expwnent
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f459bfc4f1
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diggingInvaders: added per-creature dig times and differentiated between smooth and rough constructions.
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2013-06-15 23:04:15 -04:00 |
expwnent
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f557376c3a
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diggingInvaders: make invaders dig slowly, in a configurable way.
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2013-06-11 05:14:56 -04:00 |
expwnent
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07a4839d8b
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diggingInvaders: made it easy to flip between int64 and int32 for distance cost. It did not make a significant difference in performance when I timed it.
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2013-06-09 23:26:07 -04:00 |
expwnent
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4e715ca44b
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diggingInvaders: made it only do a little work each frame instead of all at once with the pathfinding.
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2013-06-09 23:07:51 -04:00 |
expwnent
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d26b11eb40
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diggingInvaders: cleaned up pick creation.
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2013-06-09 17:20:23 -04:00 |
expwnent
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638affee06
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diggingInvaders: tweaked pick creation. Don't recreate if they already have one.
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2013-06-09 16:23:41 -04:00 |
expwnent
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08114cf574
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diggingInvaders: more fixes. Still a few issues with ramps probably.
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2013-05-31 20:39:43 -04:00 |
expwnent
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a7d6cf5157
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Digging invaders: fixed a few problems involving digging and stairs, added a way to debug path cost, added a way to set the cost of each type of invasion job, made invaders only pathfind to one local instead of all of them.
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2013-01-04 21:02:09 -05:00 |
expwnent
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fd05d30733
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Digging invaders: improved edge cost evaluation.
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2013-01-04 18:11:38 -05:00 |
expwnent
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2ca943ae20
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Digging invaders: comment out debug print statements.
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2013-01-04 00:43:39 -05:00 |
expwnent
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b6f0ae5b14
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Digging invaders: keep track of who's working on the job, and check periodically to see if they quit.
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2013-01-04 00:08:54 -05:00 |
expwnent
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47eca42f68
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Digging invaders: made it possible to customize which races can dig.
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2013-01-03 23:18:40 -05:00 |
expwnent
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0fecdfadb1
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Digging Invaders: when assigning a job, get rid of old one. Handle loading and unloading. Optimizations for when invaders can already reach someone.
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2013-01-03 22:46:17 -05:00 |
expwnent
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1d6dec54c7
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Digging Invaders: reorganized the files to make it easier to work with.
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2013-01-03 18:14:16 -05:00 |