Ryan Williams
88b403ec7a
Add functions reverse-engineered from ambushing unit code ( #1992 )
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* Add functions reverse-engineered from ambushing unit code
* Fix whitespace
* Fix debug_showambush check
* Remove getOuterContainerRef from Lua API
Don't think this works properly without allocating a new specific_ref. More trouble that it's worth.
* Fixed tile visibility check
* I don't think gamemode or gametype are ever NULL
* Minor tweaks to documentation
* Reimplement getOuterContainerRef for Lua; fix some comments
* Update Units.cpp and changelog
* Update Units.cpp
* Update changelog.txt
2022-03-13 17:19:35 -07:00
DFHack-Urist via GitHub Actions
8a4ddacff3
Auto-update submodules
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library/xml: master
scripts: master
2022-03-13 07:15:55 +00:00
Kelly Kinkade
d2d01843a2
Update changelog.txt
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update changelog for changes to Job::remove_postings
2022-03-12 15:37:33 -08:00
Kelly Kinkade
3d4c96de56
update Job.cpp to use the DF-provided job cancel method
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use DF's provided job cancel function instead of the hackadoo workaround we used to use
2022-03-12 15:37:33 -08:00
myk002
89a3ca8ee9
update docs and changelog
2022-03-12 13:45:32 -08:00
myk002
c5c9e3c56d
add mug production to "basic" manager orders
2022-03-12 13:45:32 -08:00
myk002
25d37143e4
update changelog
2022-03-12 13:33:36 -08:00
myk002
e60ef479c6
handle carving fortifications in dig-now
2022-03-12 13:33:36 -08:00
myk002
82910015c1
update changelog
2022-03-12 12:41:19 -08:00
myk002
7c665dcb7a
allow search terms to match full item labels
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even when the item label is truncated for length
this change also fixes items that were being incorrecty grouped due to
having differences only in the truncated part of their labels
2022-03-12 12:41:19 -08:00
Quietust
aa1bc3fe52
Cleanup Kitchen module (and the seedwatch plugin which uses it)
2022-03-12 12:04:34 -08:00
myk002
9f8a477f09
move EventManager changelog entries to 'Future'
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ref: #1876
2022-03-12 11:38:43 -08:00
Josh Cooper
28ebc3921d
Revises changelog
2022-03-12 11:33:27 -08:00
Josh Cooper
0cb6e18e16
Adds changelog entries for PR #1876
2022-03-12 11:33:27 -08:00
Josh Cooper
3f05859780
Revises manageJobStartedEvent, and adds comments
2022-03-12 11:33:27 -08:00
Josh Cooper
c8e7869375
Fixes some build errors
2022-03-12 11:33:27 -08:00
Josh Cooper
524f1670ed
Fixes missing namespace
2022-03-12 11:33:27 -08:00
Josh Cooper
ba5710f263
Adds new event type NEW_UNIT_ACTIVE
2022-03-12 11:33:27 -08:00
Josh Cooper
20b42145c1
On second thought, not redundant
2022-03-12 11:33:27 -08:00
Josh Cooper
6ace4b2cf8
Fixes mistake in EventManager::manageTickEvent
2022-03-12 11:33:27 -08:00
Josh Cooper
b8ad0131ea
Modifies EventManager::registerTick to retain old behaviour of re-registering tick events
2022-03-12 11:33:27 -08:00
Josh Cooper
fb51e2d8b5
Adds comments to members of EventHandler
2022-03-12 11:33:27 -08:00
Josh Cooper
a2e690d5d9
Re-adds removed lines to diggingInvaders.cpp
2022-03-12 11:33:27 -08:00
Josh Cooper
2b8024e62f
Updates eventful plugin with new EventManager event JOB_STARTED
2022-03-12 11:33:27 -08:00
Josh Cooper
1107c03b86
Modifies EventManager unit loops
2022-03-12 11:33:27 -08:00
Josh Cooper
88b5bf7a80
Fixes typo in /.gitignore and adds build/Testing to it
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Honestly just adding all of build/ should be the thing we do.
Manually tracking ignored filed is a thing, and they're already tracked anyway.
2022-03-12 11:33:27 -08:00
Josh Cooper
c550a6caf0
Updates EventManager job loops
2022-03-12 11:33:27 -08:00
Josh Cooper
07ffa0b8da
Fixes bug in manageJobStartedEvent
2022-03-12 11:33:27 -08:00
Josh Cooper
24255d3195
Adds event type JOB_STARTED
2022-03-12 11:33:27 -08:00
Josh Cooper
4aac87a7f0
Updates the plugin skeletons again
2022-03-12 11:33:27 -08:00
Josh Cooper
79e2188a5f
Corrects a regression in skeleton.cpp documentation
2022-03-12 11:33:27 -08:00
Josh Cooper
051e891680
Improves plugin dev documentation through updating skeleton.cpp
2022-03-12 11:33:27 -08:00
Josh Cooper
48444afbd5
Fixes issue in manageJobCompletedEvent
2022-03-12 11:33:27 -08:00
Josh Cooper
3e72d549d1
Switches iterators to pre-increment instead of post for EventManager
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My understanding is that iterators (.begin()/end()) are slightly faster with
pre-increment instead of post. Something about avoiding a copy if I recall correctly.
I replaced all `([:alpha:]+)\+\+` with `++$1` so non-iterators were switched as well - luckily there is no impact to pre/post aside from with iterators.
2022-03-12 11:33:27 -08:00
Josh Cooper
ddbeead2b2
Updates diggingInvaders according to EventManager refactor
2022-03-12 11:33:27 -08:00
Josh Cooper
f5ced46608
Refactors EventManager
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- handler freq now works on an individual handler basis (set to 0 to fire as frequently as possible)
- tick events no longer need to be re-registered after every eventful tick
2022-03-12 11:33:27 -08:00
Josh Cooper
12df6d14e9
Improves documentation for plugin writing
2022-03-12 11:33:27 -08:00
DFHack-Urist via GitHub Actions
3d8da26032
Auto-update submodules
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scripts: master
2022-03-11 07:16:10 +00:00
myk002
2c3f573610
really fix the docs typo
2022-03-10 20:03:37 -08:00
myk002
a1e3f2dbe1
fix typo in docs
2022-03-10 18:31:16 -08:00
myk002
11f88b2d0e
update clsocket submodule
2022-03-10 14:17:25 -08:00
myk002
858d459232
update changelog for clsocket PR#20
2022-03-10 14:07:48 -08:00
myk002
cf54b84fd6
Bump to 0.47.05-r4
2022-03-09 14:27:20 -08:00
myk002
7aaccb781e
update changelog
2022-03-03 21:37:38 -08:00
myk002
33f06668d5
ensure we don't crash when tiletypes-here is run
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from the commandline
2022-03-03 21:37:38 -08:00
myk002
c752fa07a8
update changelog
2022-03-01 05:44:36 -08:00
myk002
0f33deb0ab
add missing label for aquifer_tap.csv
2022-03-01 05:44:36 -08:00
myk002
f0fa8ed625
add prisoner quantum stockpile and related help
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adds help text for how to handle a siege and how to manage prisoners
after a siege
2022-03-01 05:44:36 -08:00
myk002
4d47bf54ce
update changelog
2022-02-26 15:32:25 -08:00
myk002
31397af99b
cache civzones so lookup is O(1) instead of O(N)
2022-02-26 15:32:25 -08:00