Myk Taylor
e4edc9be4e
fix crash on invalid saved seed id
2023-09-09 07:49:35 -07:00
Kelly Kinkade
c5d30763b9
seedwatch: rewrite configuration cleaning
2023-08-30 00:07:30 -05:00
Kelly Kinkade
fa9d2e2175
seedwatch: ignore tree seeds
2023-08-29 22:23:13 -05:00
Myk Taylor
0c989634ab
properly store the id of seed targets in persisted state
2023-02-12 03:19:31 -08:00
Myk Taylor
6dbf7b83bd
update auto plugin example, use new best practices
2023-02-06 04:02:18 -08:00
Myk Taylor
6831b1a1ae
reset the saved frame counter on new world
...
this allows the plugins to function normally even after one world is
exited and a different world with a lower frame counter is loaded
2023-02-03 00:08:38 -08:00
Myk Taylor
49246a60f3
properly cast for unsigned comparisons
2023-02-02 23:57:52 -08:00
Myk Taylor
8c7be9a8c2
don't use negative plant indices
...
and clean up the Kitchen module a bit more
2023-02-02 23:33:24 -08:00
Myk Taylor
febb2bf030
use actual item and unit positions
2023-02-01 04:24:42 -08:00
Myk Taylor
be40d55e64
update seedwatch
2023-02-01 04:03:28 -08:00
myk002
df9c37a8b7
Merge branch 'develop' into docs
2022-08-15 17:09:36 -07:00
myk002
9f648d532e
modify seedwatch all to actually watch all seeds
2022-08-15 16:11:13 -07:00
myk002
edb7bd3168
update docs for seedwatch
2022-07-31 13:41:28 -07:00
Quietust
aa1bc3fe52
Cleanup Kitchen module (and the seedwatch plugin which uses it)
2022-03-12 12:04:34 -08:00
lethosor
62870e9aee
Remove extra log statement, reorder changelog
...
ref #1753
2021-01-30 18:08:17 -05:00
Susan
8540fd84a4
move world loaded check and message printing to plugin_enable()
2021-01-30 15:14:46 +00:00
Susan
33342404bc
Merge branch 'seedwatch' of github.com:Moth-Tolias/dfhack into seedwatch
2021-01-29 11:27:34 +00:00
Susan
a3b0cda069
don't enable if no world is loaded
2021-01-29 11:26:46 +00:00
Su
98f3142c92
change deactivation message to be more accurate
...
Co-authored-by: Alan <lethosor@users.noreply.github.com>
2021-01-28 18:00:34 +00:00
Susan
84b07005d8
tabs to spaces [whoops]
2021-01-16 23:47:41 +00:00
Susan
7a14bf475f
don't turn off seedwatch on map load
...
fixes #682
2021-01-16 23:23:05 +00:00
Susan
b506f0a240
remove misleading comment
...
per https://github.com/DFHack/dfhack/issues/682#issuecomment-138705257 , seedwatch supports linux and has done for over a decade.
2021-01-16 23:01:25 +00:00
Ben Lubar
6839fde555
Remove execute permission on files that are not executables.
2018-07-03 15:37:16 -05:00
lethosor
50a863a48e
Fix Kitchen.h include (case-sensitive)
2018-05-17 20:11:46 -04:00
PeridexisErrant
273c22f606
Shorten "ls" help for plugins
...
I think that's all of them.
2016-04-15 16:28:41 +10:00
lethosor
0c5b5c691a
Use gametype checks in plugins
2015-03-09 20:17:18 -04:00
lethosor
10cfef0553
Fix whitespace issues
2015-02-14 22:53:06 -05:00
lethosor
a615723b38
Update remaining plugins to use REQUIRE_GLOBAL
2014-12-06 19:30:05 -05:00
Quietust
463bb8d498
Update plugins to use CR_WRONG_USAGE where appropriate
2013-10-30 15:58:14 -05:00
Alexander Gavrilov
d7e35c2d23
Add built-in enable and disable commands.
2013-09-30 13:19:51 +04:00
Alexander Gavrilov
459c69046b
Dissolve the World module class into a namespace.
...
It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Donald Ruegsegger
d8cb6e2c4e
Fixed seedwatch not working on reclaim
...
Just needed to add a check for game_type::DWARF_RECLAIM in two places
2012-08-01 19:52:50 -05:00
Alexander Gavrilov
db91850464
Sync to the change in gamemode/gametype globals.
2012-06-16 14:42:56 +04:00
Petr Mrázek
7ff728b6fc
Track world and map changes separately for plugin_onstatechange
2012-04-01 02:56:54 +02:00
Alexander Gavrilov
81bc73f435
Follow a typo fix in flag name.
2012-03-30 10:44:52 +04:00
Petr Mrázek
004acdad4e
Tweaks!
...
Strip commands.clear() from all plugins
Fix changeitem - a variable name has changed in item flags
2012-03-29 18:37:22 +02:00
Alexander Gavrilov
8cc82d5876
Make plugins accept explicit output stream references.
...
This is an incompatible change to the plugin ABI.
The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Petr Mrázek
7fe8762852
Get rid of Simple namespace, Gui module is now a namespace.
2012-03-03 14:38:24 +01:00
Petr Mrázek
2cd2ee9b0c
New plugin interface
2012-02-21 18:19:17 +01:00
Quietust
091bf62aa8
DFhackCExport is only needed on the plugin_* functions
2012-02-13 22:54:08 -06:00
Quietust
fc3644bf4a
Optimize seedwatch to only look in the SEEDS-specific item vector (just like 'Plant Seeds' jobs do)
2012-02-01 08:09:11 -06:00
Quietust
2cc6bcf0e9
Use CoreSuspender and namespace df::enums
2012-01-21 18:31:15 -06:00
Quietust
e75291ee91
Unlink seedwatch plugin from Materials module
2012-01-16 21:29:09 -06:00
Quietust
9d8c67b710
Kill the Kitchen module (which was never really a proper module to begin with)
2012-01-16 21:22:42 -06:00
Quietust
64b55acf37
df_item -> df::item, t_itemflags -> df::item_flags
2012-01-16 20:16:16 -06:00
Quietust
e82055986e
Only use #include <> for system libraries - for everything else, use ""
2012-01-15 14:54:14 -06:00
Petr Mrázek
9db20bd84d
Header changes/cleanup.
2011-12-31 12:48:42 +01:00
Alexander Gavrilov
53346328e8
Notify plugins about game being loaded or unloaded.
...
As a test, make seadwatch deactivate on these events.
2011-12-30 18:12:15 +04:00
Petr Mrázek
4f0695a6d5
Messing with materials.
2011-11-03 04:30:59 +01:00
Petr Mrázek
a3a1629521
Fix seedwatch some more.
2011-10-30 02:52:25 +01:00