Commit Graph

13529 Commits (e4596e6d2ea87d6d25b39e7ff6e168570a21ccff)
 

Author SHA1 Message Date
Matthew Cline 5e4637dd03 mightBeVec() fix
Vector length might not be a multiple of 4 if, for example, it's a
vector of uint8_t or uint16_t.  However, the actual memory allocated to
the vector should be 4 byte aligned, so test for that instead.
2011-07-21 02:19:23 -07:00
Matthew Cline 86577d4f8a Notes module
Gets a vector of pointers to note structs
2011-07-20 18:26:52 -07:00
Petr Mrázek bde3616015 Merge pull request #110 from matthew-cline/TOPIC-inorganic
More info on inorganic materials
2011-07-20 12:35:58 -07:00
Petr Mrázek 9582af667b Merge branch 'dfapi' of github.com:peterix/dfhack into dfapi 2011-07-20 20:59:37 +02:00
Petr Mrázek 873cbd8388 Make 'die' plugin a builtin, made the console interaction less confusing. 2011-07-20 20:58:19 +02:00
Petr Mrázek bdbf2c033c Merge pull request #109 from matthew-cline/TOPIC-clearvec
command clearvec: clear vector
2011-07-20 11:11:40 -07:00
Matthew Cline 6631f97a6a More info on inorganic materials
Get value, wall tile, boulder tile, smelting info and strand extraction
info for inorganic materials.  Prospector uses this to separete out vein
materials into ores, gems and other.

Offsets provided for both Linux and Windows, but only tested on Linux.
2011-07-20 06:18:50 -07:00
Petr Mrázek 0defcc9889 Making Items a bit more sane. It's still using Accessors though. 2011-07-20 10:41:13 +02:00
Warmist f003a19e40 Functioncalling minilib
Signed-off-by: Warmist <Warmist@gmail.com>
2011-07-19 16:45:54 +03:00
Matthew Cline 5bb6c3e037 command clearvec: clear vector
Added command "clearvec" to plugin "vectors".  Takes a list of addresses
of vectors (or pointers to vectors), and sets each vector to zero length
by setting it's end to it's start.  Leaks memory, of course, but this
is just to poke at the game to see what happens when a vector's
contents disappear.
2011-07-19 01:17:11 -07:00
zilpin 4619739b35 -workaround compile time error with a C style string hack. 2011-07-18 16:45:00 -04:00
zilpin 3d5169901c minor bug fixes 2011-07-18 16:34:35 -04:00
zilpin 4eb13800cd -WriteVein(), and some convenience functions for the vein bitmaps. 2011-07-18 15:55:41 -04:00
Petr Mrázek 00cf7bc39e Merge branch 'dfapi' of github.com:peterix/dfhack into dfapi 2011-07-18 16:28:06 +02:00
Petr Mrázek 84f74bc091 Added plugin loading/unloading/reloading. Many locks. Too many damn locks. 2011-07-18 16:22:49 +02:00
Petr Mrázek ff0cdd8671 Merge pull request #108 from matthew-cline/TOPIC-dfhackrc
".dfhackrc" user config file
2011-07-18 01:26:36 -07:00
Matthew Cline 592a65f9a3 ".dfhackrc" user config file
If the file ".dfhackrc" exists in the user's home directory or in the
game directory it will be sourced, so the user can set environmental
variables like LD_LIBRARY_PATH.  There's also a few shell variables it
can set to alter the behavior of the dfhack script.
2011-07-17 15:50:31 -07:00
Petr Mrázek 38998a57ca Merge pull request #107 from matthew-cline/TOPIC-vector
Vectors plugin: searches memory for vectors
2011-07-17 13:06:18 -07:00
Matthew Cline 7d1d916570 Vectors plugin: searches memory for vectors
Lists embeded STL vectors and pointers to STL vectors found in the given
memory range.

