Commit Graph

9233 Commits (eaae12579fb07b62ef6dcc0998a963196ff0ae8c)
 

Author SHA1 Message Date
lethosor d53c00d726 Update scripts (add install-info) 2017-03-02 14:05:08 -05:00
lethosor 334817fa1b Add Lua API functions to determine architecture 2017-03-02 14:04:34 -05:00
lethosor 15759808e5 Fix "plug" output width for generated-creature-renamer 2017-03-02 14:04:20 -05:00
lethosor 0cc51f8d69 Add support for downloading files in advance, useful for offline builds
Also document this in Compile.rst - there have been complaints about the fact
that DFHack downloads files at build time not being documented at all.
2017-03-01 21:29:17 -05:00
lethosor b675f0fd3c Move old git note to bottom of compilation docs 2017-03-01 20:44:47 -05:00
lethosor ea693c41c4 Update Windows build instructions for 0.43.05 2017-03-01 20:35:36 -05:00
lethosor 43a58f8d85 Remove obsolete settings from Windows build scripts, plus misc. updates
- Added BUILD_DOCS=1 to release scripts
- Removed "breakfast" scripts, which used the same settings as "all", plus a
  release version override, which is rarely used (if at all) and can be done
  separately.
2017-03-01 20:29:46 -05:00
lethosor 13cdc38b2f Update scripts/gui/extended-status (new bed queueing feature) 2017-03-01 15:57:09 -05:00
lethosor c21b7bf941 Add a Painter:key_string() method 2017-03-01 15:56:50 -05:00
lethosor 19695b4ee7 EventManager/eventful: Pass building ID pointers to event handlers
Previously, there was some disagreement over whether event handlers such as
Buildings::updateBuildings() took building pointers or building IDs shoved
into pointers. It turned out to be the latter, which, unfortunately, did not
compile on x64. Passing building IDs isn't possible in all cases, because
building event handlers can be called for recently-deleted buildings too.
Pointers to building IDs do work reliably, though.

