Commit Graph

16 Commits (efc4f277d93b323334a3015b758b16a058612be6)

Author SHA1 Message Date
Myk Taylor 1b8fc20ad5
check items for accessibility for dialogs
before we only checked when doing the cycle, so if an inaccessible item
were manually selected, we'd never be able to build
2023-04-26 21:01:21 -07:00
Myk Taylor f2958a5529
implement automaterial selection for buildingplan 2023-03-28 23:51:52 -07:00
Myk Taylor 8da7e216a4
buildingplan - suspendmanager integration 2023-03-27 02:24:56 -07:00
Myk Taylor c8f590cbac
allow player to choose any item when choosing items manually
that is, ignore the global and building-specific filters
2023-03-24 14:36:06 -07:00
Myk Taylor 4be5ca4e81
filter by whether a slab is engraved
this actually adds an entirely new "specials" filter system that can be
extended later for other types
2023-03-15 00:29:27 -07:00
Myk Taylor 306d300edf
persist choose items choice per building type 2023-03-14 22:26:56 -07:00
Myk Taylor 6ad2922aca
filter displayed materials if building heat safety is set 2023-03-10 02:34:05 -08:00
Myk Taylor 4cc262c796
overhaul serialization; persist item filters 2023-02-26 09:49:07 -08:00
Myk Taylor 097e955796
infrastructure for item filtering 2023-02-26 09:49:07 -08:00
Myk Taylor a0785bded4
implement heat safety 2023-02-26 09:49:07 -08:00
Myk Taylor 66a14ecc74
get UI semi-finalized, prep for item choosing 2023-02-26 09:49:07 -08:00
Myk Taylor 18ad29dde4
show queue position 2023-02-26 09:49:07 -08:00
Myk Taylor e5c3a2b519
dynamically count available materials when placing 2023-02-26 09:49:07 -08:00
Myk Taylor 0faa160eaa
split buildingplan into a project 2023-02-26 09:49:07 -08:00
Myk Taylor 4b7bc937a4
remove old buildingplan files 2023-02-26 09:49:07 -08:00
myk002 e0aff474f3
move buildingplan into subdir 2022-12-02 14:22:48 -08:00