Linux only, enabled with BUILD_VECTORS cmake option.
2011-07-17 03:05:14 -07:00
Petr Mrázek e021199178 Merge pull request #106 from matthew-cline/TOPIC-folder
Get game's current world save folder
2011-07-17 02:26:06 -07:00
Petr Mrázek fdb5397a1d Safer console shutdown. 2011-07-17 11:06:45 +02:00
Warmist d0c2f3b9f5 Functioncall minilib testing 2011-07-17 12:00:29 +03:00
Matthew Cline a923d19f76 Get game's current world save folder
Use World::ReadWorldFolder() to get "region1" (or whatever it currently
is).  Only have offset for Linux.
2011-07-16 16:00:50 -07:00
Warmist 6c75e8cd88 Merge branch 'dfapi' of git://github.com/peterix/dfhack into dfapi
Conflicts:
	plugins/CMakeLists.txt
2011-07-17 00:11:21 +03:00
Petr Mrázek 9f822af45a Process: added a method for getting the main module base (windows). Returns 0 on linux. 2011-07-16 23:00:28 +02:00
Warmist fc68387ea3 Improved error checking (and flood protection)
Signed-off-by: Warmist <Warmist@gmail.com>
2011-07-16 22:23:44 +03:00
Warmist e47d05eeb4 Full DFHack::Console to lua binding.
Signed-off-by: Warmist <Warmist@gmail.com>
2011-07-16 22:08:58 +03:00
Petr Mrázek fdff604a44 Added missing texture for Qt plugin. It now builds properly on windows, but doesn't render in my VM... 2011-07-16 20:17:03 +02:00
Warmist 3106606a4e OnTick working!
Signed-off-by: Warmist <Warmist@gmail.com>
2011-07-16 20:43:57 +03:00
Warmist 3afa35df61 Added lua c++ wrapper
Signed-off-by: Warmist <Warmist@gmail.com>
2011-07-16 19:29:46 +03:00
Petr Mrázek d6d108dd34 Qt plugin fixes for windows, renamed interface to df_interface in Gui. 2011-07-16 18:10:08 +02:00
Warmist 7969a701c3 Lua integrated.
Signed-off-by: Warmist <Warmist@gmail.com>
2011-07-16 18:34:24 +03:00
Warmist 75cffcb347 First dfusion plugin commit
Signed-off-by: Warmist <Warmist@gmail.com>
2011-07-16 17:22:45 +03:00
Petr Mrázek 3f42479e77 Only build the qt plugin on linux 2011-07-16 15:34:29 +02:00
Petr Mrázek 70dbc3cef9 Test integrating a Qt app into a DFHack plugin. It was a success! 2011-07-16 12:26:31 +02:00
Petr Mrázek 9025066a2b Added SDLreal.dll on windows. 2011-07-16 10:32:18 +02:00
Petr Mrázek 0d1dd5aead Extended escape sequences are 4 bytes, not 5. 2011-07-16 10:31:49 +02:00
Petr Mrázek 5563f28fdc Updated .gitignore 2011-07-16 09:26:56 +02:00
Petr Mrázek 003ad63c56 Disabled ctrl+c on windows (null signal handler). Some small fixes. 2011-07-16 08:00:13 +02:00
Petr Mrázek fd418cd2dc cmake cleanup in library/ 2011-07-16 07:59:36 +02:00
Petr Mrázek 83b190b5d8 Merge pull request #104 from matthew-cline/TOPIC-die
Linux only plugin: use "die" command to kill game
2011-07-15 22:54:40 -07:00
Petr Mrázek 9eea07fb66 The console is now awesome when you use C++ streams too. 2011-07-16 00:15:20 +02:00
Petr Mrázek b85f196dc4 The console is now awesome on Windows too. 2011-07-15 19:58:17 +02:00
Petr Mrázek 459d48d75a Made the linux console super awesome. The dfhack script won't LD_PRELOAD dfhack for gdb. 2011-07-15 15:55:01 +02:00
Petr Mrázek 0af631aaa3 And nuke the rest of linenoise... 2011-07-14 12:28:41 +02:00
Petr Mrázek 3ecf244e67 Nuke linenoise. Now it's integrated in Console. 2011-07-14 12:21:07 +02:00
Petr Mrázek d21b196766 Error printing call for Console, the NYAN CAT! 2011-07-14 11:15:23 +02:00
Matthew Cline 8ad6a56704 Linux only plugin: use "die" command to kill game
Since you can't do "Ctrl-Z kill -9 %1" from the console, instead just
give the "die" command to terminate the game without saving.  Linux
only, since _exit() probably doesn't work on Windows.

Need to set cmake option BUILD_KILL_GAME to ON to compile this plugin.
2011-07-13 23:52:06 -07:00
Petr Mrázek f2b46274ec Fix for a bug in command history queue access. dfhack script can run valgrind. 2011-07-14 08:02:29 +02:00
zilpin de24b01a69 -fix pillar tile types to be TILE_SMOOTH instead of TILE_NORMAL.
-Added working (though clumsy) draw tile tool.
-Began lumberjack and veinswap tools.
2011-07-13 23:44:37 -04:00