Commit Graph

11647 Commits (ef1e85e6ff7131c3eb19c5dbe603efccdcb1bdd8)
 

Author SHA1 Message Date
DFHack-Urist via GitHub Actions 9224e5f889 Auto-update submodules
scripts: master
2022-03-24 07:16:53 +00:00
Tim Siegel ab54cbff7a
[confirm] Fix typo in help message (#2046) 2022-03-23 19:45:13 -07:00
Myk 17b16d8536
[quickfort] add functional tests for transformed expansion syntax (#2042)
* functional tests for transformed expansion syntax
* test negative extents for tracks
* update scripts tag
2022-03-21 16:24:51 -07:00
Myk be32e35642
Reword the titles of the various guides (#2041)
so they are more distinct. even I got confused about the difference
between the quickfort library guide (which is about blueprints, but
listing the pre-made onces) and the
quickfort blueprint guide (which is about blueprints, but editing them)
2022-03-21 12:58:17 -07:00
Tachytaenius 19c0a4fe06
Added (chain) for [CHAIN_METAL_TEXT] armours in library/gui/materials.lua used by the gui/create-item script (#2037) 2022-03-19 15:32:16 -07:00
Kelly Kinkade e1961f5fcd
visual studio 2022/2019 build instructions (#2034)
* visual studio 2022/2019

update instructions to recommend using VS 2022 or VS 2019 with downlevel tool support

* reinsert accidentally deleted line

* fix markup

* notes on abi compatibility, changelog
2022-03-17 13:19:12 -07:00
Kelly Kinkade e0ecf21896
autofarm code cleanup (#2033)
* code cleanup on autofarm.cpp

* more code cleanup on aufofarm.cpp

* yet more cleanup of autofarm.cpp

mostly whitespace, some `*` and `&` adjustments

* downgrade autofarm to c++11

apparently the gcc we use doesn't support c++14 generic lambdas

* death to whitespace

apparently visual studio's default whitespace murderer doesn't touch `#define`s. who knew?

* Update autofarm.cpp

const is good
2022-03-16 19:43:24 -07:00
Zishi Wu ce30843b92
update Windows build docs for Visual C++ 2015 (#2032)
* update Windows build docs for Visual C++ 2015

* fixed doc errors / moved changelog entry to future section
2022-03-16 13:10:00 -07:00
Kelly Kinkade 07e96a6a1c Update changelog.txt 2022-03-15 08:23:18 -07:00
Kelly Kinkade d25cd0874a remove check for discovered plants in autofarm
Remove limitation on planting only "discovered" plants in autofarm because there was never any reason for doing so.

Resolves #1988.
2022-03-15 08:23:18 -07:00
Josh Cooper dda487a535
Adds new plugin: Spectate (#1918)
* Adds spectate plugin

* Updates spectate.cpp

* Changes spectate toggle message

* Updates changelog.txt

* Adds spectate to Plugins.rst

* Adds requested changes

- foreach syntax replaces active units loops
- removes CR_FAILURE return on double enable/disable usage
- removes disabled code
- implements a few clion clang tidy suggestions (auto declare when casting)
- Updates zcount to have accurate count for performing RNG
- adds eof newline
- adds todo comment about a redundant if condition

* Declares spectate section in Plugins.rst
2022-03-14 19:33:41 -07:00
Ryan Williams 88b403ec7a
Add functions reverse-engineered from ambushing unit code (#1992)
* Add functions reverse-engineered from ambushing unit code

* Fix whitespace

* Fix debug_showambush check

* Remove getOuterContainerRef from Lua API

Don't think this works properly without allocating a new specific_ref. More trouble that it's worth.

