|  Quietust | 9afcea3deb | In all loops that iterate across a vector, use a size_t as the index | 2012-01-31 10:55:38 -06:00 | 
				
					
						|  Petr Mrázek | 1d7ed14442 | Merge https://github.com/quietust/dfhack Re-add some get* forms of module calls.
Conflicts:
	plugins/mapexport/mapexport.cpp | 2012-01-27 06:27:57 +01:00 | 
				
					
						|  Petr Mrázek | d5d4875532 | Make things work properly. | 2012-01-27 05:54:26 +01:00 | 
				
					
						|  Quietust | 40b82d4e6c | Fix compilation of mapexport - was trying to load the old Vegetation module (even though it didn't actually use it) | 2012-01-26 09:58:24 -06:00 | 
				
					
						|  Mike Stewart | 031119ac73 | Made mapexport build with latest Material changes. | 2012-01-22 15:47:39 -08:00 | 
				
					
						|  Mike Stewart | df08914549 | Better fix for building protobufs with C++0x turned on. | 2012-01-20 16:21:50 -08:00 | 
				
					
						|  Mike Stewart | f02f4510dd | Added very basic export functionality to mapexport, taken almost directly from prospector. Only tile shapes are exported for now. | 2012-01-20 14:51:51 -08:00 | 
				
					
						|  Mike Stewart | bf60f5975a | Cleaned up the protobuf and mapexport build scripts a lot, and added two more simple proto files to store map geometry information. | 2012-01-20 11:21:29 -08:00 | 
				
					
						|  Mike Stewart | 941c643b5c | Cleaned up the protobuf build a bit, and made git ignore files generated in doing so. Fixed building mapexport on Linux by forcing CMake to create a directory for protobuf output files. | 2012-01-20 09:17:08 -08:00 | 
				
					
						|  Mike Stewart | fb41e457c4 | Added a plugin that starts up and shuts down protobufs. Will add actual map export functionality to it tomorrow. | 2012-01-19 22:15:51 -08:00 |