Commit Graph

11 Commits (ef93f2ea4cf5ecb64aa70268c4b3cc3cee5f9413)

Author SHA1 Message Date
Alexander Gavrilov ef93f2ea4c Compute quality of siege engines and use it to extend firing range.
Since parts aren't there until it is built, it requires checking that.
2014-03-07 17:34:21 +04:00
Alexander Gavrilov 9827184ef7 Switch to the new random number generator class. 2014-03-07 17:34:21 +04:00
Alexander Gavrilov 983685de8d Squash uninitialized variable warnings. 2014-03-07 17:34:21 +04:00
Alexander Gavrilov 41bcd52c36 Make siege engine debug markings toggleable via lua.
Also check that the tile actually exists to avoid crashes.
2014-03-07 17:34:04 +04:00
Alexander Gavrilov d7e35c2d23 Add built-in enable and disable commands. 2013-09-30 13:19:51 +04:00
Alexander Gavrilov 3ff5d38a5c Add a few utility functions to the main library. 2012-10-30 12:40:26 +04:00
Quietust 27c7dfde4f ANY_FREE -> IN_PLAY, to match terminology used in DF's error messages 2012-10-23 12:14:21 -05:00
Alexander Gavrilov 459c69046b Dissolve the World module class into a namespace.
It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Alexander Gavrilov 164c61b638 Forbid stuff from bins in siege-engine, if forbid ammo standing order set. 2012-09-27 10:43:42 +04:00
Alexander Gavrilov a80f574be8 Only initialize siege engine in dwarf mode. 2012-09-19 19:52:57 +04:00
Alexander Gavrilov 82e870c8dd Move siege engine out of devel. 2012-09-17 14:59:59 +04:00