lethosor
0c5b5c691a
Use gametype checks in plugins
2015-03-09 20:17:18 -04:00
lethosor
10cfef0553
Fix whitespace issues
2015-02-14 22:53:06 -05:00
lethosor
a615723b38
Update remaining plugins to use REQUIRE_GLOBAL
2014-12-06 19:30:05 -05:00
Quietust
463bb8d498
Update plugins to use CR_WRONG_USAGE where appropriate
2013-10-30 15:58:14 -05:00
Alexander Gavrilov
d7e35c2d23
Add built-in enable and disable commands.
2013-09-30 13:19:51 +04:00
Alexander Gavrilov
459c69046b
Dissolve the World module class into a namespace.
...
It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Donald Ruegsegger
d8cb6e2c4e
Fixed seedwatch not working on reclaim
...
Just needed to add a check for game_type::DWARF_RECLAIM in two places
2012-08-01 19:52:50 -05:00
Alexander Gavrilov
db91850464
Sync to the change in gamemode/gametype globals.
2012-06-16 14:42:56 +04:00
Petr Mrázek
7ff728b6fc
Track world and map changes separately for plugin_onstatechange
2012-04-01 02:56:54 +02:00
Alexander Gavrilov
81bc73f435
Follow a typo fix in flag name.
2012-03-30 10:44:52 +04:00
Petr Mrázek
004acdad4e
Tweaks!
...
Strip commands.clear() from all plugins
Fix changeitem - a variable name has changed in item flags
2012-03-29 18:37:22 +02:00
Alexander Gavrilov
8cc82d5876
Make plugins accept explicit output stream references.
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This is an incompatible change to the plugin ABI.
The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Petr Mrázek
7fe8762852
Get rid of Simple namespace, Gui module is now a namespace.
2012-03-03 14:38:24 +01:00
Petr Mrázek
2cd2ee9b0c
New plugin interface
2012-02-21 18:19:17 +01:00
Quietust
091bf62aa8
DFhackCExport is only needed on the plugin_* functions
2012-02-13 22:54:08 -06:00
Quietust
fc3644bf4a
Optimize seedwatch to only look in the SEEDS-specific item vector (just like 'Plant Seeds' jobs do)
2012-02-01 08:09:11 -06:00
Quietust
2cc6bcf0e9
Use CoreSuspender and namespace df::enums
2012-01-21 18:31:15 -06:00
Quietust
e75291ee91
Unlink seedwatch plugin from Materials module
2012-01-16 21:29:09 -06:00
Quietust
9d8c67b710
Kill the Kitchen module (which was never really a proper module to begin with)
2012-01-16 21:22:42 -06:00
Quietust
64b55acf37
df_item -> df::item, t_itemflags -> df::item_flags
2012-01-16 20:16:16 -06:00
Quietust
e82055986e
Only use #include <> for system libraries - for everything else, use ""
2012-01-15 14:54:14 -06:00
Petr Mrázek
9db20bd84d
Header changes/cleanup.
2011-12-31 12:48:42 +01:00
Alexander Gavrilov
53346328e8
Notify plugins about game being loaded or unloaded.
...
As a test, make seadwatch deactivate on these events.
2011-12-30 18:12:15 +04:00
Petr Mrázek
4f0695a6d5
Messing with materials.
2011-11-03 04:30:59 +01:00
Petr Mrázek
a3a1629521
Fix seedwatch some more.
2011-10-30 02:52:25 +01:00
Petr Mrázek
a3179093ef
Seedwatch help text is now better, update of readme.
2011-10-28 23:18:10 +02:00
Petr Mrázek
61be3413e3
Make seedwatch work on linux, still with ugly hacks.
2011-10-27 03:31:13 +02:00
John Shade
716e92fafd
first commit
2011-10-24 16:53:31 +01:00