* Fixed tile visibility check

* I don't think gamemode or gametype are ever NULL

* Minor tweaks to documentation

* Reimplement getOuterContainerRef for Lua; fix some comments

* Update Units.cpp and changelog

* Update Units.cpp
* Update changelog.txt
2022-03-13 17:19:35 -07:00
DFHack-Urist via GitHub Actions 8a4ddacff3 Auto-update submodules
library/xml: master
scripts: master
2022-03-13 07:15:55 +00:00
Kelly Kinkade d2d01843a2 Update changelog.txt
update changelog for changes to Job::remove_postings
2022-03-12 15:37:33 -08:00
Kelly Kinkade 3d4c96de56 update Job.cpp to use the DF-provided job cancel method
use DF's provided job cancel function instead of the hackadoo workaround we used to use
2022-03-12 15:37:33 -08:00
myk002 89a3ca8ee9 update docs and changelog 2022-03-12 13:45:32 -08:00
myk002 c5c9e3c56d add mug production to "basic" manager orders 2022-03-12 13:45:32 -08:00
myk002 25d37143e4 update changelog 2022-03-12 13:33:36 -08:00
myk002 e60ef479c6 handle carving fortifications in dig-now 2022-03-12 13:33:36 -08:00
myk002 82910015c1 update changelog 2022-03-12 12:41:19 -08:00
myk002 7c665dcb7a allow search terms to match full item labels
even when the item label is truncated for length
this change also fixes items that were being incorrecty grouped due to
having differences only in the truncated part of their labels
2022-03-12 12:41:19 -08:00
Quietust aa1bc3fe52 Cleanup Kitchen module (and the seedwatch plugin which uses it) 2022-03-12 12:04:34 -08:00
myk002 9f8a477f09
move EventManager changelog entries to 'Future'
ref: #1876
2022-03-12 11:38:43 -08:00
Josh Cooper 28ebc3921d Revises changelog 2022-03-12 11:33:27 -08:00
Josh Cooper 0cb6e18e16 Adds changelog entries for PR #1876 2022-03-12 11:33:27 -08:00
Josh Cooper 3f05859780 Revises manageJobStartedEvent, and adds comments 2022-03-12 11:33:27 -08:00
Josh Cooper c8e7869375 Fixes some build errors 2022-03-12 11:33:27 -08:00
Josh Cooper 524f1670ed Fixes missing namespace 2022-03-12 11:33:27 -08:00
Josh Cooper ba5710f263 Adds new event type NEW_UNIT_ACTIVE 2022-03-12 11:33:27 -08:00
Josh Cooper 20b42145c1 On second thought, not redundant 2022-03-12 11:33:27 -08:00
Josh Cooper 6ace4b2cf8 Fixes mistake in EventManager::manageTickEvent 2022-03-12 11:33:27 -08:00
Josh Cooper b8ad0131ea Modifies EventManager::registerTick to retain old behaviour of re-registering tick events 2022-03-12 11:33:27 -08:00
Josh Cooper fb51e2d8b5 Adds comments to members of EventHandler 2022-03-12 11:33:27 -08:00
Josh Cooper a2e690d5d9 Re-adds removed lines to diggingInvaders.cpp 2022-03-12 11:33:27 -08:00
Josh Cooper 2b8024e62f Updates eventful plugin with new EventManager event JOB_STARTED 2022-03-12 11:33:27 -08:00
Josh Cooper 1107c03b86 Modifies EventManager unit loops 2022-03-12 11:33:27 -08:00
Josh Cooper 88b5bf7a80 Fixes typo in /.gitignore and adds build/Testing to it
Honestly just adding all of build/ should be the thing we do.
Manually tracking ignored filed is a thing, and they're already tracked anyway.
2022-03-12 11:33:27 -08:00
Josh Cooper c550a6caf0 Updates EventManager job loops 2022-03-12 11:33:27 -08:00
Josh Cooper 07ffa0b8da Fixes bug in manageJobStartedEvent 2022-03-12 11:33:27 -08:00
Josh Cooper 24255d3195 Adds event type JOB_STARTED 2022-03-12 11:33:27 -08:00
Josh Cooper 4aac87a7f0 Updates the plugin skeletons again 2022-03-12 11:33:27 -08:00
Josh Cooper 79e2188a5f Corrects a regression in skeleton.cpp documentation 2022-03-12 11:33:27 -08:00
Josh Cooper 051e891680 Improves plugin dev documentation through updating skeleton.cpp 2022-03-12 11:33:27 -08:00
Josh Cooper 48444afbd5 Fixes issue in manageJobCompletedEvent 2022-03-12 11:33:27 -08:00
Josh Cooper 3e72d549d1 Switches iterators to pre-increment instead of post for EventManager
My understanding is that iterators (.begin()/end()) are slightly faster with
pre-increment instead of post. Something about avoiding a copy if I recall correctly.
I replaced all `([:alpha:]+)\+\+` with `++$1` so non-iterators were switched as well - luckily there is no impact to pre/post aside from with iterators.
2022-03-12 11:33:27 -08:00
Josh Cooper ddbeead2b2 Updates diggingInvaders according to EventManager refactor 2022-03-12 11:33:27 -08:00
Josh Cooper f5ced46608 Refactors EventManager
- handler freq now works on an individual handler basis (set to 0 to fire as frequently as possible)
- tick events no longer need to be re-registered after every eventful tick
2022-03-12 11:33:27 -08:00
Josh Cooper 12df6d14e9 Improves documentation for plugin writing 2022-03-12 11:33:27 -08:00
DFHack-Urist via GitHub Actions 3d8da26032 Auto-update submodules
scripts: master
2022-03-11 07:16:10 +00:00
myk002 2c3f573610
really fix the docs typo 2022-03-10 20:03:37 -08:00