tile bitmasks with persistent data.
Use block_square_event_world_constructionst objects with the same
bogus negative id as the matching historical figure object.
2012-10-11 17:34:34 +04:00
Alexander Gavrilov 459c69046b Dissolve the World module class into a namespace.
It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Petr Mrázek 8812238bf6 Update license, add contributors file, bump release number 2012-09-30 04:03:37 +02:00
Alexander Gavrilov f06f9af6b8 Throw items from bins around in siege engine, like minecarts do. 2012-09-12 20:57:25 +04:00
Alexander Gavrilov 8d876cc7d9 Support renaming some buildings, and arbitrary units, via gui script. 2012-09-05 21:27:42 +04:00
Alexander Gavrilov db91850464 Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
Quietust 9a73ea9f14 Cleanup World module to use df::global, and fix crashes when control_mode/game_mode are missing 2012-05-23 12:51:03 -05:00
Alexander Gavrilov 59f411e401 Oops, forgot return statement. 2012-04-05 12:32:10 +04:00
Alexander Gavrilov d1b27418a6 Add a World::GetPersistentData version that auto-adds if not found. 2012-04-05 11:32:23 +04:00
Alexander Gavrilov afe4eba957 Improve performance of the persistent data api, and wrap it for lua.
Use an stl table for string keys to avoid linear cost of lookup.

This uncovered a bug in the new luaL_getsubtable function.
2012-04-01 16:43:40 +04:00
Alexander Gavrilov a05cbcc2de Rename the world substruct with the save directory name. 2012-03-14 10:56:30 +04:00
Petr Mrázek 8f680dcf94 Make it build and run on linux (no stonesense, df2mc, dfusion) 2012-02-09 03:07:26 +01:00
Quietust 9afcea3deb In all loops that iterate across a vector, use a size_t as the index 2012-01-31 10:55:38 -06:00
Quietust 9a683ffda4 Switch some World module stuff to read out of appropriate df::global vars, and fix setPauseState to only write a byte instead of a dword 2012-01-24 21:51:17 -06:00
Alexander Gavrilov ea790f1346 Move a few functions into the core, and add some more. 2012-01-08 20:02:12 +04:00
Alexander Gavrilov 07ad9ad972 Add persistent data storage in fake historical figure names. 2012-01-07 19:21:31 +04:00
Petr Mrázek 78a98de37e Fix MSVC builds, break buildings :D 2012-01-05 23:39:14 +01:00
Petr Mrázek 86464b99cc Remove DfVector, break MSVC builds until further notice. 2012-01-04 01:45:11 +01:00
Petr Mrázek 9db20bd84d Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Petr Mrázek d65f5596cb Ported mode, probe. Some changes required for that. 2011-07-25 10:14:58 +02:00
Matthew Cline a923d19f76 Get game's current world save folder
Use World::ReadWorldFolder() to get "region1" (or whatever it currently
is).  Only have offset for Linux.
2011-07-16 16:00:50 -07:00
Petr Mrázek 367d79bcfa Weather plugin to mirror the weather tool. 2011-07-07 10:57:57 +02:00
Petr Mrázek 56a409d9a4 sync, some map data structures, commented out some dead code 2011-07-06 11:13:36 +02:00
Petr Mrázek e0fb8f7c81 Crud removal: Context is gone. Added missing FakeSDL.h 2011-06-17 15:02:43 +02:00
Petr Mrázek 93be1eb1fb Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console. 2011-06-16 23:53:39 +02:00
Petr Mrázek 81d648dfa7 First 'working' DFHack inside DF, for 'some' values of 'working'. 2011-06-12 23:17:40 +02:00
Petr Mrázek bb04aa1a32 Linux header cleanups. Windows side will follow. 2011-04-10 10:19:15 +02:00
Petr Mrázek 1a1a28ee3d World module offsets for windows 31.22 2011-03-25 03:27:07 +01:00
Petr Mrázek fe92edfb4e No more generated config files. 2011-03-20 06:20:23 +01:00
Petr Mrázek a6c724bfb5 Module rearrangement and doxygen documentification. API break. 2011-03-18 11:09:26 +01:00
Petr Mrázek b94ddf50d0 Eliminated silly dependency cascade within the library. Some documentation tweaks. 2011-03-18 08:53:59 +01:00
Petr Mrázek 267bc1d446 Game/Control mode improvements. Use dfposition to check them. 2011-03-01 22:18:26 +01:00
Petr Mrázek b1061d0f94 Game mode reading, removed some include paths 2011-03-01 06:59:23 +01:00
Petr Mrázek 3592748a50 Bits and pieces 2010-09-16 15:09:42 +02:00
Petr Mrázek f1307d9f13 Added a common exception for DFHack, made World and Position use it for feature detection. 2010-09-01 18:03:52 +02:00
thewonderidiot 988b1d8692 Added support for reading and setting the weather.
Signed-off-by: Mike Stewart <thewonderiidot@gmail.com>
2010-09-01 11:22:19 -04:00
Petr Mrázek 95abf6e605 All the modules *should* now use the new offset storage properly. Maybe, needs testing :) 2010-08-30 00:08:17 +02:00
Petr Mrázek 1bceac2343 Rename memory_info and its factory class. 2010-08-20 14:10:05 +02:00
Petr Mrázek 1645df7088 Some offsets for 0.31.04, bugfixes 2010-06-06 00:56:09 +02:00
Petr Mrázek 04b71f154c Fun and games. Also turning old DFWindow class into a module tracked by Context. 2010-05-26 12:24:45 +02:00
Petr Mrázek 966a145b3e Moving stuff around, part 3 2010-05-26 08:42:09 +02:00
Petr Mrázek b710ed687a Moving stuff around, part 2 2010-05-26 06:48:23 +02:00