Fixes #1003
2017-02-17 22:53:48 -05:00
lethosor 33060c7d0e Bump to beta1 2017-02-11 20:48:37 -05:00
lethosor 2fdd4d96b6 Add more XML changes to NEWS-dev 2017-02-11 20:24:51 -05:00
lethosor 8b27ed5f1c Update changelog 2017-02-11 17:07:49 -05:00
lethosor a10d4ae226 Add viewscreen::feed_key method 2017-02-11 16:53:50 -05:00
lethosor b110355b53 Add missing space 2017-02-11 15:09:46 -05:00
lethosor f89678c472 Fix backticks 2017-02-11 15:07:48 -05:00
lethosor 2b0c398fc0 Merge remote-tracking branch 'JapaMala/creatureRenamer' into develop 2017-02-11 15:03:00 -05:00
Japa Illo c68faaae37 Add basic documentation for the generated-creature-renamer plugin. 2017-02-10 15:30:48 +05:30
lethosor ae92ae7948 Merge remote-tracking branch 'JapaMala/creatureRenamer' into develop 2017-02-09 23:25:55 -05:00
Japa Illo 0d8decd7ec Remove trailing whitespaces. 2017-02-08 10:54:42 +05:30
Japa Illo 2c19f6b237 remove rsize_t 2017-02-08 10:34:11 +05:30
Japa Illo 873feaee2b Added a function to the creature renamer to save a graphics pack file to set graphics for all the generated creatures. 2017-02-07 15:57:35 +05:30
Japa Illo 10bbd3cb39 Added a function to spit out a generated graphics pack file. Not done yet. 2017-02-07 11:19:45 +05:30
Japa Illo b151ad7c75 always make sure the name prefix has an underscore at the end of it. 2017-02-07 11:09:39 +05:30
Japa Illo f9b296884c Made the creature renamer work more than once on the same save, and changed the format of the resulting names. 2017-02-07 11:01:42 +05:30
Japa Illo 68faca09ee Added missing base types given by toady, and reorganized the list to look better. 2017-02-07 10:27:57 +05:30
Japa Illo 64e217132e Don't offset the raplacement by 1 since there's no space now. 2017-02-06 10:50:18 +05:30
Japa Illo 5b83c6fe68 Add spaces to search string programmatically. 2017-02-06 10:49:22 +05:30
Japa Illo 1aef1d1b98 use STD::Vector instead of a C array, and set version properly. 2017-02-06 10:42:10 +05:30
Japa Illo 6e75840d91 Don't start creature-renamer automatically. 2017-02-06 10:18:14 +05:30
Japa Illo b18bd72c05 Replace tab with spaces. 2017-02-06 10:12:20 +05:30
lethosor f94cc47be0 Update scripts (devel/find-offsets, season-palette) 2017-02-05 22:12:25 -05:00
lethosor f2164d27c9 ls: List scripts outside of hack/scripts
Closes #412
2017-02-05 22:11:35 -05:00
lethosor 34988e53b9 Update supported keys in keybinding help text 2017-02-05 22:03:06 -05:00
lethosor b5c7771b71 Merge remote-tracking branch 'quietust/develop' into develop
Fixes #1061
2017-02-04 15:14:10 -05:00
lethosor 7823d78cd9 Update xml and embark-tools field name 2017-02-04 14:49:21 -05:00
lethosor a8f4833188 internal_memscan: add extra check 2017-02-04 14:49:09 -05:00
lethosor f65a981099 Fix indentation 2017-02-04 14:46:38 -05:00
Japa 8313b7768a Merge pull request #1065 from JapaMala/unitProfession
Unit profession
2017-02-03 10:14:26 +05:30
Japa Illo c8e6845a7f Send noble positions and professions along with Units. 2017-02-03 10:08:35 +05:30
Japa Illo d97b0497b3 Add prosession and noble position info to units. 2017-02-02 12:12:28 +05:30
Japa Illo c3c3f37b06 Added more descriptor types, and made it run on world load. 2017-01-26 15:58:43 +05:30
Japa Illo 24a653f77b added ants and apes to the list. 2017-01-26 12:50:37 +05:30
Japa Illo 365624453e Finish up the generated-creature-renamer plugin. 2017-01-26 12:45:40 +05:30
Japa 934d5b32bc Fix creature listing and plugin name 2017-01-26 10:00:38 +05:30
Japa c659b885b6 Start a plugin to rename generated creatures to have sensible IDs 2017-01-25 23:06:03 +05:30
Quietust cc02ced0ac Fix RTTI in Win64 - offsets are relative to the current module (e.g. the DLL), so it needs to be looked up explicitly 2017-01-21 15:16:06 -06:00
Ben Rosser f0d4a1f563 Add DOWNLOAD_RUBY option to Ruby plugin cmake, defaulting to ON
If DOWNLOAD_RUBY is set to OFF, the build will not attempt to download
a prebuilt libruby.so and not fire a warning that one is not present.
This may be desired if one wants to link dfhack against a newer system
libruby.so, now that dfhack supports ruby 2.x and also supports linking
against system libruby (at least, on Linux), as per the following commit:

df9b5bca73

This also allows the dfhack build to proceed without network access
(once all submodules have been fetched), which at least some Linux
distributions, like Fedora, require.

By default DOWNLOAD_RUBY is set to ON, so this should not change
the behavior of default builds.

I tested that when DOWNLOAD_RUBY is set to OFF, dfhack still launches
and that the Ruby plugin still functions, e.g. by running
```rb_eval puts('Hello world.')``` in the dfhack console.
2017-01-20 17:40:14 -05:00
lethosor e2fc7d3e00 Update OS X compilation instructions
- GCC 4.8+ is now required - remove references to 4.5, XCode 7, etc.
- Homebrew's formula has been renamed to "gcc@4.8". "gcc48" still works as well,
  so applying this change to the master branch isn't urgent.
2017-01-05 18:35:20 -05:00
lethosor affcd658dc title-version: Hide when loading a game (e.g. arena) 2017-01-04 12:30:59 -05:00