Warmist
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4d9b7bd23d
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Major rewrite of opacity calculation.
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2013-06-25 00:59:32 +03:00 |
Warmist
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f5f1328678
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Merge branch 'master' of git://github.com/JapaMala/dfhack
Conflicts:
plugins/rendermax/renderer_light.cpp
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2013-06-24 00:53:03 +03:00 |
Japa
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c675ca467a
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Made sky light be more realistic, decreasing through water, and ignoring tile designations otherwise.
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2013-06-24 02:35:03 +05:30 |
Warmist
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84ed3797d4
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Merge branch 'master' of git://github.com/JapaMala/dfhack
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2013-06-23 21:46:58 +03:00 |
Japa
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fd0c053a80
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Added some more operators to the cell color class.
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2013-06-24 00:14:06 +05:30 |
Warmist
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cb6130066d
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Performance improvements, added flickering cursor light.
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2013-06-23 20:45:05 +03:00 |
Warmist
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2c49c9e83c
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C++ version of light engine.
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2013-06-23 19:25:42 +03:00 |
Warmist
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e3ee876a11
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New line algo for lights
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2013-06-23 12:20:35 +03:00 |
Warmist
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4cc14641ac
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Implemented lua interface.
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2013-06-22 17:40:52 +03:00 |
Warmist
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906864feaa
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Added help for truecolor light testing thing. Also added colors.
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2013-06-22 14:14:35 +03:00 |
Warmist
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c273377284
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Forgot to add the plugin itself. Also some improvements
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2013-06-22 13:29:58 +03:00 |
Warmist
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ea6a264fe2
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rendermax: removed all the opengl and sdl stuff. Now it work with magic alone.
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2013-06-22 03:45:42 +03:00 |
Warmist
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ebc51f1bd3
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Added rendermax plugin- a bunch of rendering hax in one. Small fix to skeleton.
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2013-06-21 22:47:23 +03:00 |